The High Resolution Project is a comprehensive texture overhaul mod for The Walking Dead: The Telltale Definitive Series, designed to increase the resolution of textures, and even rework/remake textures that need it, primarily using AI Upscaling.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 0.3.0
This release adds support for Season 2! And improves over 100+ textures for Season 1. Total texture count for this release is 10314.
Version 0.2.3
This version improves 60+ textures and fixes most(if not all) remaining bugs and removes/cleans up some unnecessary textures which brings the total texture count down to 5417. It also includes a new resdesc structure for shared files.
Version 0.2.2
Fixed a lot of textures(mostly env and effects)
Version 0.2.1
Fixed a few broken lighting effects
Version 0.2.0
This update adds support for the 400 Days DLC! With an additional 620 reworked textures, bringing the total for this release to 5424! Also improves a lot of preexisting reworked textures.
Version 0.1.0
Initial Release; Includes Season 1 Episodes 1-5 with 4805 Textures reworked
Donations
No donations accepted
What’s Included The mod covers textures in the game, including environments, objects, effects, and characters. While every texture has been upscaled, manual tweaking has been applied to many textures to ensure they look as good as I'm able to make them. And I will continue to make adjustments to already upscaled textures as I go.
Current Release: v0.3.0 (14/6-25) Release v0.3.0, supports Episodes 1-6 of Season 1 and Episodes 1-5 of Season 2.
Upscalers Used Most textures were upscaled between 2x to 4x the resolution using a mixture of these tools:
Topaz Gigapixel
Topaz Photo AI
Stable Diffusion
chaiNNer
How this was accomplished To handle the large volume of texture files, I wrote a framework in Python that streamlines the process of converting DXGI formats, and managing all the game’s texture files. The framework relies heavily on NVIDIA Texture Tools to handle texture compression and conversion. I developed the framework to work specifically with d3dtx, dds and png formats. This is what made the process of making this mod way more efficient.
Other Tools Used A huge thanks to the creators of these two tools:
Telltale Texture Tool
Telltale Inspector
^^ This mod would not exist if not for them ^^
Photoshop
NVIDIA Texture Tools
How to Install
Navigate to the Directory of the game.
Open the 7zip file and Extract the contents into the "Archive" folder.