About this mod
Hitting someone with a power sword feels like using a pool noodle? Power fist feels like slapping someone? With this mod it will make your fisting more enjoyable!
- Permissions and credits
- Changelogs
Increases damage of all melee weapons so it does not feel like it takes 100 hits to try and kill something
sprint/evade into attack moves damage is adjusted so that it stays the same as before---so that it can still be used to trigger gunstrike attacks
compatible with Astartes Overhaul!
Installation:
1) find your space marine 2 install folder
2) go to this paths: ...\Space Marine 2\client_pc\root\mods
3) put the file in there
4) enjoy!
NOTE WHEN COMBINING MODS:
mods are loaded in the order of alphebetical-numeric order, so if there is 2 mods named "mod-1.pak" and "mod-2.pak"
mod-1 is loaded first, then mod-2 is loaded next
if mod-2 contains files that exists in mod-1, mod-1's files will get overwitten by mod-2's ones
feel free to rename the mods to change load order!
files changed:
melee_chainsword_desc.sso
melee_combat_knife_desc.sso
melee_power_fist_desc.sso
melee_power_sword_desc.sso
melee_thunder_hammer_desc.sso
melee_modifiers_library.sso
Stats:
attack input delay is the modifiable component in how frequent a weapon can attack, currently there is no way to speed up animations
power sword
- base damage increased to 30
- sprint/evade attack damage modifier reduced to 25% for both speed and power mode
- speed strikes damage modifier increased to 140%
- perk speed slash damage modifier increased to 150%
- perk power slash damage modifier increased to 100%, range increased to 15m
- power whirl ground slam blast radius increased to 16m
chainsword
- base damage increased to 20
- sprint/evade attack damage modifier reduced to 25%
combat knife
- base damage increased to 16
- sprint/evade attack damage modifier reduced to 25%
- attack input delay reduced generally, with balanced and block being the quickest
- base damage increased to 30
- sprint/evade attack damage modifier reduced to 25%
- ground pound radius increased to 20m
- all heavy attack shockwave range increased to 10m
- increased amount of affected mobs to 20 for all heavy attacks
- attack input delay significantly reduced for relic block(do note that due to its slow base animation speed, it can still be a little slow in some cases)
- sprint/evade attack damage modifier reduced to 25%
- base damage increased to 35
- all pound attack affected mob increased to 50
- aftershock(charge attack) blast radius increased to 7m
- ground slam blast radius increased to 5m