About this mod
attempt to FIX all visual blemishes of the special version and remove the stutter (work)
also: this preset+tweak makes the game graphics similar to the style of the loading screens
- Requirements
- Permissions and credits
IF THE IN-GAME IMAGE IS TOO SATURATED WITH COLORs, LOVERING Colourfulness.fx
REMEMBER TO CALIBRATE PROPERLY YOUR DISPLAY AND SETUP THE IN-GAME GAMMA
any gamma in ReShade is different from the in-game gamma and from display gamma
the preset was only tested on the Spacers Choice Edition but perhaps it is also good on the original version
the settings are set to medium/high in terms of graphic quality and the preset need a Engine.ini tweak
I use also the FSR 2 in-game setted to Balanced (I quote this as reference for all screenshoots)
─ CHANGELOG ─
version FINAL : changed and perfected almost all... tested in all kind of in-game scenes, replaced some crap-defaults
version 3 : replaced some ReShade effects why cause some problems in some scene (this is probable the final version)
version 2 : improved the image and decreased the ReShade effects used, also modified the tweak to Engine.ini (added anti-stutter)
version 1 : first relase (the screenshots refer to this version, next versions are practically the same, change only saturation and refinements)
─ INSTRUCTIONS ─
open File Explorer and copypasta this path in the navigation bar:
%LocalAppData%\Indiana\Saved\Config\WindowsNoEditor\Engine.ini
after the Notepad is open add this code below (or change the values if you already have this values edited):
- - - START OF THE CODE - - -
[SystemSettings]
; VISUAL TWEAKS
r.MaxAnisotropy=16
r.LensFlareQuality=0
r.MotionBlurQuality=0
r.DepthOfFieldQuality=0
r.EyeAdaptationQuality=2 ; dont disable this (the preset is based on this)
r.AllowLandscapeShadows=0
r.SceneColorFringeQuality=0
r.DefaultFeature.MotionBlur=0
r.Tonemapper.GrainQuantization=0
r.LPV.EmissiveMultiplier=1.2
r.BloomQuality=0 ; keep disabled why Reshade MagicBloom
r.Bloom.Cross=0
r.Tonemapper.Sharpen=0
r.TemporalAASamples=16
r.PostProcessAAQuality=4
r.TemporalAACatmullRom=1
r.TemporalAACurrentFrameWeight=0.144
r.Shadow.CSM.MaxCascades=1
r.AmbientOcclusionLevels=2
r.AmbientOcclusionRadiusScale=1.44
r.DistanceFieldAO=1 ; this maybe cost some fps
; VOLUMETRIC FOG HIGH QUALITY (1-2fps loss)
r.VolumetricFog.DepthDistributionScale=32
r.VolumetricFog.HistoryMissSupersampleCount=1
r.VolumetricFog.HistoryWeight=0.98
r.VolumetricFog.GridPixelSize=16
; ANTI-STUTTER
r.GTSyncType=1
r.Shaders.Optimize=1
r.OneFrameThreadLag=1
r.D3D11.UseAllowTearing=1
r.D3D12.UseAllowTearing=1
gc.NumRetriesBeforeForcingGC=5
gc.LowMemory.MemoryThresholdMB=8000
gc.TimeBetweenPurgingPendingKillObjects=30
gc.MinDesiredObjectsPerSubTask=20
s.ForceGCAfterLevelStreamedOut=0
s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0
[ConsoleVariables]
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1
; DISABLE MOUSE SMOOTHING
[/Script/Engine.InputSettings]
bEnableMouseSmoothing=False
- - - END OF THE CODE - - -
source antistutter: StutterFixAndOptimize by KENSHINAKH (pastebin.com)
this following tweaks is optional and related to the volumetric fog...
⚠️ use only one tweak related to volumetric fog (ULTRA or HIGH)
VOLUMETRIC FOG ULTRA QUALITY (is perfect but 10-20fps loss):
- - - START OF THE CODE - - -
r.VolumetricFog.DepthDistributionScale=32
r.VolumetricFog.HistoryMissSupersampleCount=1
r.VolumetricFog.HistoryWeight=0.94
r.VolumetricFog.GridPixelSize=8
r.VolumetricFog.GridSizeZ=256
- - - END OF THE CODE - - -
─ ReShade INFORMATIONS ─
download and install the latest ReShade (I make the preset using the 6.0.1 version): OFFICIAL SITE
download from GitHub this 2 effect why not present in default ReShade and place in the shader folder:
the shdaers folder is located in the path ...\TOWSpacersChoice\Indiana\Binaries\Win64\reshade-shaders\Shaders
this is used for FIX colors and light/dark areas:
- Levels.fx
- Curves.fx
- DeTintX.fx
- Colourfulness.fx
which prevents us from distinguishing well textures/patterns/details (especially in dark areas)
- AdaptiveSharpen.fx
- LocalContrastCS.fx
- DilationErosion.fx
- LumaSharpen.fx
- BilateralCS.fx
- MagicBloom.fx
- GaussianBlurCS.fx
- FlexibleCA.fx
─ CONCLUSION ─
ENJOY ٩(^◡^)۶
and feel free to post your screenshoots using my preset
In my screenshots I tried to not spoiler the story...