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Ridiculous Death

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RidiculousDeath

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34 comments

  1. LordTyrranus
    LordTyrranus
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    man this mod surprised me how much it cleaned up the little things like the ui. Thanks for the work you put into it. Sadly it couldnt help me see any damned thing in the silver mines so I got lost as hell and ended up dead. 
    Brightness slider didnt seem to do anything either but thats on an ancient game not the mod
    1. dielveio
      dielveio
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      Yep, same here!
      Did you found a fix ?
    2. Greymen
      Greymen
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      Vanilla game's brightness seemingly is broken as I just was trying it before downloading this and it seems like something is brokered as trying to adjust the brightness has weird sections between each notch that makes the screen like 10% brightness then shoot up to the default brightness..
  2. ReinarV
    ReinarV
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    This is a great mod. I've been trying to make the same with UI but somehow i didn't get it to work properly. BTW just a note to add: Turning off mip-mapping doesn't really change much in texture sharpness but it will generate more bugs if it comes to "gray screen" appearing behind camera. Apparently most of the thing that render at the back of player where he is not watching render with mipmapping. If you force to turn that of you will get a lot more gray empty textures appearing
  3. user989
    user989
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    "All textures are original"

    Well that seems a bit counter intuitive isnt it? : )
    1. KhaziirEverflight
      KhaziirEverflight
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      Not really. They might not be exactly the same files, and would propably fail a hash test, but they still are "only" upscaled versions of the original files...
  4. IrascibleBasil
    IrascibleBasil
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    Hi, great work. is this compatible with The Dark Path HD? since its using neural networks
  5. Arbustroll
    Arbustroll
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    Installed it as instructed, it messed up my game (using version 1.1 from GOG), menus covered with white boxes, and all the textures are missing in game, I tried deleting the ini file and replace it with the original to no avail, tried deleting the 3d and materials folders, again, no results, and worst of all, I tied reinstalling the game but the problem persists,  long story short, I broke the game and can't figure out how to fix it

    Edit: Apparently it was an issue with dgvoodoo, had to select Direct 12 in my API in order for the game to work, I even reinstalled this mod and seems to be working as intended, I will update in case I find any issues

    I am using an AMD Radeon RX 5700XT
  6. BarazSeighfryd
    BarazSeighfryd
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    EDIT : from what I can see on my side, this mod does not work with version 1.1 of the game
    (with Steam, but GOG uses the same version). 
     
    ALSO the 16 bit menu with odd colors is an "ancient" issue and there is no solution other than to ignore the 16 bit menu.
    Source : https://e-mods.net/forum/index.php/topic,1569.msg8047.html#msg8047
    --
    Hello everyone,

    When I set the game to 16 bits, in 1080p, the menu becomes super pixelated with odd pink and green dots. That is without the mod. The instructions here say to set the game to 16 bits before adding the new textures.

    Any ideas ?
    1. christianware
      christianware
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      have you ever found a way to fix it man? id do anything to get this to work
  7. lohoshoed
    lohoshoed
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    Nothing works. I throw files in the folder with the game, but no changes. Please tell me what to do
  8. TheVithral
    TheVithral
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    Great mod, thanks for making it
  9. trihell
    trihell
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    Thanks for the work on this, playing through at the moment.

    You'd asked for some playtesting so here's what I got so far: Medieval era I didn't notice anything funky except for the lanterns. There is one in the prague graveyard and one on golden lane above the pharmacy. The issue is a white line circle around the light when viewed at most angles. Not sure if it's like that with vanilla textures, maybe this just makes it more evident. This effect ends up being duplicated unfortunately with the flashlight item in modern.

    In modern the setite temple was very slightly funky in that lighting was interacting strangely with textures when moving past certain wall sections/sconces (would appear to flash/oscillate a bit sometimes). However, this seems dependent on character lighting (holding a light source or activating the lure power "Torch").

    The tower of london is where I'm at currently and has a much more noticeable issue in some of the outer wall sections (usually the curved ones) disappearing entirely or flickering out of sight with the flashes of lightning and other "haunted" effects the area has. Again, not sure if vanilla had the same issue but it's noticeable enough that I would imagine not.

    Also as a point of curiosity, what's the issue with setting 32 bit depth? I know it crashes it but is it a result of how the textures were made or some engine limitation or both? Wondering because the widescreen fix over on e-mods.net realigns UI elements and somehow main menu elements end up being horribly discolored at 16 bit depth.
    1. RazielvvPL
      RazielvvPL
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      Dont bother, guy is MIA.
    2. RidiculousDeath
      RidiculousDeath
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      Hi, sorry for the late response I was loaded with work and then went on vacation. Thank you for the report, I will look into fixing this when I'll have time.( even better if you can share your savegames). I think the easiest temporary "fix" is to delete problematic corresponding textures until(and if I can) I fix them.
      I think it's the engine, I've tested many things with the textures and it will always crash with 32bit.
  10. RazielvvPL
    RazielvvPL
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    Thank you for this. Now i get a reason to replay the first game :)
    I just started replaying Bloodlines (for the sixth time, the day after they announced sequel :D ) so can you tell me how much time it may take you to create upscaled textures for second game ?
    Im at the beginning, so i can just replay first game in the meantime :)
    1. RidiculousDeath
      RidiculousDeath
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      Enjoy:)
      I will try to make it faster, but it's huge amount of work, I've already converted to png(with preserved transparency) all 11.000+ textures(including ui elements) of Bloodlines and upscaled them x4. Result is 42gb folder, heh. Now its huuuuuge pain in the ass to convert&compress them back to bloodlines texture format and put them in corresponding subfolders(and there are SO many of them). And as far as I know proper texture scaling is working only on models, and many of world textures will be stretched, etc. so it will require extensive testing.
    2. RazielvvPL
      RazielvvPL
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      I know exactly what you mean and i feel your pain. I have created mod for Zelda BotW for WiiU/Cemu emulator. I just needed to doubled the values for item durability (ie. 12>24) but there was 225 different weapons, shields and bows in this game. Each pack need to be decoded and extracted to folder, then each one specific file in folder need to be converted to xml, manually edited, converted back, changed extension and also folders need to be pack again, changed extension and lastly encoded again.
      And you have 11k textures. I feel sorry for your fingers (so much clicking).
      I dont know if you already using this sort of program but i highly recommend you to use external file manager such as DirectoryOpus / XYplorer. It will make your work so much easier.
    3. RidiculousDeath
      RidiculousDeath
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      Yeah it's a nightmare. I'm already using Opus it's very good but still lacking the only thing I need. I can't comprehend that there is no software to simple compare files in subfolders by NAME of the file(and not size, date, content )and exchange them. I've already tried ten software suits ranging from free to very expensive on trial, and none of them could simple compare&replace by NAME. Turns out there are command in windows that could do this, and I've already replaced the majority of pngs in subfolders. Now the boring task to find where 1000 files with the same name are located and put in correct textures. Now I see only one way, open three windows side by side and with "search" compare each file.
    4. wordempire
      wordempire
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      You could try creating a PowerShell script to do it.