Is there any ways to see added? - what feats the player used (all players): blitz, aura, ability, keystone [FOUND IT] - interesting stats like: accuracy with ranged weapon, one shot kills, dodges successful (not sure it is that displayed as stat) - a possibility to create a page where we can display all stats we want in one page from all sort of reports
Accuracy is kinda hard to do due to most weapons having some form of piercing, thus one shooting event can result in multiple damage reports, which in practice means you'll end up with an accuracy of more than 100% :p
One shot kills shouldn't be too hard to make yourself in the UI by making a custom report.
Successful dodges was one thing I was still looking into, but never got around to, I think most data is technically available, but it would require new datasets.
New report types are still part of the scope, but due to health issues I've not been able to work much on it.
The game does track it, but it doesnt take into account for piercing. If you take plasma gun or revolver, then it is easy to get over 100% acceracy. So for those two guns you don't actually need to hit every shot to get over 90%.
I know this, because the penance was nerfed down from 100% and it was still pretty easy to get with those two gun.
Thanks for making this mod, super powerful and great for keeping track of progression and build optimization.
Added additional info on the bug reported regarding game crashing on attempted session discard, steps to reproduce and what I believe is a log but this is my first time reporting a bug here.
Let me know if there is anything else I can do to help.
Subject: Inquiry on Creating a Combined Report Hi, I hope you're doing well. I've been using Power DI and it's been a great tool for analyzing game stats. However, I'm currently facing a challenge that I hope you can help me with. I'm trying to create a custom report that combines different types of data—such as attack, defense, and damage categories—into a single report. This would allow me to analyze multiple aspects of my gameplay more intuitively on one page. The issue I'm encountering is that when I switch datasets (for example, from the attack dataset to the defense dataset), the fields I previously set up for the attack data get cleared. This makes it difficult to整合multiple data types into one comprehensive report. I was wondering if there's a specific method or setting within Power DI that allows for combining different data types in one report. Are there any particular steps or considerations I should be aware of to achieve this integrated view? I've experimented with the datasets and report templates you've provided, and while they're quite comprehensive for analyzing individual data types, my use case requires a more integrated approach. If you have any suggestions, workarounds, or additional settings I could try, I'd really appreciate your input. Thank you very much for your help, and I look forward to your response!
Creating a report from multiple datasets is currently not supported via the UI. It is technically possible to create a custom dataset via the api, in which you combine the data from all needed data sources into one. I do plan on adding new report types in the future, so this sort of thing can be done from within the UI, but due to health issues I've not been able to work on this project much.
--lua-heap-mb-size 2048 as a starting parameters seems helping, game is not crashing, but instead just start lagging after 20-30 minutes of playing. Previously it was crashing after that, but right now it just continue to lag (freeze for half a second once per minute)
Confirming that I'm seeing the same error. I play mostly Havoc, lags/crashes seem to coalesce around large horde spawns, damage output. I think the mod is trying to number crunch, and running out of headroom when doing so.
Yes, if you can send me a log from one or more of the crashes that would be great. PDI doesn't do any real calculations until you try and view a report. But the buff events table has always been gigantic, and with the new Havok enemy buffs it might just become too big for lua in some cases.
Same here I dont know where the logs are, but here is the error I got shown [Script Error]: [string "./../mods/Power_DI/scripts/mods/Power_DI/temp..."]:244: attempt to concatenate a nil value
@Zetarius They are in %AppData%\Fatshark\Darktide\console_logs for Windows https://forums.fatsharkgames.com/t/how-to-provide-a-crash-report-console-log-or-darktide-launcher-log/55163
Hi there, I have been crashing out and dropping frames (mostly in Havoc), I sent this error code onto FatShark and they have confirmed that it is due to PowerDI.
