Adds a new standalone armor set with progression across 6 upgrade tiers, featuring models and textures ported from the Grim Age Warhammer Fantasy mod for Mount and Blade.
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Author notes
Original models and textures were all from the Grim Age mod for Mount and Blade Warband. The mod is currently discontinued and all of its assets, including the models and textures used in this mod, are available to the public for *non-commercial purposes*.
Second-to-last post mentions the post from mod author with links to all assets.
If you want to use the models from this mod, make sure to give credit to Furok/the Grim Age mod team for the original models/textures.
If you're looking to port assets from this mod to another game, I highly recommend just going from the original source files instead, but feel welcome to use the files from this mod as well.
File credits
Furok and Grim Age mod team created the original models and textures used in this mod, I just re-purposed them for use in Valheim. Grim Age is a mod based on Warhammer Fantasy, and as such should be considered a Derivative Work to which Games Workshop holds copyright to. Games Workshop's copyright thus extends to the models and textures used in this mod.
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Changelogs
Version 12.1.3
tweaked rigging and proportions around waist
Version 12.1.1
fixed error in bundled localization template file, removed trailing whitespace from description key for experimental chestpiece that was bugging out the description
Version 12.1.0
PTB fix which appears backwards compatible with live branch still
Version 12.0.1
reenabled blacksmith's tools, updated dependency
Version 12.0.0
fixed for latest live game patch, temporarily disabled blacksmith's tools usage
Version 11.0.1
slightly deepened color saturation on experimental set
Version 11.0.0
added experimental post-mistlands set, reskin of existing set visually
new set has lower armor for its tier but unique gimmick primarily benefiting Eitr builds, also provides general shielding at lower efficacy without Eitr
Version 10.5.1
attempted to improve performance for chestpieces, file size for higher def version is noticeably larger as a result for now
Version 10.5.0
added clanking to main files, can be disabled in ReepusDelmeepus.ChaosArmorClank.cfg
remove optional file for clanking if previously downloaded
Version 10.4.0
changed flavor text for T3 and T4 sets
changed recipes of T3 and T4 sets
added minor set effects for T3 and T4
minor stagger reduction added to T3 and T4 chestpieces (15% for T3, 25% for T4)
Version 10.3.0
tweaked base armor values
removed default pierce and slash resist from t4 legs and chest pieces respectively
added 35% knockback reduction to t1 and t2 chest pieces
added 60% knockback reduction to t3 chest piece
added 85% knockback reduction to t4 chest piece
Version 10.0.6
updated ItemManager to github release, now includes working damage resist configs
included default config file to overwrite buggy default configs from before
made a small edit to serversync for game update 0.211.11
Version 10.0.5
made a small hack to ItemManager to temporarily disable damage type resistance configs (was causing players to take chop and pickaxe damage)
Version 10.0.4
updated ItemManager, armor stats are now configurable - may need to remove existing cfg file to populate with new fields
Version 10.0.3
updated ItemManager
Version 10.0.2
reverted non-metal textures to pre-10.0.0
Version 10.0.1
added neck covering to bronze tier helmet
Version 10.0.0
upped brightness on all textures slightly
added bronze tier set, updated iron tier set to be crafted from bronze tier pieces
made localization file load from same directory as dll (finally)
Version 9.0.17
updated blaxxun's serversync to version which should work for crossplay
Version 9.0.15
adjusted movement speeds
updated dependencies
added alternate no config versions with hardcoded crafting recipes, for use if there's ever issues with syncing config files in multiplayer
Version 9.0.14
sealed up gaps between breastplate and arms in t4 chestpiece
optional files now has a plugin for making the armor go clank-clank
Version 9.0.13
added crappy body material for armors again, to slightly mitigate clipping if blacksmith's tools ever stop working, but this time it doesn't black out the face
Version 9.0.12
reverted blackout bodymat as I didn't check it affects the face as well
adjusted rigging on all boots/leggings a little, also made minor visual tweaks for T2 and T3 boots to make them slightly more distinct
sealed up a gap between the breastplate and right arm
Version 9.0.11
added texture on chest armors to black out entire body as a hacky fallback in case Blacksmith's Tools ever stops working
Version 9.0.10
adjusted rigging on all tiers
added shaderreplacer by zarboz
Version 9.0.8
Fixed thumb rigging issue introduced in 9.0.7
Version 9.0.7
adjusted breastplate and lower body positioning for all armor tiers to reduce clipping with capes
replaced left arm plating for T2 and T3 chest armors with arm plating from T4
added redundant chainmail neck cover to all tier chest plates to mitigate the no-neck look when not wearing the helmets
Version 9.0.6
Long overdue update to ServerSync and ItemManager versions
Version 9.0.5
Adjusted shader on armor
Version 9.0.4
Added localization support
Version 9.0.3
slimmed down breastplate on new armor slightly, also removed spikes from gorget
extended right gauntlet on new armor to hide some rigging ugliness
Version 9.0.1
added new armor set port for a fourth tier of armor, with extra edgy names and descriptions featuring words from at least 5 different thesaurus sources
upped saturation on existing armor textures as well to mesh better with new set
shuffled around default tiers and armor stats, see bundled cfg for more details
Warped plate helm moved to T4 and renamed to Tenebrous plate helm
Version 8.0.0
