Combat system overhaul to improve your combat experience in Space Marine 2 as Astartes
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File credits
Deemo and Gogumskipionus
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Changelogs
Version 1.6.2
Release Version for 7.1, Increased damage and headshot damage multiplier for Bolt Sniper Rifle & Las Fusil
Version 1.6.1
Release Version for 7.0, Damage and ammo capacity for melta weapons are increased
Version 1.6.0
Release Version for 7.0 "The Trygon Update"
Version 1.5.1
Release Version for 6.2 Hotfix, Spawn rate increased
AI temmates now spawn with relic weapons on lethal and absolute difficulties
Version 1.4.4
Terminus' health scale is increased to 1800 from 1350
Version 1.4.3
Adjusted auxilary grenade damage
Version 1.4.2
Release Version for 6.1 Hotfix, Fixed omitted lines in firearm modificator file
Version 1.4.1
Release Version for 6.1 Hotfix, Spawn rate increased
Version 1.4.0
Release Version for 6.1 Hotfix
Version 1.3-Temp.
1.3 Temporary Version Corresponding to 6.0 Datavault Update
Version 1.2
Release Version for 5.1 Hotfix
Version 1.1-Temp.
1.1 Temporary Version Corresponding to 5.1 Hotfix
Version 1.0
Initial Release
This mod changes/adjusts general balance Mostly Weapon stats, Astartes' health/armor-related stats and enemies' health modifiers depends on difficulty. but based on vanilla game settings so there's no friendly NPCs or whole new type of weapon.
We tried our best to portray WH40K boardgame's (10th Codex) stats and abilities into the WH40K: SM2 We don't want to spend whole day beating up or more than 2 magazines just to kill a single majoris enemy anymore Our main goal is to let players to play as an actual "Astartes", not just an infantryman wielding a heavy rifle in thick armor that doesn't even protect you properly.
Brief Overview
Weaponry: Significant amount of damage and ammo capacity buffs. You're an astartes, you are finally as deadly as them.
Armor: No more armor segment size penalties and longer health trail fading delay. It does not mean you can never recover from your mistakes or bad decisions.
Abilitiy: Recharging speed of abilities are now increased (2-3 times faster than vanilla).
More Armory Accessibility: You no longer have to play a specific class to use specific weapon or vice versa. Every class now has access to every type of wargear. (Exception: Heavy weapons are still only available for heavy class)
Stronger Miniboss, Boss: As you increase the difficulties, Boss/Miniboss gets stronger. Your weapons are now deadly but they got deadlier too. (e.g. Miniboss and Boss's health modifiers changed to 1350 from 300, on leathal difficulty)
More Enemy Spawn
and More
How to install: put .pak file into Space Marine 2\client_pc\root\mods