Allows you to set multipliers on damage to buildings caused by creators, non-creators, and natural causes, as well as to buildings that weren't created by a player,
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Changelogs
Version 0.5.2
Fix for update
Version 0.5.1
Fix for 0.217.14
Version 0.5.0
Fix for 0.217.14
Version 0.4.1
NRE Fix
Version 0.3.2
Removed debug log
Version 0.3.1
Fixed exception
Version 0.2.0
Prevent remote damage override if multiplier set to zero
Just a simple mod that allows you to affect damage to buildings. There are multiplier settings for each of the following:
Damage by the creator of the building
Damage by non-creators
Damage by natural wear
Damage to uncreated (preexisting) buildings
Setting any to 0 prevents damage entirely.
The mod also now checks for incoming damage notifications from other clients, and if that type of damage multiplier is set to 0, it ignores the damage. This is an experimental way of preventing griefing, needs testing.
Config
A config file BepInEx/config/aedenthorn.BuildingDamage.cfg is created after running the game once with this mod).
You can adjust the config values by editing this file using a text editor or in-game using the Config Manager.
To reload the config from the config file, type buildingdamage reset into the game's console (F5).
Technical
To install this mod, the easiest way is to just use Vortex, the Nexus Mods mod manager. It should take care of all dependencies.
To install manually, place the dll file in the BepInEx/plugins folder. You will need BepInEx.