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ShortFuse

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CLShortFuse

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About this mod

Adds HDR and rewrites the DirectX shaders for HDR and color grading.

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RenoDX rewrites the game's DX11 shaders to fix and enhance numerous aspect of the game. It uses the Reshade Add-on API to hook into the game, NOT RESHADE EFFECTS.

Features

General:

  • Adds scRGB HDR to the game
  • Based on Reshade's Addon system to avoid needing to constantly patch after game updates
  • 3 customizable presets
  • "Off" Preset
  • Realtime sliders

Tone Mapper:

  • ACES
  • RenoDX - A custom tonemapper configured to replicate the original look, but with proper tone scaling, hue preservation.
  • Untonemapped
  • UI Brightness Slider

Color Grading:

  • Highlights Slider
  • Shadows Slider
  • Contrast Slider
  • Saturation Slider

Effects:

  • Screen Glow Slider

Processing:

  • LUT Scaling - Normalizes LUTs to be full range


Installation

  • Install Reshade 6.1 or higher with addon support (link). No Reshade effects are required.
  • Copy renodx-tunic.addon64 into your installation folder (same folder as gamelaunchhelper.exe if on Xbox Games)
  • Run Game.
  • Press <HOME> on your keyboard to access Reshade UI. 



About RenoDX

RenoDX, short for "Renovation Engine for DirectX Games", is a toolset to mod games. Currently it can replace shaders, inject buffers, add overlays, and write user settings to disks. Because RenoDX uses Reshade's add-on system, compatibility is expected to be pretty wide. Using Reshade simplies all the hook necessary to tap into DirectX without worrying about patching version-specific exe files. The source code is available on GitHub.

About me

You may recognize my work for other areas, but most probable from being part of the Starfield Luma team.

You can usually find me over at #renodx channel in the HDR Den Discord.

You can support my work over at Patreon or Ko-fi.

Credits

Thanks to everyone who helped make this possible, be it via technical help, financial, or testing:

crosire, Ersh, KoKlusz, Lilium, Nukem, Pumbo