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OvenProofMars

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OvenProofMars

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244 comments

  1. Jouncey
    Jouncey
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    So does this conflict with the Scoreboard mod? Or does this coexist with that mod? 
  2. Ralendil
    Ralendil
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    Is there any ways to see added?
    - what feats the player used (all players): blitz, aura, ability, keystone [FOUND IT]
    - interesting stats like: accuracy with ranged weapon, one shot kills, dodges successful (not sure it is that displayed as stat)
    - a possibility to create a page where we can display all stats we want in one page from all sort of reports
    1. OvenProofMars
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      • Accuracy is kinda hard to do due to most weapons having some form of piercing, thus one shooting event can result in multiple damage reports, which in practice means you'll end up with an accuracy of more than 100% :p
      • One shot kills shouldn't be too hard to make yourself in the UI by making a custom report.
      • Successful dodges was one thing I was still looking into, but never got around to, I think most data is technically available, but it would require new datasets.
      • New report types are still part of the scope, but due to health issues I've not been able to work much on it.
    2. sigirdiwarth2
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      There's a penance that asks you to finish a game with 90% (I think) accuracy so the game has to track it somehow, right?
    3. SloughMonster
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      The game does track it, but it doesnt take into account for piercing.  If you take plasma gun or revolver, then it is easy to get over 100% acceracy.  So for those two guns you don't actually need to hit every shot to get over 90%.

      I know this, because the penance was nerfed down from 100% and it was still pretty easy to get with those two gun.
  3. vtuhl
    vtuhl
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    Thanks for making this mod, super powerful and great for keeping track of progression and build optimization.

    Added additional info on the bug reported regarding game crashing on attempted session discard, steps to reproduce and what I believe is a log but this is my first time reporting a bug here. 

    Let me know if there is anything else I can do to help.
    1. OvenProofMars
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      Thanks, I'll take a look at it ^^
  4. Vickstoen
    Vickstoen
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    Subject: Inquiry on Creating a Combined Report
    Hi,
    I hope you're doing well. I've been using Power DI and it's been a great tool for analyzing game stats. However, I'm currently facing a challenge that I hope you can help me with.
    I'm trying to create a custom report that combines different types of data—such as attack, defense, and damage categories—into a single report. This would allow me to analyze multiple aspects of my gameplay more intuitively on one page. The issue I'm encountering is that when I switch datasets (for example, from the attack dataset to the defense dataset), the fields I previously set up for the attack data get cleared. This makes it difficult to整合multiple data types into one comprehensive report.
    I was wondering if there's a specific method or setting within Power DI that allows for combining different data types in one report. Are there any particular steps or considerations I should be aware of to achieve this integrated view?
    I've experimented with the datasets and report templates you've provided, and while they're quite comprehensive for analyzing individual data types, my use case requires a more integrated approach. If you have any suggestions, workarounds, or additional settings I could try, I'd really appreciate your input.
    Thank you very much for your help, and I look forward to your response!
    1. OvenProofMars
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      Creating a report from multiple datasets is currently not supported via the UI. It is technically possible to create a custom dataset via the api, in which you combine the data from all needed data sources into one. I do plan on adding new report types in the future, so this sort of thing can be done from within the UI, but due to health issues I've not been able to work on this project much.
  5. bluescreenofwin
    bluescreenofwin
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    With version 1.1.11, crashed out of a game while the state was "waiting for other players" on the ship:
    (event) on_game_state_changed: [string "./../mods/Power_DI/scripts/mods/Power_DI/modu..."]:140: table index is nil

    Which lead to a Disconnected from server (Error Code: 1003)

    Edit: Also possible that a disconnect caused the error message from Power DI.
    1. OvenProofMars
      OvenProofMars
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      Can you send me the logs?
  6. Cuneus
    Cuneus
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    Hey,

    v1.1.10, v1.1.11. After one or two missions game crashes with out of memory fatal error. Tried to disable auto-save. Same story.

    After Power DI is turned off, crashes disappear. So I guess it is problem with mod. Looks like a memory leak.

