Does this mod still work? I haven't been able to get it working after trying so many different ways... I'd really like to be able to import some builds.
To those saying it doesn't work etc. I'm still using version 1.5.1, no issues with any game update or mod conflict so far, can also use it on severs that don't have it installed, I don't see myself ever updating at this rate 😅🤷♂️
Do you at all remember how you installed that version? I think the instructions on where to put the file have been deleted after the BepinEx version has been released.
I beleive it needed Slim VML, since the file name is "CR-BuildShare_VML.dll" my game folder has it in: SteamLibrary\steamapps\common\Valheim\BepInEx\SlimVML along with the SlimVML files.
I am currently using a functional BuildShare. I have InSlimVMLv0.2.0 and BuildSharev1.5.0. The "winhttp.dll" from the InSlimVML0.2.0 is key. This file replaces the file in the main Valheim game folder. Good Luck and as always...make backups. Happy Gaming. Install InSlimVML and the BuildShare is put into it's MOD folder, not Bepin plugin folder.
I tried to replicate using these exact versions. I even tried older versions of BepInEx. I failed to launch the game as soon as InSLim files replaced fresh installation. Specifically, the winhttp.dll file replacement seems to break the game. Got prompt for InSlim, but fails to boot.
Something's really wrong. Here's what it spits out. I used the mod manager, if that matters?
[Fatal : BepInEx] Could not run preloader! [Fatal : BepInEx] System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Valheim\unstripped_corlib'. at System.IO.Enumeration.FileSystemEnumerator`1[TResult].CreateDirectoryHandle (System.String path, System.Boolean ignoreNotFound) [0x0004d] in <17d9ce77f27a4bd2afb5ba32c9bea976>:0 at System.IO.Enumeration.FileSystemEnumerator`1[TResult]..ctor (System.String directory, System.IO.EnumerationOptions options) [0x00050] in <17d9ce77f27a4bd2afb5ba32c9bea976>:0 at System.IO.Enumeration.FileSystemEnumerable`1+DelegateEnumerator[TResult]..ctor (System.IO.Enumeration.FileSystemEnumerable`1[TResult] enumerable) [0x00000] in <17d9ce77f27a4bd2afb5ba32c9bea976>:0 at System.IO.Enumeration.FileSystemEnumerable`1[TResult]..ctor (System.String directory, System.IO.Enumeration.FileSystemEnumerable`1+FindTransform[TResult] transform, System.IO.EnumerationOptions options) [0x00042] in <17d9ce77f27a4bd2afb5ba32c9bea976>:0 at System.IO.Enumeration.FileSystemEnumerableFactory.UserFiles (System.String directory, System.String expression, System.IO.EnumerationOptions options) [0x00014] in <17d9ce77f27a4bd2afb5ba32c9bea976>:0 at System.IO.Directory.InternalEnumeratePaths (System.String path, System.String searchPattern, System.IO.SearchTarget searchTarget, System.IO.EnumerationOptions options) [0x0003c] in <17d9ce77f27a4bd2afb5ba32c9bea976>:0 at System.IO.Directory.GetFiles (System.String path, System.String searchPattern, System.IO.EnumerationOptions enumerationOptions) [0x00000] in <17d9ce77f27a4bd2afb5ba32c9bea976>:0 at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00007] in <17d9ce77f27a4bd2afb5ba32c9bea976>:0 at BepInEx.Utility.GetUniqueFilesInDirectories (System.Collections.Generic.IEnumerable`1[T] directories, System.String pattern) [0x0001a] in <5e471ddbeb974684bff43bc61f1b58cb>:0 at BepInEx.Preloader.Patching.AssemblyPatcher.PatchAndLoad (System.String[] directories) [0x00011] in <a7e3be82e3634ca29e921a65272c4875>:0 at BepInEx.Preloader.Preloader.Run () [0x00216] in <a7e3be82e3634ca29e921a65272c4875>:0 Fossilize ERROR: Failed to parse ApplicationInfoFilter, letting recording go through. Fossilize ERROR: Failed to parse ApplicationInfoFilter, letting recording go through. Fossilize INFO: Overriding serialization path: "C:\Program Files (x86)\Steam\steamapps\shadercache\892970\fozpipelinesv6\steamapprun_pipeline_cache".
