About this mod
Mod to have "LargeBatchCooking" recipes, multiples the ingredient/time/output.
- Permissions and credits
- Changelogs
Need to bake a lot of bread before heading out to chop trees and don't want to have to come back ever 35 in game minutes? With this mod hold ModTrigger (RightClick/Sprint/L3 or other editableKey) while entering the crafter and all recipes will be increase by an modifiable amount (default: 5). This increases time/ingredient/fuel cost and output.
- Default now always resets recipes back after closing the crafter (unless the modKey is held on exit)
- The batch size multiplier can be adjusted (default to 5)
- The craft time being multiplied is now toggle able (defaults to false as otherwise a recipe can go on to following day and losing the bonuses) [ sorry TubaAssassin your corn will be missed ]
- Controllers and Keyboards can also use the configurable button inplace of Run/RightClick.
to have even larger batches keep the ModTrigger held and open close the crafter each reopen will increment the craft amount
- so 5x -> 10x -> 15x -> ...
- to reset the recipe to normal exit the crafter without holding ModTrigger.
ChangeLog
0.1.1
- use shared ModKey logic
0.1.0
- Fixed: discounts ("Bonifications") are no longer ignored on large batches
- Fixed: Recipes are always reset on Exiting the crafter (Exit with Mod Key to keep modifier)
- Changed: Batch increase has been changed from multiple current to add multiple
- was 1 -> 5x -> 25x -> 125x -> ...
- now 1x -> 5x -> 10x -> 15x -> ...
- Fixed: issue on Quest Orders amounts
0.0.4
- inorder to fix endless chain of bugs, only one multiplication is applied and is un-applied on crafter exit
- in place of multiple large crafters all crafter now support multi-craft so more than just one recipe "can" be applied
0.0.3
- fixed configurable controller being ignored
0.0.2
- Fixed controller support (configurable) now able to back out
- fixed issue with different Item categories overlapping and breaking recipe reset.
0.0.1
- Added controller support (not configurable yet)
- Added config options to skip time extension to help against recipes not rolling over
- testing changes on non oven crafters (smelter/wood table) and seeing functionality now (mostly) stable
Here are DrStalker's tips on downloading/installing mods which is how I figured out these mods above.
Downloading the mod
Mods are available on Nexus Mods or you can download/recompile the mod from my github repo
How to install mods:
- Install Bepinex (Stable version 5.4 for Windows 64; the filename will look like
BepInEx_win_x64_5.4.23.2.zip
) - Start the game, quit the game after it finishes loading
- This will create a Bepinex config file and a plugins folder that you can put additional mods in
- (optional) Enable the Bepinex Console (see the detailed guide or the Bepinex documentation for steps)
- Copy the mod .dll to the plugins directory.
How to change mod settings:
- Install the mod and start the game.
- Bepinex will create a file in the \BepInEx\config\ with default settings for the mod.
- Exit the game, edit the config file, restart the game.
Is this mod save to add/remove mid play-through?
Yes
Traveller's Rest Modding Guide
Here are DrStalker's notes on modding Traveler's Rest.