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MarcoPogo and Jules

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MarcoPogo

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937 comments

  1. ValheimModding
    ValheimModding
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    BIG REVAMP
    Version 0.10.0 of PlanBuild comes with a big internal code refactor and many changes to the handling of plans and blueprints. Please make sure to check out the changelog and documentation. The biggest changes in a nutshell:


    • Instead of switching plan and blueprint mode on the rune, you now have two distinct tools, the Plan Hammer and the Blueprint Rune.
    • Lots of improvements to the Selection tools. You can add and remove parts of your buildings to a selection and need to use the Edit Selection tool or the selection.gui console command to save or copy your blueprint.
    • You can copy+paste blueprints directly without having to save them (clipboard).
    • Most actions can be reversed and replayed using the bp.undo and bp.redo console commands.
    • New save dialogue which lets you enter a category and description directly
    • Completely reworked the Marketplace GUI, including categories and clipboard
    • The configuration was redesigned for more clarity. Please revise your configuration once after installing this version.
  2. Nordicnightmare95
    Nordicnightmare95
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    hey everyone this mod works completely fine as long as you edit the config file (should be the first entry) look for this code line 

    ## Default build mode when placing blueprints.
    # Setting type: DefaultBuildMode
    # Default value: Planned
    # Acceptable values: Planned, Direct
    Default build mode = Planned

    an change it to this 

    ## Default build mode when placing blueprints.
    # Setting type: DefaultBuildMode
    # Default value: Planned
    # Acceptable values: Planned, Direct
    Default build mode = Direct
    1. Thi5Guy
      Thi5Guy
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      do you mean the Bepinex Config?
    2. Amirrora
      Amirrora
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      Which config file?
    3. damanOts
      damanOts
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      marcopogo.PlanBuild.cfg. In configs folder. After installing the mod, you must first start the game to generate the config file. This applies for any bepinex mod.
  3. w00dy80
    w00dy80
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    Updated 2 Weeks ago, but i cannot build blueprints, i see them but i cant set them
  4. joshuajames1234
    joshuajames1234
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    no longer working as of the latest update, makes it so I can't open the build menu with the build hammer.
    1. Rfburn2014
      Rfburn2014
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      Same here.  No build menu now.
    2. habituallyIronic
      habituallyIronic
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      Ditto
    3. TheMalazan
      TheMalazan
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      Causes the build menu (hammers, hoes, etc) to not open and an error is thrown.
      [Error  : Unity Log] MissingMethodException: Method not found: void .MessageHud.ShowMessage(MessageHud/MessageType,string,int,UnityEngine.Sprite)
      Stack trace:
      (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<Hud::TogglePieceSelection>?1698065356(Hud)
      (wrapper dynamic-method) Player.DMD<Player::UpdateBuildGuiInput>(Player)
      (wrapper dynamic-method) Player.DMD<Player::UpdatePlacement>(Player,bool,single)
      (wrapper dynamic-method) Player.DMD<Player::Update>(Player)
    4. Noxtrurnal
      Noxtrurnal
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      samee, i thought i was the only one
    5. MARSU4477
      MARSU4477
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      Same here.  No build menu now.
    6. Rfburn2014
      Rfburn2014
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      Anybody know if the last update fixed the problem with the build menu?
    7. eskstyle
      eskstyle
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      I can open the build menu but it doesn't show any blueprint
  5. Amirrora
    Amirrora
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    Is this mod still functional?
  6. Freddyly
    Freddyly
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    A problem has appeared since today:
    I will describe it like this. When I right-click with any tool to open the choice of building an object, it does not open for me, and gives an error log to the console.

    There are no other third-party mods.

    The problem was solved by rolling back the game version

    https://prnt.sc/MXXrAA2glJT7
    1. Pshirm
      Pshirm
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      The situation is similar. It turns out that apart from rolling back the version, there are no other options to fix the error? (Or wait for the mod update)
  7. johnsplays
    johnsplays
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    Why all of my itens of this mod is named like this? 

    https://imgur.com/a/dBz3JnF
    1. ST4RL0RD770
      ST4RL0RD770
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      I'm having the same issue, any solutions?
  8. GothicG321
    GothicG321
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    I've created the blueprint rune and tried to place a blueprint, but it just creates an image of what the building is supposed to look like without being able to feed any materials into it or interact with it in anyway, it looks like the building has been placed and ready to use, but it's not actually there. (None of the key-binds work either, if I re-log, the building placement disappears).

    Anyone having similar issues or could throw some advice my way as to what could be causing it? Though I imagine the mod just wants updating after the Bog Witch patch :)

    Edit: Spelling :)
    1. doto555
      doto555
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      I am having the same issue, deleted all other mods but still won't help
    2. alza75
      alza75
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      You can't even add pieces to selection since last Bog Witch update, the mod needs to be updated.
    3. ye i´ve the same problems. Neither the Terrain Tool works for me. It displays the circle, but if i mouseklick nothing happens. Would be very nice, if this wonderful mod could get an Update! <3
    4. sea212
      sea212
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      I submitted a fix, but it still has to be reviewed by the code maintainer. You can already use it though if you are brave. Just make sure to backup your blueprints in the Valheim directory under BepInEx/config/PlanBuild before you try this yet unapproved fix.

      You can find the fixed files in a pull request within the original code repository at https://github.com/sirskunkalot/PlanBuild/pull/106 in the section Release-Builds.
    5. hxxxmh
      hxxxmh
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      @sea212 sadly doesn't work :(
    6. sea212
      sea212
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      Do you have Jotunn installed at version 2.21.2 or greater? HookGenPatcher is also required.
    7. hxxxmh
      hxxxmh
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      I fixed it. The issue is that in the HookGenPatcher cfg file there is a string named "assembly_steamworks.dll" that you have to delete. Then it loads fine and the mod works. source was this reddit comment from 5 months ago: https://www.reddit.com/r/ModdedValheim/comments/1d66xg1/comment/lipn42u/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
    8. hxxxmh
      hxxxmh
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      The Paint Tools remain kin of broken, they are heavily misplaced, but the mod overall is working. 
    9. Serujuunin
      Serujuunin
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      Did this and it fixed it, thank you!
    10. Rfburn2014
      Rfburn2014
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      3 months later, and this is still the proper fix.  Thank you.
  9. GammaCavy
    GammaCavy
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    please bring back the feature where if a build piece is destroyed by a outside force or structural integrity, the blueprint remains visible? it was a real base saver, and it seems to have been removed somewhere along the way.
  10. 7Dagoth
    7Dagoth
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    This fork of HookGenPatcher helped me fix the mod, but be careful and make a copy of your worlds. For some reason one of my worlds got deleted after installing this HookGen. Or disable PlanBuild first, load a world without it, save and install HookGen fork and PlanBuild
    1. PWRFST
      PWRFST
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      This fixed my issues thx
  11. xxTrashKiddxx
    xxTrashKiddxx
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    Was wondering if maybe I'm doing something wrong but I used this to add the jackdaw brig back in January of '23 to my server, however I can not seem to get the direct build blueprint to have any connectedness to the raft when attempting to do this on another server. The blueprint just hangs midair when I take the raft out of creative mode. Is this feature broken atm or????