About this mod
Some changes I wanted to play with so I made them here they are
I take suggestions or bug reports. I have not had time to test the progression of my mod so please let me know if one thing is way too easy/hard to level, or if the level scale in general is too high.
- Permissions and credits
- Changelogs
- Advance by defeating enemies
- Increases exp gains for all skills (x8 at level 300)
- Reduces skill loss on death (unless hardcore mode, which just deletes your skills)
- Advance by having a fuller inventory and moving, or pulling a cart (cart and inventory weight is counted but exceeding max weight has diminishing returns)
- Increase maximum weight (150 at level 300)
- Increase inventory width by 1 for every 70 levels
- Advance by taking damage from combat (exp calculated before armor and block/parry values apply, so blocking damage still fully counts)
- Increase stagger resistance (45% at level 300)
- Increase armor (30 at level 300)
Other random changes
- Max level for all skills are now 300, the experience requirement curve is a slightly steepened extended vanilla curve
- Level balancing disabled (no cap on total level)
- Dying reduces stats randomly, up to 5 levels if really unlucky, mitigated by Knowledge skill
- Dying no longer gives merciful gods buff
- Opening the skills menu will show how far each skill as moved since last opening the skills menu
- Food now has its full effect for 90% of its duration, then very quickly falls off for the remaining 10%
- Can eat more food again after 5 seconds of eating it last
- Jump skill has added fall damage resistance
- Fall damage cap of 100 is removed
- Running, jumping and swimming have different speed/force curves to accommodate higher max level (ride has not been tested, it's probably comically fast)
- All athletic type skills have had their stamina usage adjusted to be lower at higher levels
- Max stamina increased by up to 100 based on total of all athletic type skills (run, swim, sneak, jump, ride)
- Max hp increased by up to 50 based on blocking and fortitude levels
- Stealth has a new effectiveness curve to accommodate higher max level
- Swimming is 4x easier to advance than normal
- When clicking repair, repair everything
- Terrain height deformation limit changed to 1250x the original value (only with pickaxe mining / hoe set to "raise height")
Added chat commands:
- .skills - print the proper skill name of every skill in the console (need bepinex console enabled to see this)
- .skillset [proper skill name] [number]
[say]: .skills
[console output]: Axes Blocking Bows Clubs Crossbows Fishing Jump Knives Pickaxes Polearms Ride Run Sneak Spears Swim Swords Unarmed WoodCutting Knowledge Fortitude Hauling
[say]: .skillset WoodCutting 150
** note: this mod will corrupt the world/character if you enable the mod then play the world/character and then disable the mod. this is due to the inventory size change causing a stream read error if the inventory files are read by vanilla code. **