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Immiddu

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Immiddu

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About this mod

This mod allows many of the random exclusive dungeons and quests to exist in the same playthrough such as Booth and Coral, the Camera Problems and the Mushroom Cove scavenger quests, or the Arena Masters and the Ice Apparition. Also guarantees the Hopper Dome, Jet Eater, and Matriuss Ludenlof will all spawn. Does not affect events.

Permissions and credits
What this does
-6 of the 8 random starting dungeons will be randomly chosen to appear (There are only 6 possible spawn points)
Note: The 8 dungeons are the ones called Bunker1, Bunker2, Bunker3, Bunker4, Cave1, Cave2, Cave3, Cave4 on the wiki. Cave2 will lead to a 7th random starting dungeon if it is one of the 6 chosen.
-Both the Camera Problems and the Mushroom Cove scavenger quests are guaranteed to appear
-Both of the Dominating dungeons will appear 
Note 1: You will always get the skull smasher email, both will still show up
Note 2: This part of the mod seems to do nothing non-Dominating difficulties, I would recommend to skip this part if you plan on playing on a non-Dominating difficulty.
-All three of the random waterways areas are guaranteed to appear: Hopper Dome, Jet Eater, and Matriuss Ludenlof
-Both Booth and Coral will spawn in the same game 
-The three random sewer dungeons are all guaranteed to appear: the Furnace, the Channels, and the Pipes

The main zip contains all of these changes, there are separate zips for each individual change, you should be able to use any combination of them with each other without problems.

Most random things in this game are triggered by events which are too difficult for me to edit as they are hardcoded in the executable. The dungeons included in this mod are triggered by the fragment system.

Installation
Copy the files to the Underrail install Folder(example: Steam\steamapps\common\Underrail) and replace the existing files. If you are not asked to overwrite anything something has gone wrong.

How it works
This mod moves some fragments into the testing category, which always spawns. Example: Coral is moved to the testing category and will always spawn, Booth is left in the player buff category so will always be chosen. I had to hex edit the files to do this. Each file in Data\fragments\frags has a category name like (10)dominating_frags which is replaced with (07)testing. (The number is the length of the string in hexadecimal which needs to be changed with the string).

Notes: A new game is needed to see any of these changes, it will not work off of an existing save. This mod has worked for me without bugs on the latest version both with and without Heavy Duty installed.