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Zairetsu17

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Zairetsu17

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About this mod

A fix for the mod "Buy Unique Items" from Aleirdra
Original mod: https://www.nexusmods.com/thetechnomancer/mods/8

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After i installed this mod i have noticed a whole lot of stuff on all the merchants, not like usual,
in fact it was like the mod "More Merchant Stock" from the same author.
So i redownloaded it and retried, but it was still the same, looked into the file,
compared files with the original of the game inside data.spk and yeah its not normal.

In my theory, the files from both mod of Aleirdra are actually merged, so yes you got to buy unique items, the one that only obtainable via quest, murder, etc..... but in top of that you have also "More Merchant Stock" everywhere.
and since for me "Buy Unique Items" is really fine, because of no murder stuff you know, + some weapons
(from what i looked into walktrough, soluce, and original file of game) are only obtainable at the very end, which is kinda
lame and useless at this point where you will be.
So yes the principle of the original mod is really good and give you usefull weapons way quicker without being overcheat.

But the fact "More Merchant Stock" is inside it too, means it's WAY WAY OVERCHEAT and you also kinda get lost at what to buy and when on the start.
So i decided to make the mod itself like i thing it would be. 

Made 2 primary files: (CHOOSE ONLY ONE)
1st file : I added the "Buy Unique Items" where it is on original mod, so on "chapters 2", "merchant 2".
2nd file : And also added them into "chapters 1", "Merchant 1" (which is ironically is one of the farsest on the slums)
so atleast you won't get too overpowered too soon.

SO, with this mod (or "Hold the Murder Please" From Aleirdra)  (or my mod "NoMurdah v2 Personal Fix Bulgakov" which fix also the previous one)
you can have all unique items without killing anyone if not story scripted, but with this one you just have to buy them instead of gaining them from quest.



NOTES: in both files i also added at chapters 1 and 2 for both of them some files missing from the orginal file of the game,
no way to found them anywhere, so i added them in same places for both merchants and chapters
Those code lines are just some Helmets that i couldnt find anywhere else than the original mod from Aleirdra, 3 Helmets in total.

In the original mod the line goes up from 01 to 33,
But in th Original file game data.spk there is 16, 21, 32 missing,
so i've picked those lines and added them.

The lines from the original mod look like this : 

<!--## Helmets ##-->
<item id="hel_hum_com_01" count="-1"/>
<item id="hel_hum_com_02" count="-1"/>
<item id="hel_hum_com_03" count="-1"/>
<item id="hel_hum_com_04" count="-1"/>
<item id="hel_hum_com_05" count="-1"/>
<item id="hel_hum_com_06" count="-1"/>
<item id="hel_hum_com_07" count="-1"/>
<item id="hel_hum_com_08" count="-1"/>
<item id="hel_hum_com_09" count="-1"/>
<item id="hel_hum_com_10" count="-1"/>
<item id="hel_hum_com_11" count="-1"/>
<item id="hel_hum_com_12" count="-1"/>
<item id="hel_hum_com_13" count="-1"/>
<item id="hel_hum_com_14" count="-1"/>
<item id="hel_hum_com_15" count="-1"/>
<item id="hel_hum_com_16" count="-1"/>
<item id="hel_hum_com_17" count="-1"/>
<item id="hel_hum_com_18" count="-1"/>
<item id="hel_hum_com_19" count="-1"/>
<item id="hel_hum_com_20" count="-1"/>
<item id="hel_hum_com_21" count="-1"/>
<item id="hel_hum_com_22" count="-1"/>
<item id="hel_hum_com_23" count="-1"/>
<item id="hel_hum_com_24" count="-1"/>
<item id="hel_hum_com_25" count="-1"/>
<item id="hel_hum_com_26" count="-1"/>
<item id="hel_hum_com_27" count="-1"/>
<item id="hel_hum_com_28" count="-1"/>
<item id="hel_hum_com_29" count="-1"/>
<item id="hel_hum_com_30" count="-1"/>
<item id="hel_hum_com_31" count="-1"/>
<item id="hel_hum_com_32" count="-1"/>
<item id="hel_hum_com_33" count="-1"/>

And the line ive added are :

<!--## Helmets ##-->
<item id="hel_hum_com_16" count="-1"/>
<item id="hel_hum_com_21" count="-1"/>
<item id="hel_hum_com_32" count="-1"/>