About this mod
Enhance your Space Marine 2 experience with Astartes! This mod adds allied reinforcements in Operations, lets you customize with Kitbasher, unlocks all weapons, expands enemy variety, rebalances weapons for lore accuracy, removes class limits, introduces checkpoints, and includes brutal new execution animations for intense, immersive gameplay.
- Requirements
- Permissions and credits
Renamed Lore-Accurate Classes
- Sternguard
- Assault Intercessor
- Incursor
- Bladeguard
- Eliminator
- Devastator
Combat Upgrades
- Primary Weapons: Now available for Assault Intercessors and Bladeguards.
- New Weapons:
- Pyre Blaster: Incinerate enemies with righteous fire.
- Assault Bolter: A bolt pistol variant for rapid engagements.
- Burst Bolt Pistol: Compact bursts, devastating results.
- Heavy Plasma Pistol: Small size, big impact.
- Auto Plasma Incinerator and Exterminators: Potent new variants.
- Reworked Heavy Bolt Rifle: Enhanced for greater devastation.
- Pyre Blaster: Incinerate enemies with righteous fire.
- Combat Shield: Equip as a weapon perk for melee superiority.
- Ground Pound and Shield Bash: Now compatible with all weapons.
Customisation Overhaul
- New Metallic Paint Colours.
- New Decals: Unlockable by equipping colours on translucent decal layers.
- Customisable Mark 8 Helmet.
- Hoods for added flair.
- Weapon Skins:
- Deathwatch and Chaos themes.
- Titus’ Chainsword Skin.
- Deathwatch and Chaos themes.
Enemy Enhancements
- Increased enemy waves for a more challenging experience.
- Rebalanced enemy stats: Reduced health but increased damage.
- New Enemies:
- Tzaangor Shaman.
- Hive Tyrant and Alpha Lictor as Tyranid minibosses.
- Imurah as a Chaos miniboss.
- Tzaangor Shaman.
- Improved enemy placements to avoid repetitive encounters (e.g., fewer double Zoanthropes).
Gameplay Additions
- New Operations:
- Voidsong and Skylab.
- Jetpacks now auto-equipped during sequences.
- Voidsong and Skylab.
- Expanded variety of finishers.
- Mid-operation checkpoints for smoother progression.
- Flexible operator selection.
- Dynamic boss fights with new minibosses.
- Improved AI allies wielding a greater variety of weapons.
General Enhancements
- Reworked Barrier and Camouflage abilities with activation costs and flexibility at any percentage.
- Extended grapple hook range for enhanced mobility.
- Dynamic allied units: Fight alongside Space Marines, Dreadnoughts, and Imperial Guard.
- Weapons balancing: General buffs and tweaks for fairer combat.
- New allies: Malum Caedo and Captain Acheran join as dynamic AI companions.
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Feature Requests and Feedback Changes
To keep feedback constructive, *Astartes feature requests and feedback* are now in our Supporters section. Recent public threads have become difficult to manage, so we’re moving these discussions to a more focused space. Non-supporter feedback will still be read, but supporter feedback takes priority in our development queue.
Weekly Release Cadence
Based on your feedback around the chaotic nature of releases over the past few weeks, we’re moving to a weekly release schedule. Supporters get access to early builds each week to help us test and refine new features. Once stable, builds will be released on Nexus Mods for everyone to enjoy.
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Arch Magos
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Special Thanks
A big shoutout to the following people who have assisted the wider Space Marine 2 modding community:
Haus, Kulatong21, Ghidos1, MedicMichael, and Klerik
Thank you all for your incredible help and support! Let’s keep building this amazing community together!