Adds strategy to portals. Enemies can follow you through or block you from using a portal. Bring wolves, lox, boar through the portal to fight with you. Works with dungeons!
This is required to access the F1 configuration menu. The mod works without it but its easier to use with it.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credit for the original idea for this mod goes to Toawy and for the awesome graphic. His great mod was the inspiration for this one.
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Changelogs
Version 2.9.0
Server Sync Update
Version 2.8.0
Patch 0.220.3 Update
Fixed screen messages
Version 2.7.0
The Bog Witch Update
Version 2.5.1
Valheim update - server sync fix
Version 2.5.0
Hildir's Request Update
Version 2.4.0
Valheim update fix
Version 2.3.1
Performance improvement (Thanks to @CW-Jesse)
Increased default ally spawn forward value to 1.5 meters
Version 2.3.0
Transport carts and charge an optional fee
Toggle teleport animation screen on/off
Version 2.2.0
Added a mask to block/allow only teleporting specific enemies
Fixed unalerted enemies being teleported
Version 2.1.0
Mistlands update
Version 2.0.0
Added translations (French, German, Portuguese_Brazilian, Russian and Spanish)
Version 1.9.0
Added compatibility to Skyheim
Fixed allies and enemies messages
Fixed inventory/crafting UI
Version 1.8.0
Items in inventory now show transport fee value. Non-teleportable icon removed accordingly
Added partial compatibility to UnrestrictedPortals
Fixed Masks and added a field to avoid prohibited items from being taxed
Updated ServerSync
Version 1.7.0
Added tax compatibility when using TargetPortal mod
Version 1.6.2
Fixed ore tax calculations
Version 1.6.1
Refined the spawn location logic.
Version 1.6
Fixed bug with allies disappearing on servers in multiplayer.
Version 1.5
added serversync support
streamlined configurations
added delayedspawn feature
added settings to change portal sound volume and activation range
Version 1.4
Added transport of ores, ingots, and eggs.
Added optional "transport fee" that reduces ore, ingots, and eggs as a fee for transport these "contraband" items.
Added configurations settings for this feature.
Version 1.3
Added display messages top left, center, or none
Fixed teleport bug out of sunken crypts
Added configurable spawn location for allys
Transport mask now accepts comma delimited list. Ignores case and white space.
Made config manager a dependency.
Version 1.2
Fixed error in calculation of vertical distance. Fixed error determine whether boars or wolves are named.
Version 1.1
Update provides additional control over transport mechanic including control over the search radius and ability to limit transport to tamed, named, follow, etc.
Version 1.0
This is the alpha-version of the mod. Feedback and bug reports are appreciated.
This mod is intended to add additional excitement and functionality to the portal system. Use it to brings wolves to the fight or use it to lure trolls into a trap! These modes also work with dungeons! So its possible to bring a wolf into a swamp crypt (see pic) and for a wraith to follow you into the crypt! You can also transport your carts!
Installation: use vortex or manually by unzipping the dll in the plugins folder. It is recommended that you install the BepInEx Configuration Manager mod. This mod will enable you to access the configuration settings simply by hitting F1 and edit your mods configs in game. You can also define the configuration settings directly in the cfg file which is generated after the first run. BepInEx/config/com.kpro.TeleportEverything.cfg.
Features:
Standard. Vanilla behavior for portals except that you can still transport allies.
Vikings don't run. If this mode is selected from the F1 configuration menu, portals will not work with enemies nearby. It is intended to make a cowardly retreat through a portal in order to avoid combat a bit more challenging but not impossible.
Take them with you. If this mode is selected from the F1 configuration men, enemies within the search range will have small chance of following you through the portal after a short delay. The length of the delay is determined by their original distance from the departure portal. With this mode set, you must look over your shoulder after you use a portal to make sure that you weren't followed!
Transport Allies. If this mode is toggled on, allies within the search range will teleport with you. You can teleport wolves, boar, lox, or any creature at all. Hey, if you want to bring some greydwarves through the portal with you, no one will judge ; ). The ally does not need to be tamed to transport so a hostile wolf or boar can come through as easily as a tamed wolf or boar.
Transport Items. If this mode is toggled on, players may transport ores, ingots, and eggs. In order to offset the advantage of transporting ores, players may set a "transport fee" that deducts a percentage of the contraband ores, ingots, and eggs.