Adds a level system for Valheim. Experience can be gained through combat or other activities like fishing, farming, mining or chopping. This mod is an overhaul of Detalhes' VLS mod.
WARNING: DELETE YOUR OLD CONFIG FOR VERSIONS BEFORE 0.9.8.0
Localization is now possible through the config file.
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Author notes
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File credits
Original version made by Detalhes
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Changelogs
Version 0.9.9.1
Fixed a localization issue that would increase trophy effects (this might require deleting your old config)
Updated to Jotunn 2.24.3
Version 0.9.9.0
Added trophy system offering small bonuses for achieving milestones (can be disabled)
Added scaling for UI (change UIScale in config)
Changed how health regeneration is applied (mainly for mod compatibility)
Death now properly removes some temporary buffs
Added BossFactionOverride and NonBossFactionOverride to include or exclude creatures from using BossExpMultiplier
Version 0.9.8.3
added configurable flat regen to the health regen stat (constantValue)
Version 0.9.8.2
Updated to Jotunn 2.23.2
Increased XP cap from Int32 to Int64: 2E9 (billion) to 9E18 (quintillion)
Added power names to localization config (default: "K,M,B,T,Qa,Qi")
Imbue and Channel eitr percentages are now configurable (Overwrite these stat descriptions with defaults to display those changes correctly if you already have a config file)
Version 0.9.8.1
pressing the log hiding key can now also hide the exp bar
Version 0.9.8.0
reworked save system (will retroactively update your old system)
reworked level system
reworked UI
fixed some minor bugs
added special skills
added localization through config
Version 0.9.7.1
fixed a config entry for power shield being incorrect (provided way too much shield)
Version 0.9.7.0
new attribute: Diligence
moved around some skill effects/specials and xp bonuses
fixed a bug with critical strike chance
added support for the Bog Witch update and all the added content (you may have to delete your existing config file)
Version 0.9.6.3
fixed strength stagger bonus not taking effect at the intended level
damage to dead enemies is now reduced to 0 (this could be exploited to gain additional XP with extra damage e.g. through damage over time effects)
Version 0.9.6.1
small text about stance status in the XP bar
boss XP will no longer be affected by amount of players nearby
boss XP will no longer be affected by indirect damage reduction
XP from enemies that are killed through indirect damage (e.g. dots or other creatures) near other players is only reduced once by the largest reduction (either number of players or indirect damage XP factor)
fix for slight XP gain incosistencies in bigger groups
small rework for how hp is calculated (this is mainly to enforce mod compatibility, please report if you run into issues using this with epicloot or jewelcrafting for example)
compatibility with the latest update (as of 27/08/2024)
Version 0.9.6.0
your current stance cycle is now saved between sessions
fixed a multiplayer bug for outgoing damage calculations
XP bar is now moveable and location will be saved for future sessions
Version 0.9.5.2
fixed a display error for current XP percentage
added a keyboard shortcut to toggle magic imbue (defauft I)
Version 0.9.5.1
fixed a display error that would show the Infused eitr bonus as lower than intended
Version 0.9.5
added a new specialization: Infused (based on enhancing eitr and eitr regeneration)
added new log entries for resets due to configuration (max level and impossible point distribution)
fixed some incosistent text
life regeneration penalty is now properly applied multiplicatively
fixed a possible configuration issue with attribute points per level
your max level is now properly reduced to your server's max level if exceeded
Version 0.9.4
fixed incorrect file version
fixed a display error for XP when being lvl 0 with 0 XP
log window now automatically resets when there is an impossible configuration
added a config field that fixes the 50% increased effect of equipment on running speed (disabled by default)
Version 0.9.3
fixed an issue where imbue damage could effect hits that do not deal damage (e.g. Staff of Protection)
Version 0.9.2
added hotkey ('L') to toggle the log on and off
the amount of log entries allowed can be changed in the config (between 1-30)
Version 0.9.1
the log window location is now saved for each character
level up window and stance keys will not work if you are using the map, the chat box, a text input (e.g. portal or sign) or the console
Press G to access your character screen in game
Press T to toggle your class stance
Press L to toggle the log and exp bar
(keys can be changed in the config)
Press L-Shift to spend more points (5 for attributes and to maximum for stats)
VLS by Lorska
Leveling
1 Attribute point per level
2 Skill points per level
XP for activities unique to a higher biome will grant more XP (i.e. chopping birch trees will give the same XP regardless of where you do it)
Activities include:
Killing
Chopping
Mining
Picking/Farming (except for treasure-like pickables)
Fishing
Combat provides more XP but is divided by amount of players in the vicinity
Kills from indirect sources (fire, other mobs) will grant vastly reduced XP
Bosses and stronger enemies have an additional XP multiplier
You will lose a portion of your XP on death but only down to your current level
Resetting your level is free (except accumulated XP for the current level) until lvl 30 but you will lose one more level every additional 10 levels afterwards
The level cap is 10 x the amount of land biomes (currently 70)
Common level curve:
Meadows 0-5
Black forest 5-10
Swamp 10-20
Mountains 20-30
Plains 30-40
Mistlands 40-50
Ashlands 50-60
Cap at 70
If you are below the expected level you will catch up very quickly when reaching a new biome
You do not have to grind XP or sequence break in order to get XP fast, doing so will stall your progression later
Attributes
You gain an additional 5 points for every boss defeated (if you defeat a later boss you also get credit for all bosses before)
You can increase Health, Stamina or Eitr
Every character starts with 20 base Eitr (because it's also used for specific stats)
The maximum amount of points is 1.5 x level cap (currently 105)
You can gain additional points from Focus (see Stats)
Stats
Each stat has a maximum level (20, 10, 10, 5)
After the break point almost every bonus will increase slower
Bonuses scale with every point invested
Each stat belongs to a mastery of which one can be chosen to increase the stat caps (10, 5, 5, 2)
Masteries can be broadly categorized:
Strength - physical damage
Agility - mobility and stamina
Intelligence - versatility and cooldowns
Focus - general improvement and durations
Constitution - survivability
Magic - eitr-based enhancements
Diligence - work and food improvements
Specializations
Unlocked from the start (press 'None' in the character window)
Grants varying bonuses to health, stamina and eitr (always total sum of 15)
Passive effect
Stance that can be toggled, usually with a downside
Special Skills
Slot unlocked every 15 levels
Powerful conditional effects
Maximum level of 3 but can be mixed and matched with others
Trophies
Achievement system
Small bonuses for completing each level
UI / Controls
Exp window
Shows level and current XP progress
Cannot be moved
Log window
Shows any important information like XP gains and activation of effects etc.
Built-in reminder to spend points
Can be moved freely
Character window (press ‘G’)
Shows all available and spent points, base stats and active bonuses
Also allows resets
Requires a cursor to use, easiest way is to just open your inventory menu
Specialization window
Contains detailed information about all specializations but becomes unavailable when one is chosen
Special Skill window
Contains detailed information about all special skills but becomes unavailable when all slots are filled
Stance
Can be toggled by pressing 'T' once you have a specialization
There is a cooldown before you can change it again
Almost every number you see (or don't see) as well as list (like what gives XP) can be modified, please check the config for more information.
You can activate or deactivate the mod anytime without repercussions, everything is safely stored on your character, so if you need to because of updates you can.