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File credits
JötunnLib for the great documentation & code examples
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Changelogs
Version 4.3.3
Recompiled for patch 0.217.24
Fixed Advanced Seed Totem loading
Version 4.3.2
Updated Russian translation, thanks CourN!
Version 4.3.1
Fixed stupid mistake in recipe config parsing
Version 4.3.0
Recompiled for Hildir's Request
Recipes are now a simple config instead of a separate file
Removed debug logs in release build
Version 4.2.1
Recompiled for Mistlands update
Version 4.2.0
Updated for Valheim 0.208.1
Added direct dependency on HookGenPatcher (Jotunn no longer requires this)
Version 4.1.0
Removed most limits on config, don't go too crazy with the numbers, it can cause lag spikes!
Version 4.0.1
Increased max max radius from 20 to 64. Very high numbers could be unstable
Version 4.0.0
Added Advanced seed totem!
Version 3.1.0
Autocorrect incorrect amount of seeds
Version 3.0.0
Fixed seed count when restricting
Version 2.0.0
Added radius for individual totems. Use Keypad + & - (default, can be configured) to change the radius. Only admins can do this by default (also configurable)
Version 1.2.0
Updated for Hearth & Home!
Version 1.1.5
Fix custom resources (again, thanks to DiskImage :D )
Version 1.1.4
Fixed incorrect JSON for custom resources (thanks for the pull request DiskImage!)
Version 1.1.3
Added option for limit on max number of seeds in each totem
Version 1.1.2
Updated to Jotunn 2.0.9
Updated to Valheim 0.153.2
Version 1.1.1
Moved server config from Mod Config Enforcer to Jotunn (Thank you zarboz!). Mod Config Enforcer dependency removed
Register prefabs only once (also thanks to zarboz!)
Version 1.1.0
Updated JotunnLib to Jotunn
Version 1.0.13
Updated dependencies Mod Config Enforcer (2.0) & JotunnLib (0.1.6)
Version 1.0.12
Scan the Cultivator again in Awake, should help compatibility (tested with Plant Everything)
Renamed all configuration options (you can copy your old configuration from the old keys in the configuration file)
Fixed Hugin text
Added option for custom recipe
Color options for all effects
Dispersion VFX no longer triggers Ward
Added localization file (if you create a translation, please send it to me!)
Added option to change the location of the Seed totem piece (you can move it to the Hammer instead of the Cultivator)
Added support for Nexus Update Check
Version 1.0.8
Removed Hugin text while I fix it
Version 1.0.7
Moved mod files into separate folder
Added Hugin text
Fixed missing '[' in hover text
Missing custom icon is handled with a warning, so the mod still loads
Added dependency annotation for Mod Config Enforcer
Version 1.0.6
Fixed dropping queue when destroyed
Version 1.0.5
Added ModConfigEnforcer dependency
Fixed serious bug when queue runs out
Added option to check for correct Biome (enabled by default)
Updated recipe (old recipe is an option)
Updated icon in build menu
Added option to show queue (enabled by default)
Restricting the type of seed now drops all other seeds in the queue
Fixed Ward interaction
Pass the correct player to Pickable.Interact (fixes compatibility issue with Gathering Skill Mod)
Version 1.0.4
Added glowColor config option
Version 1.0.3
Added option to check for cultivated ground (enabled by default)
Version 1.0.2
Slightly increased the radius to pick ready plants on hit
Version 1.0.1
Stacks dropped on destruction will no longer exceed the max stack size
Give the totem a whack to trigger all pickable plants in the area
Version 1.0.0
Initial version
The Seed Totem disperses stored seeds in an area around it.
Place the totem using the Hammer (can be configured to move to the Cultivator instead). It costs:
5 Fine Wood
5 Greydwarf Eyes
1 Surtling Core
1 Ancient Seed
Use a seed with the item hotkeys to restrict the totem to a single type of seed. It will always make sure that newly placed plants have enough room to grow, but it won't check to make sure that everything around it still has enough room to grow; a totem is not that clever. Limiting it to one type of seed solves this issue.
The green glow fades when the totem runs out of seeds, letting you know to add more.
Also works with trees!
Hold the Use key to add all permitted seeds in Inventory.
Give the totem a whack to harvest all ready plants in the area. (Does not work on trees)
Advanced seed totem Construct a modified seed totem that plants in a rectangular area with the Artisan Table, it costs:
10 Fine Wood 10 Greydwarf Eyes 2 Surtling Core 1 Ancient Seed
The totem scans the Cultivator, anything that creates a Plant object is considered a "seed". This means it will include both "Carrot" & "Carrot Seeds" for example. Notably this does not include the Berry Bushes from Plant Everything. These are Pickable objects instead, they skip the Plant stage, but are permanent, so it should be fine to place them yourself.
Most values are configurable: Server config
Dispersion radius: Dispersion radius of the Seed Totem (default: 5)
Dispersion time: Time (in seconds) between each dispersion (default: 10)
Space requirement margin: Extra distance to make sure plants have enough space (default: 0.1)
Max retries: Number of retries when randomly sampling possible planting locations(default: 8) (Don't increase too much, can cause lag!)
Max seeds in totem: Soft limit of number of seeds (like the Kiln or Smelters), 0 is no limit (default: 0)
Dispersion count: Maximum number of plants to place when dispersing (default: 5)
Harvest on hit: Should the Seed totem send out a wave to pick all pickables in radius when damaged? (default: true)
Check for cultivated ground: Should the Seed totem also check for cultivated land? (default: true)
Check for correct biome: Should the Seed totem also check for the correct biome? (default: true)
Custom piece requirements: Load custom piece requirements from seed-totem-custom-requirements.json instead of default? (default: false)
Local config (not enforced) UI
Build menu: In which build menu is the Seed totem located (default: Hammer)
Show queue: Show the current queue on hover (default: true)
Graphical
Glow lines color: Color of the glowing lines on the Seed Totem (default: green)
Glow light color: Color of the light from the Seed totem (default: green)
Glow light intensity: Intensity of the light from the Seed totem (default: 3)
Glow flare color: Color of the light flare from the Seed totem (default: green)
Glow flare size: Size of the light flare from the Seed totem (default: 3)