Op Units - No Upkeep, No Cap! Introducing two new custom units that I created just for fun. These units are designed exclusively for the Tomb Kings Faction and Vampire Counts Faction. Additionally, only players have the ability to recruit these units, as the AI will not consider them for recruitment.
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Changelogs
Version 1.01
Removing customizing units, Varghoul, fixing some problems that AI could recruit the custom units, and removing faction buffs that granted overpowered (OP) units. Rebalancing the stats of OP units.
Hello everyone, I'm a new modder, and I've created this mod mainly for enjoyment. The units I've designed fall into two categories, and I've crafted custom portraits to enhance their overall ambiance. While these units are indeed overpowered (OP), it's important to note that even though they are strong, I've strived to maintain a sense of balance, extending into the later stages of the game.
What's unique about these units is that they don't require specific items or buildings for recruitment. You can recruit them in any type of settlement, as long as you're playing as the Tomb Kings or Vampire Factions.
Let me introduce you to the new units: 1. Elite Grave Guard - Essentially a regiment of Grave Guards equipped with more durable weapons, armor-piercing capabilities, and even increased movement speed. 2. Elite Grave Gunner - Yes, you read that right! Tired of seeing only human handgunners in vampire action? Or perhaps you've been yearning for skeletal gunners? Well, here they are! The Elite Grave Gunner is a skeleton armed with a gun.