About this mod
Rewrite of the grading pipeline to add HDR and controls for tonemapping, paper white, UI brightness, and color grading.
- Permissions and credits
File may get a false positive from AVs, but it's perfectly safe and the code is open source.
Features
General:
- Grading pipeline rewrite for HDR
- Based on Reshade's Addon system to avoid needing to constantly patch after game updates
- Realtime sliders
- Paper white and UI brightness controls
Color Grading:
- Exposure Slider
- Highlights Slider
- Shadows Slider
- Contrast Slider
- Saturation Slider
- Highlights Saturation Slider
- Extract downloaded zip next to game's exe (Space Marine 2\client_pc\root\bin\pc)
- EAC must be disabled.
- USE THE ATTACHED DXGI.dll (Reshade)
- Run game
- Press <HOME> on your keyboard to access Reshade UI.
Known issues:
- AA at native res causes issues
FAQ
- What settings should I use? Default values are a good starting point, but you can customize it to whatever you think is best.
Note: you can find RenoDX mods for more games here.
About RenoDX
RenoDX, short for "Renovation Engine for DirectX Games", is a toolset to mod
games. Currently it can replace shaders, inject buffers, add overlays,
and write user settings to disks. Because RenoDX uses Reshade's add-on
system, compatibility is expected to be pretty wide. Using Reshade
simplies all the hook necessary to tap into DirectX without worrying
about patching version-specific exe files. The source code is available
on GitHub.
About me
You can usually find me over at #renodx channel in the HDR Den Discord
If you like my work, you can Buy me a coffee
Credits
Thanks to ShortFuse for creating the RenoDX framework.
Thanks to Lilium for making the HDR analysis tool I used extensively while creating this mod.
RenoDX (and Luma) devs for the help.
HDR (RENODX)