removed JVL dependency, switched to blaxxun's ItemManager and ServerSync
stamina and health regen related bonus effects on final tier of armor have been momentarily removed
some config settings are no longer available - delete your old cfg and json files - recipes now server sync'd
slightly reduced texture quality to slim down file size across all versions
Version 7.1.0
unload assetbundle after mod initialization to avoid causing Unity crash on game exit
Version 7.0.0
added alternate final tier helm with mostly same stats as Uncanny plate helm - altered mesh with a face grill slapped on
translations moved from being hardcoded to a json file, side-loaded via Jotunn - should be able to add translations for other languages via json now
Version 6.0.5
re-rigged models onto armature with correct bone order - removed dependency on BoneReorder function from JVL/Blacksmith's tools
Version 6.0.2
fixed minor issue with damageModifiers on easter egg reepus/deepus/delmeepus pieces
removed blacksmith's tools config files; body hiding configuration is handled in-code now
removed equip message for final tier chaos armor, just a personal judgement call
some minor tweaks to default config values and upper limits
Version 6.0.1
Vulkan compatibility added, armor should render without being translucent
Version 6.0.0
recipe configuration moved to a separate json file
Added some more configurable fields to cfg file
Reduced tier 3 Chaos Armor max quality to 7, capped configurable quality levels to 7 in cfg
Version 5.0.2
removed jump/run stamina use modifiers from chest piece since they were not working as intended
Added optional file which adds a character creation option that starts character in full suit of Bronze-tier armor if enabled
removed optional file modifying character creation as it was dysfunctional and broke enemy AI
Version 5.0.1
changed eye colors of Bronze and Iron tier helmets
corrected issue where high res textures did not have filtering applied to them
Version 5.0.0
Added two new tiers of armor, stripped-down variants of main armor; begin at bronze tier and reforge the same suit up to the final tier (armors forged in previous versions of mod are now considered final tier and remain in inventory at their quality level)
Adjusted crafting recipes so that each tier of Chaos armor after bronze reforges the previous tier (currently progression is Bronze > Iron > Flametal, with Iron having 6 quality levels)
Version 4.0.1
Added cold resist to chestpiece
Version 4.0.0
Opened up more of armor's stats to be configurable, run game once with update to get new cfg settings
Rebuilt assembly from fresh project, fingers crossed that this fixes assetbundle loading issues - retaining loose assetbundle version for now if not
Added Frost resist effect to chestpiece
Added low res texture variant available in separate file, use one or the other
Version 3.0.0
Changed code class name to avoid conflicts with other mods, hopefully fixes assembly loading issues
Version 2.2.4
added configuration for number of each material used in crafting/upgrade recipes
Version 2.2.3
Added rigging for fingers
Version 2.2.2
Added normal and metallic maps to model, added emission to helmet eyes
Minor recipe adjustments - configurable recipe settings hopefully coming soon
Adjusted casing on item names to be consistent with vanilla casing conventions
Slightly adjusted neck-related rigging on model
Version 2.2.1
Fixed issue where equipping chest piece would wipe out base player textures
Version 2.2.0
Adjusted recipe/upgrade amounts to be more varied, added status effects to each armor piece with a cheesy message on equip, rigging of mesh adjusted to match Player armature more closely - shoutout to Zarboz for helping immensely with the last two features
Version 2.0.1
Made assetbundle part of dll as embedded resource to work when launched from mod manager, also fixed some issues with materials applying to wrong areas in chest piece
Version 2.0.0
Split torso model into a chest piece and leg item, set is comprised of 3 pieces now- stats adjusted accordingly, added custom icons for each piece
Version 1.0.3
added bracers to torso model
Version 1.0.1
enabled durability drain on chest piece and helm
Version 1.0.0
initial upload, chest piece comprises of both the torso and leg models
Additional Credit:
Furok and Grim Age mod team created the original models and textures used in this mod, I just re-rigged the model and did some other tweaks for use in Valheim. Grim Age is a mod based on Warhammer Fantasy, and as such should be considered a Derivative Work to which Games Workshop holds copyright to. Games Workshop's copyright thus extends to the models and textures used in this mod.
GoldenJude for Blacksmith's Tools and significant rigging help
zarboz for some help with some early rigging adjustments and ShaderReplacer
blaxxun for ItemManager/ServerSync
GraveBear for providing mouth grill model used in alternate helmet
Description:
Adds Chaos Warrior Armor as a new standalone set of armor to the game. Armor names and descriptions are kept fairly vague and don't outright refer to anything from Warhammer lore, if that matters to you.
Recipes can be viewed and adjusted in ReepusDeepusDelmeepus4902761.ChaosArmor.cfg. Armor Tiers
T5 variants have some simple built-in gimmicks subject to tweaking: - both feature an auto-generated barrier shield when sufficient damage is taken or when at critical health - Variant A has less base armor but a more frequent and stronger shield (which scales further with Eitr) - Variant B has higher base armor and a weak stopgap shield that triggers only upon taking extreme damage - Variant A leg armor generates a flat amount of Eitr when sufficient damage is taken, or minor damage is taken while blocking - Variant B leg armor generates a small flat amount of Stamina when sufficient damage is taken
Installation: Unzip file contents into your Valheim install directory, after installing all required mods and their requirements.