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Backup158

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backup158

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About this mod

Weapon Customization plugin adding various parts, typically inspired by historical weapons.

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OwO? What is this?
Add-on plugin for the Extended Weapon Customization (EWC) mod. Adds various parts, mostly inspired by history (more like history-inspired films and games) and tacticool airsoft guns. Intended mainly for use in screenshots.

!!!!!
Expect alignment issues and performance drops, especially when piled onto a heavy load order. A responsible mod author would spend the time making sure these parts are optimized and are compatibly aligned with all the other pieces. It ain't me.
I've also noticed hitches when opening the inventory/weapon customization menu and on startup.
You have been warned!
!!!!!

Because of misaligned sights, I recommend using Crosshair Remap (Continued) as a workaround. Error 2001/2014s when entering the Mourningstar can be kinda avoided by directly accessing the mission board through Psych Ward or some other equivalent, but it won't save you from getting disconnected at the start of a mission. I've only had trouble connecting at the start; once you're in, you're probably in until the end.

Report alignment issues and I might fix it if I'm not busy (lying umder blamket ^u^).

Load Order
Place this below weapon customization and above the MT plugin and the Syn's edits plugin. Only the bolded files are necessary.
weapon_customization
for_the_drip
weapon_customization_no_gun
weapon_customization_owo
weapon_customization_syn_edits
weapon_customization_mt_stuff
If you don't follow this, I'll tear out your liver the mod will throw a bunch of errors and I will laugh at you for not reading the description. You'll also miss out on the 2 times I aligned something involving the other plugins' parts.
Note for AML users: Due to (what I believe to be) limitations with AML, load order can be inconsistent and throw errors. Trying to find a workaround at the moment. See the stickied post for details.

--------------------------------------------------------------------------------------------------
Notice: For v1.1.0 and above, I won't be updating the description here anymore.
Documentation will be hosted on the GitHub repo, which can also be viewed through my GitHub Pages.

For your convenience, here's a link to the parts added page.

I'll still upload images and respond to posts, but I'm not writing text in two places with different formatting rules. I prefer Markdown with HTML and CSS over BBCode.
--------------------------------------------------------------------------------------------------


**Notices youw pawts**
(Parts I added)
Parts are prefixed with OwO in the customization menu.
Part: Weapons available
Descriptions
Spoiler:  
Show

Muzzles
- Suppressors: Infantry/Braced/Vigilant Autoguns, Infantry/Helbore/Recon Lasguns, Heavy Laspistols, Combat Shotguns, Quickdraw Stub Revolvers,
1 and 2 are generic suppressors
3 is based on the PBS-1
4 and 5 are different generic suppressors, but they're bigger and more metallic
- Lasgun Condom: Infantry/Braced/Vigilant Autoguns, Infantry/Helbore/Recon Lasguns
To cover up the heat discoloring. Aligned for Helbore-based barrels.
- Muzzle Brake: Infantry/Braced/Vigilant Autoguns, Infantry/Helbore/Recon Lasguns
Anti-Materiel Rifle muzzle brake based on the Barrett M82. Use it with the MT Single Stubber barrels.

Barrels
- Dreg Gunner Barrel: Braced/Infantry/Vigilant Autoguns
- M16 Barrels: Infantry/Braced/Vigilant Autoguns
2 versions based on the a1. 1 on the a2. The a1 variants are very scuffed lol.
Regular variants are aligned with EOTech holographic sights. By aligned, I mean the front post is aligned with the reticle. Kinda like absolute cowitnessing but without the rear sight (so not really cowitness lol). Pretend you have a rear flip sight flipped down, I guess.
Tall variants are aligned with the telescopic and M16 carryhandle sights.
No post variants have no front post. The front post blocks most other sights, so I recommend using these for those.
- Wooden Helbore Barrels: Helbore Lasguns
MAS inspired
- Plasma Rifle Barrels: Helbore Lasguns
Rectangular plasma rifle barrel.
- Short Shotgun Barrels: Bolt Pistol
Short variants that extend the barrel a little. Super short variants extend it a little less (wow such detail).
- Shotgun Barrel Extension: Snubnosed Revolver
Short and long variants. Short fits typical revolver barrel length. Long goes a bit beyond that.

Foregrips
- Tactical Foregrips: Infantry/Braced/Vigilant Autoguns
Angled foregrips, mostly like the iconic Magpul one
- Straight Foregrips: Infantry/Braced/Vigilant Autoguns
Foregrips perpendicular to the barrel, which will clip with your off hand (this is why the MT plugin uses slanted foregrips).

