About this mod
Operation Overhaul is a compilation of various tweaks and changes to vanilla game behavior and assets. This mod is mostly me just messing around to see what I'm capable of.
- Permissions and credits
Operation Overhaul is a compilation various tweaks and changes that I made to vanilla game behavior and assets. Its for the most part just me messing around but I will take suggestions of things to add. A detailed list of changes can be found here, and a Trello Board is also setup if you want to see where I am in terms of progress on features. The Goal of all of these changes is to expand the experience and make things feel more dynamic and realistic.
Changelog - 1.9
- 6 Players Playability
- Inferno Pistol on all classes
- Expended Color customization
- Chaos Spawns finally edited
- Imurah has a helmet now :D
- Biovores are Terminus Enemies
- Executions restore mortal wounds.
Currently Operation Overhaul...
- Makes Operations playable with up to 5 bots (One of each class)
- Changes the Appearance of Bots in operations to use the armor and coloring currently equipped on your own corresponding class (Not visible in the Thunderhawk)
- Changes the Loadouts for each bot to be something more supportive to you as a player.
- Makes each bot Spawn with a different one of the 3 throwable vanilla grenades (Krak, Frag, Shock)
- Makes bots use perks in operations
- Expands each playable class' weapon arsenal
- Makes each playable class spawn with a different one of the 3 throwable vanilla grenades (Krak, Frag, Shock)
- Gives all playable classes 4 bars of Armor plus 2 bonus bars
- Displays weapons as holstered on the belt of each Space Marine
- Increases the difficulty levels to compensate for a 6 man squad shredding through enemies
- Gives all classes 4 loadout slots.
- Makes executions restore both health and armor depending on the enemy type, executing an enemy at max health will heal a mortal wound.
- Makes Stim Packs restore 90% HP but over a long period of time
- Expands the descriptions of weapons and abilities to be lore based.
- Changes the names of a few weapons and abilities
- Changes the names of some of the classes
- Gives Heavy a Combat Knife
- Spawns AI Guardsmen Companions Sometimes
- Spawns the Hive Tyrant, Trygon, and Imurah in regular operations.
- Gives Bulwark Primary options
- All Firearms now have one set of stats that stay the same no matter what version of the weapon you use. Making Versions purely cosmetic unlocks. (The UI will lie about this and say the stats change but its just cause I haven't changed the UI part yet)
- Allows you to play with up to 6 players.
- Expands colors to be available as primary, secondary, and tertiary colors (still a WIP)
- More Colors
- Kitbashing
- Add the Heavy Flamer/Flamethrower/Flame Pistol
- Add the Gravity Cannon/Gun/Pistol
- Add the Deathwatch Rifle/Pistol
- Make Custom Weapons
- Make Custom Armor Models
- Tweak AI Behavior
- Separate Boot Coloring
- Custom Title Screen
- Localization for the changes I've made in all supported Languages
- Changes to Weapon Stats
- Grenade Selection
- Bots Press Buttons
Compatibility:
I will need to be made aware of further incompatibilities or compatibilities via my Discord Forum Post For The Mod.
This mod is NOT Compatible with:
- Astartes Overhaul or any of its subversions
This mod IS Compatible with:
- All chapter conversion mods for both the battle barge and the bots in operations.
Installation:
Here is a tutorial on how to install mods Post 7.0
Future:
Operation Overhaul is the first mod I have made from scratch. I have only been modding Space Marine 2 for a few months and still have much to learn. There is a lot of stuff I have planed but not a lot of stuff I'm capable of at the moment, so give me some suggestions, ideas, support, and most importantly, time, on the Space Marine 2 Modding Discord Server.
Support:
I've Got a Ko-Fi now so consider supporting me if you are able. Money will buy me breakfast