This mod allows you to bind a seperate key that will always perform a parry punch. This means you can keep the in game fist permanetly on the red punch and have two seperate keys for each punch. The benefit of this (for me) is that you no longer have to manually switch between them. This does not work for controller.
The mod API and loader I use. You need this for the mod to work.
Permissions and credits
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Changelogs
Version 1.0.0
Initial Release.
Should be updated for the newest patch
This mod allows you to bind a key to always be the parry punch, that way you can leave your other punch always on the red punch and not have to change between them. The cooldown and staleness should still work properly.
This mod requires BepInEx to work
The default keybind for the parry punch is C. To change this, go to BepInEx/config/AltPunch.config and change the key to whatever key you want.
Technical stuff for nerds
The mod works by forcing an Arm switch to the blue arm, and executing the punch, and then switching back to the red arm as soon as you can punch again. I admit its a bit too robust, and this means that technically there is like a frame of delay between when you hit the key and when the parry comes out because you have to switch first. But parry is active enough to where I never felt a difference. It worked for me, it worked for my friends, hopefully it works for you :).