Bayonets

- Dreg Gunner Bayonet: Infantry/Braced/Vigilant Autoguns
Only really aligned with the Dreg Gunner Barrel
- Historical Pack: Infantry/Braced/Vigilant Autoguns, Helbore Lasguns.
Based on US M7 Bayonet, German Seitengewehr 98, and French Épée-Baïonnette Modèle 1888
- Underbarrel Grenade Launchers: Braced/Infantry/Vigilant Autoguns, Infantry/Helbore/Recon Lasguns
Based on M203 and GP25
KNOWN ISSUE: Both variants will steal muzzle flashes from infantry autoguns
- Underbarrel Shotguns: Braced/Infantry/Vigilant Autoguns, Infantry/Helbore/Recon Lasguns
Based on the Knight's Armament Company Masterkey and the M26-MASS (Modular Accessory Shotgun System)
Masterkey includes smaller and larger variants
KNOWN ISSUE: Both variants sometimes steal muzzle flashes from bullet-based weapons

Receivers
These can get super janky when using non-default parts so watch out.
- Vertically Challenged Bolter Receiver: Spearhead Boltgun
Makes the gun and magazine vertically shorter. This one is just janky all around. Use with the 'Cadia' Complaint grips from the MT plugin.
- Bolt Action Helbore Receivers: Helbore Lasguns
Adds a grip to the back to mimic a bolt
- MAS-49 Helbore Receivers: Helbore Lasguns
Makes the rear blockier and metallic... er
- Massive Slide: Heavy Laspistols
(WIP) Makes the top a giant slide. Moves magazine inside the grip (with a little bulge :3). Be warned when using this because I only spent an hour before deciding I didn't care enough.
KNOWN ISSUE: Has a random magazine in first person
Fallout 4 10mm lookin ass mf

Sights
- Sight_2, Alternative Viewmodels: Braced/Infantry/Vigilant Autoguns, Autopistol, Bolter, Bolt Pistol, Infantry/Helbore/Recon Lasguns, Laspistol, Combat/Double Barrel Shotguns, Stub Revolvers
Equipped in the helper sight section, these change how you hold the gun while ADSing, but keeping the physical appearance of the scope on your gun.
Point Shooting, DOOM aiming, CS:S Zoom (think SG-552 Commando zoom), and Hipfire aim
- Ladder Aperture Sights: Helbore Lasguns
Based on WWI style iron sights. No front posts though so good luck aiming with just the U notch.
Includes very shoddily made MAS49 inspired sights. These look ugly as sin since the receiver is so wide and I'm too lazy to resize them.
- AK Irons: Infantry/Braced/Vigilant Autoguns
Adjustable rear notch sight
Aligned for the long Braced Autogun barrel with the Infantry/Braced receiver
Includes variant with dust cover (that I wish I could make wider). I also left two scuffed variants that I made before I realize there was already an elevation ladder in the game lmao.
- M16 Carry Handle Irons: Infantry/Braced/Vigilant Autoguns
Sight aligned with M16 Barrels (Tall). Versions with and without the rear elevation wheel since I don't think a1's have them.
- Holographic Sights with Magnifier: Braced/Infantry/Vigilant Autoguns, Recon Lasguns, Bolter, Bolt Pistol, Snubnosed Revolvers
Based on EOTech HWS and Vortex Razor AMG.
Adds standalone holographic sight, holo with magnifier to the side, and holo with magnifier lined up (with options for 2 zoom levels).
You can choose all 3 sight pictures by using the sight_2 options from the MT Plugin.
Holo with magnifier lined up includes variants for zoom.
Includes short variant that doesn't clip with the receiver, but blocks more of the sight picture.
Supports the Volleygun receivers from Syn's Edits.
- Telescopic Sights with Red Dot Sight: Braced/Infantry/Vigilant Autoguns, Infantry/Helbore/Recon Lasguns, Bolter, Bolt Pistol, Snubnosed Revolvers
Adds standalone ACOG sight and SUSAT sight. Includes variants for different zoom and with RDS stacked on top.
ACOG doesn't have bullet drop compensation crosshair ticks. Uses the default Darktide reflex pictures. Includes backwards variants where it's placed closer to the back of the weapon; certain (small) weapons don't have enough space to do this so both positions are the same.
SUSAT uses the German post, obelisk-shaped reticle. KNOWN ISSUE: These will steal the lasers from lasguns.
Versions to aim through the main sight and the red dot (top).
Sight aligned with M16 Barrels (Tall)
Supports the Volleygun receivers from Syn's Edits.
- Soviet PU Scopes: Infantry/Braced/Vigilant Autoguns, Helbore Lasguns
Uses German #1 style reticle. The one that looks like a T

Grips

- Fin Grips: Infantry/Braced/Vigilant Autoguns
Pistol grip with a wedge out the back that kinda clips into the stock.

