BIG REVAMP Version 0.10.0 of PlanBuild comes with a big internal code refactor and many changes to the handling of plans and blueprints. Please make sure to check out the changelog and documentation. The biggest changes in a nutshell:
Instead of switching plan and blueprint mode on the rune, you now have two distinct tools, the Plan Hammer and the Blueprint Rune.
Lots of improvements to the Selection tools. You can add and remove parts of your buildings to a selection and need to use the Edit Selection tool or the selection.gui console command to save or copy your blueprint.
You can copy+paste blueprints directly without having to save them (clipboard).
Most actions can be reversed and replayed using the bp.undo and bp.redo console commands.
New save dialogue which lets you enter a category and description directly
Completely reworked the Marketplace GUI, including categories and clipboard
The configuration was redesigned for more clarity. Please revise your configuration once after installing this version.
marcopogo.PlanBuild.cfg. In configs folder. After installing the mod, you must first start the game to generate the config file. This applies for any bepinex mod.
Causes the build menu (hammers, hoes, etc) to not open and an error is thrown. [Error : Unity Log] MissingMethodException: Method not found: void .MessageHud.ShowMessage(MessageHud/MessageType,string,int,UnityEngine.Sprite) Stack trace: (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<Hud::TogglePieceSelection>?1698065356(Hud) (wrapper dynamic-method) Player.DMD<Player::UpdateBuildGuiInput>(Player) (wrapper dynamic-method) Player.DMD<Player::UpdatePlacement>(Player,bool,single) (wrapper dynamic-method) Player.DMD<Player::Update>(Player)
A problem has appeared since today: I will describe it like this. When I right-click with any tool to open the choice of building an object, it does not open for me, and gives an error log to the console.
There are no other third-party mods.
The problem was solved by rolling back the game version
The situation is similar. It turns out that apart from rolling back the version, there are no other options to fix the error? (Or wait for the mod update)
I've created the blueprint rune and tried to place a blueprint, but it just creates an image of what the building is supposed to look like without being able to feed any materials into it or interact with it in anyway, it looks like the building has been placed and ready to use, but it's not actually there. (None of the key-binds work either, if I re-log, the building placement disappears).
Anyone having similar issues or could throw some advice my way as to what could be causing it? Though I imagine the mod just wants updating after the Bog Witch patch :)
ye i´ve the same problems. Neither the Terrain Tool works for me. It displays the circle, but if i mouseklick nothing happens. Would be very nice, if this wonderful mod could get an Update! <3
I submitted a fix, but it still has to be reviewed by the code maintainer. You can already use it though if you are brave. Just make sure to backup your blueprints in the Valheim directory under BepInEx/config/PlanBuild before you try this yet unapproved fix.
I fixed it. The issue is that in the HookGenPatcher cfg file there is a string named "assembly_steamworks.dll" that you have to delete. Then it loads fine and the mod works. source was this reddit comment from 5 months ago: https://www.reddit.com/r/ModdedValheim/comments/1d66xg1/comment/lipn42u/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
please bring back the feature where if a build piece is destroyed by a outside force or structural integrity, the blueprint remains visible? it was a real base saver, and it seems to have been removed somewhere along the way.
This fork of HookGenPatcher helped me fix the mod, but be careful and make a copy of your worlds. For some reason one of my worlds got deleted after installing this HookGen. Or disable PlanBuild first, load a world without it, save and install HookGen fork and PlanBuild
Was wondering if maybe I'm doing something wrong but I used this to add the jackdaw brig back in January of '23 to my server, however I can not seem to get the direct build blueprint to have any connectedness to the raft when attempting to do this on another server. The blueprint just hangs midair when I take the raft out of creative mode. Is this feature broken atm or????
937 comments
Version 0.10.0 of PlanBuild comes with a big internal code refactor and many changes to the handling of plans and blueprints. Please make sure to check out the changelog and documentation. The biggest changes in a nutshell:
## Default build mode when placing blueprints.
# Setting type: DefaultBuildMode
# Default value: Planned
# Acceptable values: Planned, Direct
Default build mode = Planned
an change it to this
## Default build mode when placing blueprints.
# Setting type: DefaultBuildMode
# Default value: Planned
# Acceptable values: Planned, Direct
Default build mode = Direct
[Error : Unity Log] MissingMethodException: Method not found: void .MessageHud.ShowMessage(MessageHud/MessageType,string,int,UnityEngine.Sprite)
Stack trace:
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<Hud::TogglePieceSelection>?1698065356(Hud)
(wrapper dynamic-method) Player.DMD<Player::UpdateBuildGuiInput>(Player)
(wrapper dynamic-method) Player.DMD<Player::UpdatePlacement>(Player,bool,single)
(wrapper dynamic-method) Player.DMD<Player::Update>(Player)
I will describe it like this. When I right-click with any tool to open the choice of building an object, it does not open for me, and gives an error log to the console.
There are no other third-party mods.
The problem was solved by rolling back the game version
https://prnt.sc/MXXrAA2glJT7
https://imgur.com/a/dBz3JnF
Anyone having similar issues or could throw some advice my way as to what could be causing it? Though I imagine the mod just wants updating after the Bog Witch patch :)
Edit: Spelling :)
You can find the fixed files in a pull request within the original code repository at https://github.com/sirskunkalot/PlanBuild/pull/106 in the section Release-Builds.