    If you need more info, would be glad to help. Mod is extremely useful. Cheers.
    1. Silinoz
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       Same crash and same memory error. Wen disable the mod game works perfectly.
    2. LbISS
      LbISS
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      Same, with both v1.1.10, v1.1.11.
    3. LbISS
      LbISS
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       --lua-heap-mb-size 2048
      as a starting parameters seems helping, game is not crashing, but instead just start lagging after 20-30 minutes of playing. Previously it was crashing after that, but right now it just continue to lag (freeze for half a second once per minute)
    4. LbISS
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      Naaah, still crashing, just later. It'll be great to do smth with these memory leaks. Have to disable Power DI.
    5. OvenProofMars
      OvenProofMars
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      Can you send me some of the logs of crashed sessions?
    6. Cuneus
      Cuneus
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      Sent link via PM. Check inbox.
    7. BattleBrisket
      BattleBrisket
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      Confirming that I'm seeing the same error. I play mostly Havoc, lags/crashes seem to coalesce around large horde spawns, damage output. I think the mod is trying to number crunch, and running out of headroom when doing so.

      LMK if you want more crash logs.
    8. OvenProofMars
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      Yes, if you can send me a log from one or more of the crashes that would be great. PDI doesn't do any real calculations until you try and view a report. But the buff events table has always been gigantic, and with the new Havok enemy buffs it might just become too big for lua in some cases.
    9. Zetarius
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      Same here
      I dont know where the logs are, but here is the error I got shown
      [Script Error]: [string "./../mods/Power_DI/scripts/mods/Power_DI/temp..."]:244: attempt to concatenate a nil value
    10. LbISS
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      @OvenProofMars
      Have sent 4 logs in PM.

      @Zetarius They are in %AppData%\Fatshark\Darktide\console_logs for Windows
      https://forums.fatsharkgames.com/t/how-to-provide-a-crash-report-console-log-or-darktide-launcher-log/55163
  7. SloughMonster
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    How do I reset this mod and get rid of all previous data?

    I assume it is one of the .sav .old stuff in user/appdata/roaming/fatshark?
  8. OvenProofMars
    OvenProofMars
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    I've uploaded version 1.1.11, which updates all tagging related functions to use the cached values. This should fix all issues.
  9. OvenProofMars
    OvenProofMars
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    Uploaded v1.1.10 which fixes a potential crash. let me know if there's any issues.
    1. Hapsq
      Hapsq
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      v1.1.10 still causes massive lagspikes and crashes, it seems kinda like a leak because it gets progressively worse as the game goes on.
    2. Rhino8696
      Rhino8696
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      Hi there,
      I have been crashing out and dropping frames (mostly in Havoc), I sent this error code onto FatShark and they have confirmed that it is due to PowerDI.

      "Hi,
       
      Thanks for contacting us. It appears this crash is from the 'Power_DI' mod, I hope this helps! 
      Julia - Community Support"

      _________________________________________________

      GUID: 792a5def-8560-466f-a798-b11fa4c73689
      Log File:
      Info Type:
      -----------------------------------------------
      [Script Error]: stingray::plugin_api::unit::level failed, UnitReference is not valid.
      Assertion failed `unit != nullptr` at `D:\a\d\rel_engine_darktide\release\2025_02_19_Patch1.7.x\runtime\application\plugin\c_api\c_api_unit.cpp:119` in function `stingray::plugin_api::unit::level`
      -----------------------------------------------
      [Crash Link]:
      crashify://792a5def-8560-466f-a798-b11fa4c73689
    3. Silinoz
      Silinoz
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       I have exactly the same problem with the same error report.
    4. OvenProofMars
      OvenProofMars
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      Ok, so it seems FS now sometimes sends tagging events rpcs for units that no longer exist :p
      I'm testing a fix now.
  10. SloughMonster
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    Not sure why, but this update killed my framerate.  It goes from a stable 120 to 35 - 45.
    1. OvenProofMars
      OvenProofMars
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      Can you try a game with PDI's autosave feature turned off?
    2. SloughMonster
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      The update to 1.1.10 seemd to have fixed it.  I was on 1.1.08.