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bythetwinmoons

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bythetwinmoons

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Extends the limits of the facial sliders. Adds new sliders.

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UPDATE:
Added new sliders! Includes UI text (this will conflict with my Consumable Sorting mod, if anyone wants a combination of the two let me know in the comments). This does not conflict with Extended Sliders so you can have one or both. As with the other, it may cause problems with NPCs. Tell me of any oddities and I'll see what I can do.
  • Tongue Out, Jaw Rotate, Hand Size - made by me, they do weird stuff if you go all the way right or left. Hands do not change in first person, unfortunately. Different skeleton :(
  • Ear Size, Ear Foldback, Head Size - already in the game, I've just added it to the UI for use by the player


Edited the facial sliders min and max limits. Most were -0.3 to 0.3, I made all -10 to 10.

Currently, there's an issue with some sliders - cheeks and brow forward only fully extend the left side. The other moves slightly but not as far as the other. Also, if you reset to default (in the creator, there's an option to do it), the nose, cheeks, and brow forward do not go back to normal. When you start the creator, they look right. I don't know what's causing these issues yet.

I don't think these edits apply to NPCs but let me know if there's any issues with that.
This does apply to some NPCs!! Adelaide's face is messed up. I will see what fix I can come up with. Please let me know if you find other NPCs with problems.
**I added a temporary fix for Adelaide's face. She still looks off but her nose is facing outward at least. I think some other NPCs are affected as well - Reed for example looks pretty weird. But I don't see anyone else yet with imploded faces. Comment if you find one please.

I only took screenshots of the horrors that the randomizer will now make for you. You can still make normal looking people of course. Send screenshots if you want, I'd love to see. :)

Unzip and put the pak file in your Paks folder - The Outer Worlds\Indiana\Content\Paks

Made using AssetEditor by KaiHeilos
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