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Changelogs
Version 2.1
Added Mistlands Foliage Textures
Updated Terrain Diffuse and Added New Mistlands Texture
Added Missing Normals
Adjusted Fog Density to Something More Pleasing
Version 1.1
Added Paved Terrain Texture
Added Paved Terrain Normal
Adjusted Grass Terrain Color
Smoothed and Shortened Meadows Grass
Added Flame Textures
Fixed leaf_low Being Used as a Flame Texture
Added Heath Grass Texture in Plains
Added Red Flower Texture in Plains
Version 1.0
Biggest Update Yet - 3 Biomes Added!
This is The Completed Foliage Version 1.0
Added and Completed Forest Foliage
Added and Completed Plains Foliage
Added and Completed Swamp Foliage
Added Water Lilies
Added Cat Tails (aka Vass)
Re-Designed Bush01 Texture
Re-Designed Clutter Shrub (White Flower Bush)
Matched Grasses to Environments
Version 0.4.1
Completed Meadows Textures
Changed Folder Structure
Added Red Shroom Textures
Added Ormbunk aka Fern Textures
Added Stump Textures
Added Fallen Log Textures
Added Moss Textures
Added Grass Textures
Added Vine Textures
Refined Clutter Shrub and Bush Textures
Refined Diffuse File - A Huge Amount of Time Went into Identifying Problem Textures - Adjusted Some Colors as Well - Thank You Unforgiven13 for Testing!
Version 0.3.1
Added Oak Tree Textures
Version 0.2.2
Adjusted Terrain Normals
Fixed Snow Texture Issues
Adjusted Diffuse Plains Texture
Adjusted Grass Color to Better Match Foliage Colors
Version 0.2.1
Added Birch Tree Textures
Added Stump Texture
Version 0.1.4
Replaced Missing Snow Texture
Version 0.1.3
Modified the Diffuse File (Performance / Looks / Reduce Remaining Grid Lines) - Thank you Unforgiven13 for Testing
Added Some Custom Terrain Normals
Also would like to give special thanks to zJloDel for giving me the idea that fixed the diffuse file!
Version 0.1.2
Fix for Gridlines in diffuse0 texture
Fix Grass Terrain Color
Added Half and Quarter Size Textures
Version 0.1.1
Beech Tree Textures, Clutter Shrub Textures, Bush Textures, Main Terrain Textures (diffuse0)
I have finally completed all the foliage and terrain textures that I have set out to complete. I have been playing around with more textures and may continue on with that in the future but I am not sure. I will be having a daughter here in the near future and may not have as much time to tinker as used to. I will continue to manage any issues that arise and as updates roll out from the devs I will see what needs to be adjusted or worked on.
Special thanks to DJAurelius for your help. All showcase images were used with their mod loaded so their textures are in there as well. Highly recommend checking out HD Valheim (WIP) as all of my textures were made to work in conjunction with it.
If you are running any other texture pack that requires Custom Textures you will need to check and see if there are any over lapping texture files between the 2 texture packs. If there are, you will need to remove one of them.
Diffuse (Grid Line Help): Update: 1.0 Includes the most refined Diffuse file yet. Thanks to Unforgiven13 for testing we were able to identify problem textures and nearly eliminate lines in terrain textures. I say nearly as some lines and misalignments are still not possible to fix. It is also recommended to try to switch between Vulkan and Standard API to see which works best. Valheim uses a single file with multiple textures in this file for most of the Terrain textures ("diffuse0" aka. "terrain__GameMain_DiffuseTex0"). The way these textures are used in game is a bit rough and with low resolution textures it is not very noticeable however when you increase texture resolution and add some depth and color the texture transitions and overlays become much more apparent. This becomes even more amplified when these textures are filtered bilinear or trilinear so for terrain unfortunately these need to stay point filtered. For this reason my textures come packed in two folders ("bilinear" and "realistic_foliage"). Some have noticed "Grid Lines" in the terrain textures used in the Main Textures files. So to help alleviate some (Not All) of the problem I have uploaded an optional file called "Candymans Realistic Foliage Modified Vanilla Diffuse" that can replace my textures yet still match the foliage colors I use in the meadows foliage. I will continue to dig deeper into an actual solution to terrain texture usage in Valheim but for now this is what I have.
Current Textures: All Biome Foliage Textures Completed
Install: - Download and Install Custom Textures (Follow Their Instructions for Complete Install) - Download "Candyman's Realistic Foliage" ZIP file - Extract to Desktop - Drop the "bilinear", "realistic_foliage" and "trilinear" folders into BepInEx/plugins/CustomTextures - Reload Valheim