I couldn't get this working. I installed V2 and the console was stuck open when on the startup screen and I couldn't load into any worlds. I did manage to install V1.5.1 that loaded into game, and even managed to save a few builds. But when I tried to actually build with V1.5.1 nothing happened.
I did use this mod years ago, but it seems that the latest versions are broken.
498 comments
You just have to drag & drop it to BepInEx/plugins folder.
Have fun <3
I'd really like to be able to import some builds.
I think the instructions on where to put the file have been deleted after the BepinEx version has been released.
my game folder has it in:
SteamLibrary\steamapps\common\Valheim\BepInEx\SlimVML
along with the SlimVML files.
Install InSlimVML and the BuildShare is put into it's MOD folder, not Bepin plugin folder.
2.0.0 is not allowing the Console to close, and I'm not playing like that.
[Fatal : BepInEx] Could not run preloader!
[Fatal : BepInEx] System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Valheim\unstripped_corlib'.
at System.IO.Enumeration.FileSystemEnumerator`1[TResult].CreateDirectoryHandle (System.String path, System.Boolean ignoreNotFound) [0x0004d] in <17d9ce77f27a4bd2afb5ba32c9bea976>:0
at System.IO.Enumeration.FileSystemEnumerator`1[TResult]..ctor (System.String directory, System.IO.EnumerationOptions options) [0x00050] in <17d9ce77f27a4bd2afb5ba32c9bea976>:0
at System.IO.Enumeration.FileSystemEnumerable`1+DelegateEnumerator[TResult]..ctor (System.IO.Enumeration.FileSystemEnumerable`1[TResult] enumerable) [0x00000] in <17d9ce77f27a4bd2afb5ba32c9bea976>:0
at System.IO.Enumeration.FileSystemEnumerable`1[TResult]..ctor (System.String directory, System.IO.Enumeration.FileSystemEnumerable`1+FindTransform[TResult] transform, System.IO.EnumerationOptions options) [0x00042] in <17d9ce77f27a4bd2afb5ba32c9bea976>:0
at System.IO.Enumeration.FileSystemEnumerableFactory.UserFiles (System.String directory, System.String expression, System.IO.EnumerationOptions options) [0x00014] in <17d9ce77f27a4bd2afb5ba32c9bea976>:0
at System.IO.Directory.InternalEnumeratePaths (System.String path, System.String searchPattern, System.IO.SearchTarget searchTarget, System.IO.EnumerationOptions options) [0x0003c] in <17d9ce77f27a4bd2afb5ba32c9bea976>:0
at System.IO.Directory.GetFiles (System.String path, System.String searchPattern, System.IO.EnumerationOptions enumerationOptions) [0x00000] in <17d9ce77f27a4bd2afb5ba32c9bea976>:0
at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00007] in <17d9ce77f27a4bd2afb5ba32c9bea976>:0
at BepInEx.Utility.GetUniqueFilesInDirectories (System.Collections.Generic.IEnumerable`1[T] directories, System.String pattern) [0x0001a] in <5e471ddbeb974684bff43bc61f1b58cb>:0
at BepInEx.Preloader.Patching.AssemblyPatcher.PatchAndLoad (System.String[] directories) [0x00011] in <a7e3be82e3634ca29e921a65272c4875>:0
at BepInEx.Preloader.Preloader.Run () [0x00216] in <a7e3be82e3634ca29e921a65272c4875>:0
Fossilize ERROR: Failed to parse ApplicationInfoFilter, letting recording go through.
Fossilize ERROR: Failed to parse ApplicationInfoFilter, letting recording go through.
Fossilize INFO: Overriding serialization path: "C:\Program Files (x86)\Steam\steamapps\shadercache\892970\fozpipelinesv6\steamapprun_pipeline_cache".
Don't install this mod, y'all. Really screws up your game and apparently no way to fix it.
I did use this mod years ago, but it seems that the latest versions are broken.