About this mod
Want just a little More of those QOL perks?
Better Buy n Sell prices! Pack Mule+. Run & Walk faster! Collector++. More durability. More Resilient!
Companions get Perks every 3 lvls instead of 5! Low Tinker cost mod for beginners + a more balanced one!
Get em while they're hot! Chicks dig jerks, and Spacers with lots of bits!
- Permissions and credits
and to tempt those that don't..
*UPDATE = More options to choose from in files > More Perks for Jerks
SEPARATE mod paks, so you can pick n choose
# Better Prices = one with 30% @Negotiator, 40% @Salesman. another with 30% & 60%, relative. Go practice your swindling
# Faster Speed - walk and run = one with +10% to each, so 35% and 30%. and another that might ruin your boots, both perks @ 50% boost.
# Collector = Highlight vision extending to 15, 25 or 50m. Eagle Eyes!
# Pack Mule = +150 or +500 Thunder thighs!
# Resilient = Armor perk with +15 instead of +5 This is OP early game, don't take it.....
# High Maintenance *ahem* = Durability loss is now -45% instead of -25.
# Companions get 1 perk per 1 levels instead of 5 (edit: supposed to be 3, but seems to be 1)
# Lower tinker costs. 2 to choose from. Try not to use the baby tinker past lvl 5 eh?
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Better price perk options = 40/60, 50/75, & 50/150(stuff should sell for more!) (right? hm...)
more resilience = 30 & 40 (if you really need it)
Speed = 40% walk/run option, (an in-between, what I'm using now)
PackMule = Tier1 200 + Tier3 250 and a 100+200 (progression so T3 isn't useless)
Hoarder = 90%(what can I say, I'm a hoarder)
Added a PackMule 'Optional File' with lower amounts = 75/150
### Extract first, then put the .pak files of your careful choosing into your PAK game folder, BUT, create a folder inside the PAK folder, named " ~mods ". yes, include the tilde. Put all mods in this folder.
-------------------------------------- Below is irrelevant :)
Why did you make durability 45 instead of 50? Cuz there's a line, and 50 crosses it. Its like you be playing TOW and your buddy who has the game looks over your shoulder and sees the perk and says "dude, 45%!.. niice. I need that mod, shooot.."
but if he sees you got a 50% reduc his reaction will be "Dude! (and the way he says dude.. you just know what's coming and cringe cuz you got caught).. why don't you just press 'I win' and fly to Loser planet! bah." *walks away*
There's even an armor tweak for those that really want to run thru space killing raptidons in stylish clothes and aren't afraid of a few blood stains to wash off.
Do you absolutely need more armor? have you put armor mods on your armor? are you using multiple chems? is your armor upgraded? weapons? are you running away to heal a bit or doing anything besides expecting them to just die? Did you know that Ellie has 2 nice perks to help with tough fights? Increased heal, and escape death card. And lucky you.. You can booze up to improve your Personality! [Speaking from personal experience.] (gives more healing). Are you using my Harder difficulty mod or combat rebalance? cuz if you're not, then you definitely don't need more armor.
If you're still dying for more armor, then I can make you more resilient, don't worry. just ask
DISCLAIMER
You really shouldn't be using any of these.. Some are totally unbalanced. :P I'm a jerk for teasing you with them.. (Did you notice the cover photo?).. you'll probably hate me later and want to buy me a drink.
Just kidding
The point of some of these was actually to help balance a few things, customized to the way you want to play, and with my Harder Difficulty and Combat Rebalance mods. It's not intended to use them all, but I wanted to have options and figured others do too.
I'm lying..it started because I wanted to run faster, then I wanted better prices, then higher pack mule...sigh, and the rest is history. :P
I hope you enjoyed today's show!
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