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PicklePower01

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PicklePower01

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About this mod

This mod allows you to bind a seperate key that will always perform a parry punch. This means you can keep the in game fist permanetly on the red punch and have two seperate keys for each punch. The benefit of this (for me) is that you no longer have to manually switch between them. This does not work for controller.

Requirements
Permissions and credits
Changelogs
Should be updated for the newest patch

This mod allows you to bind a key to always be the parry punch, that way you can leave
your other punch always on the red punch and not have to change between them. The cooldown
and staleness should still work properly.

This mod requires BepInEx to work

The default keybind for the parry punch is C. To change this, go to BepInEx/config/AltPunch.config and change the key to whatever key you want.

Technical stuff for nerds

The mod works by forcing an Arm switch to the blue arm, and executing the punch, and then switching back to the red arm as soon as you can punch again.
I admit its a bit too robust, and this means that technically there is like a frame of delay between when you hit the key and when the parry comes out because
you have to switch first. But parry is active enough to where I never felt a difference. It worked for me, it worked for my friends, hopefully it works for you :).