"Hi,
Thanks for contacting us. It appears this crash is from the 'Power_DI' mod, I hope this helps! Julia - Community Support"
_________________________________________________
GUID: 792a5def-8560-466f-a798-b11fa4c73689 Log File: Info Type: ----------------------------------------------- [Script Error]: stingray::plugin_api::unit::level failed, UnitReference is not valid. Assertion failed `unit != nullptr` at `D:\a\d\rel_engine_darktide\release\2025_02_19_Patch1.7.x\runtime\application\plugin\c_api\c_api_unit.cpp:119` in function `stingray::plugin_api::unit::level` ----------------------------------------------- [Crash Link]: crashify://792a5def-8560-466f-a798-b11fa4c73689
244 comments
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what feats the player used (all players): blitz, aura, ability, keystone[FOUND IT]- interesting stats like: accuracy with ranged weapon, one shot kills, dodges successful (not sure it is that displayed as stat)
- a possibility to create a page where we can display all stats we want in one page from all sort of reports
I know this, because the penance was nerfed down from 100% and it was still pretty easy to get with those two gun.
Added additional info on the bug reported regarding game crashing on attempted session discard, steps to reproduce and what I believe is a log but this is my first time reporting a bug here.
Let me know if there is anything else I can do to help.
Hi,
I hope you're doing well. I've been using Power DI and it's been a great tool for analyzing game stats. However, I'm currently facing a challenge that I hope you can help me with.
I'm trying to create a custom report that combines different types of data—such as attack, defense, and damage categories—into a single report. This would allow me to analyze multiple aspects of my gameplay more intuitively on one page. The issue I'm encountering is that when I switch datasets (for example, from the attack dataset to the defense dataset), the fields I previously set up for the attack data get cleared. This makes it difficult to整合multiple data types into one comprehensive report.
I was wondering if there's a specific method or setting within Power DI that allows for combining different data types in one report. Are there any particular steps or considerations I should be aware of to achieve this integrated view?
I've experimented with the datasets and report templates you've provided, and while they're quite comprehensive for analyzing individual data types, my use case requires a more integrated approach. If you have any suggestions, workarounds, or additional settings I could try, I'd really appreciate your input.
Thank you very much for your help, and I look forward to your response!
Which lead to a Disconnected from server (Error Code: 1003)
Edit: Also possible that a disconnect caused the error message from Power DI.
v1.1.10, v1.1.11. After one or two missions game crashes with out of memory fatal error. Tried to disable auto-save. Same story.
After Power DI is turned off, crashes disappear. So I guess it is problem with mod. Looks like a memory leak.
If you need more info, would be glad to help. Mod is extremely useful. Cheers.
as a starting parameters seems helping, game is not crashing, but instead just start lagging after 20-30 minutes of playing. Previously it was crashing after that, but right now it just continue to lag (freeze for half a second once per minute)
LMK if you want more crash logs.
I dont know where the logs are, but here is the error I got shown
[Script Error]: [string "./../mods/Power_DI/scripts/mods/Power_DI/temp..."]:244: attempt to concatenate a nil value
Have sent 4 logs in PM.
@Zetarius They are in %AppData%\Fatshark\Darktide\console_logs for Windows
https://forums.fatsharkgames.com/t/how-to-provide-a-crash-report-console-log-or-darktide-launcher-log/55163
I assume it is one of the .sav .old stuff in user/appdata/roaming/fatshark?
I have been crashing out and dropping frames (mostly in Havoc), I sent this error code onto FatShark and they have confirmed that it is due to PowerDI.
"Hi,
Thanks for contacting us. It appears this crash is from the 'Power_DI' mod, I hope this helps!
Julia - Community Support"
_________________________________________________
GUID: 792a5def-8560-466f-a798-b11fa4c73689
Log File:
Info Type:
-----------------------------------------------
[Script Error]: stingray::plugin_api::unit::level failed, UnitReference is not valid.
Assertion failed `unit != nullptr` at `D:\a\d\rel_engine_darktide\release\2025_02_19_Patch1.7.x\runtime\application\plugin\c_api\c_api_unit.cpp:119` in function `stingray::plugin_api::unit::level`
-----------------------------------------------
[Crash Link]:
crashify://792a5def-8560-466f-a798-b11fa4c73689
I'm testing a fix now.