Before 4.1, there was a bug with AI factions not being aware of any other AI factions. This may have been fixed, but I'm sharing this because it is harmless to have active, and may be needed if CA breaks stuff again.
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PSA: CA allowed and protected their male lead artist, Baj Singh, who sexually preyed on female employees in the company. Read about it here: https://www.gamedeveloper.com/culture/creative-assembly-accused-of-ignoring-sexual-harassment-by-key-staffer
Before 4.1, since release of TWW3, AI factions were not aware of each other. Only the player and their initial enemies (if any). The fix was simple, and I made a script to make them aware of all nearby factions.
This has apparently been fixed in 4.1, but it is harmless to still have active in the load order. And who knows, it may still have an effect and/or CA will break their game again for the upteenth time, and undo their fix.
It runs at the start of your next turn, so it won't be immediately active in existing campaigns.
Multiplayer compatible, savegame compatible, compatible with all other mods.