Stocks
- Straight Grip and Stock: Helbore Lasguns
Recon stocks with revolver grips are based on Elysian Drop Troop sniper lasguns.
Anti-materiel rifle stocks are based on the Barrett M82 with the rear grip.
These will clip into your hands during regular use, which why the other plugins use slanted grips
- Tactical Stocks: Braced/Infantry/Vigilant Autoguns, Autopistols, Infantry Lasguns, Bolter, Bolt Pistol
Variants
Skeletal stock
Folded stocks: Stock attached to a hinge and folded to the left or right
Folded stocks (natural): Stocks with hinges built-in. Folded left/right/under
- Kalashnikov Stocks: Braced/Infantry/Vigilant Autoguns
Bigger stocks rotated to resemble the stocks on Kalashnikov rifles
Includes compact variants for shotgun stocks

Magazines
- Flat Magazines: Infantry/Helbore/Recon Lasguns
Bottom is flush with the bottom of the magazine mouth thing on the receiver.
- Recon Rear Magazines: Helbore Lasguns
For use with the Elysian grip-stock.
- Jungle Magazines: Infantry/Braced/Vigilant Autoguns
Two magazines taped together. It has options for the extra mag to be on the left/right and flipped or not.
- Mag Assists: Infantry/Braced/Vigilant Autoguns
Based on the Magpul magazine pulls
[Note] These things are absolutely cursed and only exist by sticking to the final bullet in the magazine. This means the magpul will move as you shoot the gun lmfao. Due for a rework but I kinda don't care rn.
- Plasma Magazines: Helbore Lasguns
Literally just the magazines from the plasmagun.
Variants for just being stuck directly into the receiver and for being attached to a smaller magazine (which doesn't work in-game but shows up in previews)

Flashlights
- Trigger Guard Laser: Heavy Laspistols, Quickdraw Stub Revolvers
(WIP) Moves the laser pointer in front of the trigger guard.
The lasers will NOT work unless you modify files in weapon customization manually. By default, they appear as flashlights. I'll try and see if there's a better way of doing this.

Heads
- Tactical Axe Spike: Combat/Tactical Axes
Spike on the back of the tactical axe head. Fills in the holes in the blades.

Body
- Rapier Blade: Dueling Swords
Thin, straight blades
- Historical Knives: Combat Blades
Based on the M1917 Trench Dagger, Gerber Mk II, Indonesian karambits, and tanto blades.
Karambits come in regular/short and curved forwards/backwards (and they're all very scuffed lol)
Tantos are basically the MT Combat Sword blades but skinnier and shorter, so I didn't bother aligning them outside the default case.

Blades
- Thin Power Sword: Power Swords
1h Power Sword blades scaled down
Slim: Less thick, but same width and height
Thin: Less thick and wide, but same height
Also halves the thickness of whatever hilt you equipped

Pommels
- Shovel Handles: Sapper Shovels
D-Ring handles and T-Handles mostly based on E-Tools
KNOWN ISSUE: Note that these only work on some head/grip combinations, and it's different for each pommel. Shovels are cursed (not really I'm just a lazy bitch).

Front Guard
- Front Guard: Combat Blades
New slot. Curved hilt in front of the grip to protect your fingers.
Includes knuckle duster variants, where you have 1-4 small guards in front.


FAQ
THE GAME STARTED AND I GOT A BUNCH OF ERRORS!
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

*ahem* Make sure you put this above the MT/Syn plugins. Also make sure you have their latest full releases (just the ones on Nexus). If that doesn't fix it, drop a console log in the posts. I probably messed up in that case so sorry for laughing so hard.
This mod gave me a backend error!
Oh I'll give you a bac You're missing a requirement for EWC
X attachment is unaligned when used with Y!
Yeah that's what happens when I'm lazy. Send a screenshot of the customization menu and I'll try and get that fixed eventually. Delivery date depends on rotting status.
The sights don't line up with where I'm shooting!
Send a screenshot of the customization menu and misalignment, and I'll see if it's the same on my end. If I can replicate it, I'll try to fix it. If not, it could be a settings mismatch (see spoiler).
Spoiler:  
Show

First of all, I aligned these sights under specific conditions:
I'm using the default FOV but have Weapon FOV set for arbitrary values per weapon >:3
I'm using the default reticle size in the EWC mod options
I'm using Constant FOV but allow changes from aiming
If your settings differ, that's probably causing the issue. From then on, you have two options
  • For non-physical reticles, open the customization menu and equip the (Clear) MT helper sights, then aim with the crosshair from Crosshair Remap
  • Align the scope for yourself. I made a little guide for this.

