An alternate history mod for Victoria II: Heart of Darkness with several PODs: the duke of Burgundy decides to continue his support for Plantagenets in the Hundred Years' War, the Kalmar Union evolves into a unitary state, Isabella of Spain marries a Portuguese prince, the Chinese embark in overseas colonisation of the Pacific.
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Remade localisation and gfx for the Crown of St Stephen event chain
Added events that fire at the start of the game to represent the autonomy of several factions within Hungary: the nobility of Royal Hungary, the Szekelys and Saxons from Transylvania
Once these events fire, a set of decisions become available to centralise Hungary and modernise the state, having to deal and negotiate with each of the traditionally privileged groups in turn
Decision and events to develop the Great Hungarian Plain, choosing between agricultura, mining or mixed focus
After Croatia is conquered, an event will fire prompting the player to choose between two paths: Magyarisation or Integration. Both paths come with their own set of decisions to either assimilate or integrate the various nations that live within Hungary
If the Saxons are forced to assimilate, but violence wasn't used against the Szekelys, an event can fire setting off a conflict with a neighbouring German power over the protection of Saxon culture
If the Saxons were forced to assimilate and the Szekelys were violently repressed, an event will fire starting a rebellion in Transylvania
The player can choose to play as Transylvania during the revolt. Transylvania can integrate Romanians during the war or, should it win it before the event fires, by decision once peace is secured. Either way, integrating Romanians as Transylvania allows you to form Transcarpathia: a Hungarian-Romanian union state.
After Nationalism and Imperialism is researched, another event will fire in which the player can choose the embrace Turanism, an ideological current pushing for agressive expansion in the Balkans
Embracing Turanism opens up the possilbity of coring the Serbian lands. If Southern Serbia is conquered, a further decision opens up to negotiate with Albania for the cession of the port of Vlorë
Italian-culture Great Powers that hold Dalmatia also have a chance to start their own event chain regarding Vlorë. In these events, you can start to economically colonise and invest in Albania as a way to gain more and more influence on the Albanian government. Should diplomacy fail, you also have the option to take Vlorë by force
If Hungary embraces Turanism and chooses the Magyarisation path, a decision becomes available if Romania also exists and holds its major cities. In this decision, an Ultimatum can be handed out which, if refused, allows for a custom dismantlement of Romania, with various options for the partition of the former Romanian lands.
Decreased tech requirements to annex the Shamkhalate as the Shaki Khanate
Reworked the way Islamic Law is applied to Muslim countries as well as secularisation
Removed post-Napoleonic borders from Germany, adding 9 new German tags to the starting map
Changed Vizagapatnam and Ahmedabad to dye RGOs
Post colonial nations now spawn as westernised countries
The Divergences of Darkness mod is an alternate history total conversion that aims to provide a fresh new experience to Victoria II. The current focus of development is on improving and polishing the existing classic Divergences content as well as expanding and adding new content to areas of the world that were underdeveloped in previous versions of the mod, such as the Middle East, Southern Europe and Central Asia.
Installation Instructions:
Go to the mod folder in your Victoria 2 install directory
Delete the old versions of the mod (if applicable).
From the rar file move both the 'Divergences of Darkness' folder and the Divergences of Darkness.mod file into the mod folder.
Go to the mod folder in your documents/Paradox Interactive/Victoria 2 directory
Delete the map cache in Your Documents/Paradox Interactive/Victoria 2/DoD (if applicable).
Start the game, select 'Divergences of Darkness'.
Optionally, enable the Infarmy Rework submod, which reduced makes CBs instantaneously detected upon justification in exchange for lowered infamy costs all across the board
Acknowledgements:
MajorMajor/capitanloco6, lead developer, ported Divergences to the HPM gameplay base
Hydraulic Press, developer
Plazmaticul, developer
Lys0gen, developer
Zedphyr, developer
CraSh, contributor
Atlas, concept developer, advisor, province and terrain expert
Varro, concept developer
Kinniken, the original Divergences creator, as well as the past caretakers of the mod