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howardxu23

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howardxu23

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Hitting someone with a power sword feels like using a pool noodle? Power fist feels like slapping someone? With this mod it will make your fisting more enjoyable!

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Hitting someone with a power sword feels like using a pool noodle? Power fist feels like slapping someone? With this mod it will make your fisting more enjoyable!

Increases damage of all melee weapons so it does not feel like it takes 100 hits to try and kill something

sprint/evade into attack moves damage is adjusted so that it stays the same as before---so that it can still be used to trigger gunstrike attacks

compatible with Astartes Overhaul!

Installation:

1) find your space marine 2 install folder
2) go to this paths: ...\Space Marine 2\client_pc\root\mods
3) put the file in there
4) enjoy!

NOTE WHEN COMBINING MODS:
mods are loaded in the order of alphebetical-numeric order, so if there is 2 mods named "mod-1.pak" and "mod-2.pak"

mod-1 is loaded first, then mod-2 is loaded next

if mod-2 contains files that exists in mod-1, mod-1's files will get overwitten by mod-2's ones

feel free to rename the mods to change load order!


files changed:
melee_chainsword_desc.sso
melee_combat_knife_desc.sso
melee_power_fist_desc.sso
melee_power_sword_desc.sso
melee_thunder_hammer_desc.sso
melee_modifiers_library.sso

Stats:
attack input delay is the modifiable component in how frequent a weapon can attack, currently there is no way to speed up animations

power sword

  • base damage increased to 30
  • sprint/evade attack damage modifier reduced to 25% for both speed and power mode
  • speed strikes damage modifier increased to 140%
  • perk speed slash damage modifier increased to 150%
  • perk power slash damage modifier increased to 100%, range increased to 15m
  • power whirl ground slam blast radius increased to 16m

chainsword

  • base damage increased to 20
  • sprint/evade attack damage modifier reduced to 25% 

combat knife
  • base damage increased to 16
  • sprint/evade attack damage modifier reduced to 25%
  • attack input delay reduced generally, with balanced and block being the quickest

power fist

  • base damage increased to 30
  • sprint/evade attack damage modifier reduced to 25%
  • ground pound radius increased to 20m
  • all heavy attack shockwave range increased to 10m
  • increased amount of affected mobs to 20 for all heavy attacks
  • attack input delay significantly reduced for relic block(do note that due to its slow base animation speed, it can still be a little slow in some cases)
thunder hammer

  • sprint/evade attack damage modifier reduced to 25%
  • base damage increased to 35
  • all pound attack affected mob increased to 50
  • aftershock(charge attack) blast radius increased to 7m
  • ground slam blast radius increased to 5m

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