My scope/bayonet is stealing the muzzle flash from my gun!
yeah :( I'll fix that eventually
Oh, and also make sure you aren't using a "No muzzle" option for the muzzle. You need to use "Invisible muzzle" for that (and I think that's part of Syn's plugin but I've been too lazy to check).
When I use the scopes in game, they glitch out and are impossible to aim with!
This is a consequence of the mesh streamer system. You can avoid it by disabling it in <Darktide>\bundle\application_settings\settings_common.ini but this will likely have disastrous consequences for your FPS. See the spoiler for more details.
Spoiler:  
Show

The mesh streamer basically makes it so your computer only renders things in high quality if it's close and visible, so it won't use up as many resources on, for example, a Scab Shooter's helmet 70 meters away. Sometimes, it'll set your sights as low priority, so you'll be aiming through a garbled mess throughout the match. This tends to happen more for users with AMD GPUs, which includes me lol.
By disabling it, you guarantee that the game won't eat up your weapons. This also means the game is rendering every detail at full quality, even the small things far away.
mesh_streamer_settings = {
    disable = true
}




What do you mean by "intended for screenshots" ?
It means I'm mostly concerned with how the weapon looks like when inspecting it. Clipping with animations and during use is not important here. For example, the Elysian grip-stock for the Helbore does not line up with your hands at all, but it's more accurate to one depiction of the Accatran Mk IVe Modified Sniper Lasgun.
Spoiler:  
Show

From the Lexicanum, sourced from Imperial Armour vol 3?


How am I supposed to aim with the Alternative Viewmodels if I'm not using the scope?
You use the crosshair, laser, or simply feel it out. To enable crosshair/laser, see the FAQ in my hidden viewmodels mod because I'm too lazy to copy and paste more than I already have.

Going a bit into the technical details here
Spoiler:  
Show

Why is performance so bad?
EWC runs worse as weapons get more attachment slots. I added a lot of slots for all those accessories, which increases the background processing during matches.
Error 2014 comes from your game taking too long to respond to the server; with this plugin, EWC has to spend more time processing the extra slots while loading in, which may or may not be enough of a delay to boot you. Could just be a nocebo effect, but I figured it was worth mentioning anyways (and now I have cursed you >:3).
It's not literally unplayable, but caveat emptor.
Ok but can I do anything about this?
Aside from the workarounds I posted in the main description, there's some small things but no silver bullets.
- Disable raytracing in your user_settings.config file. There's a bit more options there even when you turn it off through the in-game menu. Just don't touch rtxgi_scale.
- Turn off Visible Equipment in the EWC mod options
- For out of memory crashes, apply the lua heap memory increase band-aid fix (--lua-heap-mb-size 2048 in the Steam launch options)
- If you crash at the end of missions, try setting locked packages to 'Always' in the EWC mod options (which will make performance worse but hopefully lessen crashes). Didn't help with disconnects but YMMV.
Why does this require the MT plugin?
MT's plugin includes functions that make creating parts from multiple pieces much easier. I used them.
Why does this need to be above the other two plugins?
I piggybacked off of some of the slots they already added to lessen the performance hit. The way parts get added to slots means that if the mod is lower in the load order than the mod that adds the slots, it either just won't work or will wipe out the parts added by the original slot creator. Also the alignments I mentioned earlier.


XYZ part is historically inaccurate!
Yeah could be. My sources mostly start at Wikipedia articles, old forum posts, and random people posting videos themselves shooting things. Everything I made was based on some picture I saw, which may not have necessarily reflected the majority. If you could include some sources for me to throw into my Darktide mod autism folder to review later, I'll try and make an attachment like it. Though if it's something like a knob being 2 cm off, you can just edit the mod yourself lol. I made a guide for that.
Can you add XYZ?
Maybe. Leave a picture and the attachment's name in the posts or the Discord thread, and I'll think about it.
Keep in mind that I can only use parts already in the game, and I'm not the most creative person.

>:3

Spoiler:  
Show

What's with the name?
hehe (•̀ω•́ )
What do you like on your rat ragu and rigatoni?

Powdered deer penis
What the hell is your problem?

What took so long to release?
:3c
No, seriously, you made this page in November 2024.
:3c
Ok but really it's this. At least now that it's public, I can be held accountable for being a sack of lazy bones.
What a shitty FAQ. You didn't even answer half the questions.
:3c
Why are you having an imaginary argument with yourself through the FAQ? Is this something that should be publicized? I think you should seek therapy instead of... whatever this is.
:3c
Requiem patch?
No
Does this require Creation Club content?

No
Is there BaboDefeat integration, specifically when being used with SLSO? I'm also using MNC and ABC, in case that makes a difference.
N-no