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Changelogs
Version 1.0
Initial release
I had the problem that on my first playthrough the HQ was really badly placed and I couldn't move it, so I made a small change to the script and now it works xD
Edit: Uploaded a workaround to reposition the HQ in case of already built outposts. Otherwise download the requirement and start a new game.
Installation: Copy the zip into the following path (Do not unzip!) Steam: Steam\steamapps\common\The Riftbreaker\packs GOG: GOG Galaxy\Games\The Riftbreaker\packs
Mod activation: Basically automatically at the start of a new game. In existing games, the building is not allowed to be on the last level. Otherwise a restart of the campaign/mission is necessary. If the last level has not been reached yet, an upgrade is enough to activate the mod.
Known Issues: - If a campaign is already running and an "outpost" has already been established, then the emergency solution must be used. Otherwise, no new headquarters can be built, because there is always "1" supposedly available. To get around this you would have to remove the outpost completely (Without the required mod!) Compatibility: No other mods are allowed to access HQ entities.