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Changelogs
Version 1.02
Disabled war declarations between AI chaos factions
Disabled AI chaos factions being able to peace out with other factions
Added per-turn checks to kill chaos factions before turn 100, makes 100% compatible with start position mods
PSA: CA allowed and protected their male lead artist, Baj Singh, who sexually preyed on female employees in the company. Read about it here: https://www.gamedeveloper.com/culture/creative-assembly-accused-of-ignoring-sexual-harassment-by-key-staffer
On turn 1, all chaos factions are killed, and their settlements are turned into ruins.
On turn 100, 14 chaos factions (all legendary + a couple minor factions) are spawned, each at their own province in the north chaos wastes, south chaos wastes, and albion. They are assigned at random, so it will be different every campaign.
Each region in the province will have between 10 and 15 stacks spawned with late game units. There will be no chaos hound spam, nor shoddy marauders. We're talking actual chaos warriors, demons, knights, hellcannons, the good stuff.
At the moment, there is only a single wave. I may add a second wave in the future.
Due to the number of units and armies being spawned on turn 100, the game will appear to freeze for a while. This is normal, it's just busy processing all the armies. Give it time, and the game will return to normal afterwards.
==Compatibility==
Can be installed mid-campaign, but confederated factions will not be respawned. Blame CA for that, they broke reviving confederated factions in TWW3 (worked fine in TWW2)
Multiplayer compatible.
Only adds a couple entries for an effect bundle, so there's no hard incompatibility with other mods.