An all-in-one bundle of my "Markers" series of mods aiming at reworking all markers in the game. Including new features such as colour changes, line of sight adjustments, opacity tweaks and many more.
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Raindish for allowing me to use their proximity radius ring from NumericUI
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Changelogs
Version 2.6.0
Added Martyr's Skull Guide. - Disabled by default - Adds a walkthrough with written text and in-game markers to follow on how to collect the Martyr's Skull for every map.
Changes from test version: - Fixed potential FPS drops with guide enabled. Added a throttle for updates to the skull guide. Now only updates once every second. - Added new setting to only show the guide for markers that you haven't collected yet. (disabled by default)
Fixed ammo and med markers max_distance not using the intended setting.
IF YOU EXPERIENCE SETTINGS RESETTING, PLEASE TRY RESETTING THE SETTINGS TO DEFAULT IN THE DMF PAGE.
Version 2.5.2
Very small change: Removed default hotkey for "Toggle Line of Sight" option to remove confusion on accidentally hitting the key in gameplay. (Can easily be bound to any key in the settings page)
Version 2.5.1
Fixed crash in the "Advanced Training" area of the psykhanium.
Version 2.5.0
Added new feature: Toggleable "Require Line of Sight" - Lets you configure a keybind per marker type (Or use the same one for a global toggle!) which when pressed, will toggle the "Require Line of Sight" option. - Useful if you don't want the screen cluttered, but want easy access to finding certain pickups in a pinch. e.g. when you're low on ammo or want to find the nearest grimoire etc. - By default, only enabled for Ammo, Stimms, Chests, Materials and Tomes. - To disable for a certain pickup, just clear the keybind. - Remember, you can set multiple to a single key for a "global" toggle...
Fix for "Keep on screen" not working if "Require line of sight" was off. - When these options were set, the "keep on screen" icon would dissapear when the item was out of your peripheral vision. Fixed now to work properly.
Version 2.4.0
Added Martyrs Skull Markers. This is a rework of my individual mod "Martyrs Skull Assistant" - currently without the chat notification or guidance, as they didn't actually work properly in the main mod. Will be looking into developing these better in future updates.
Fix for floating markers when tagged, and player looks away.
Reformatted all code (My linter broke a while back - and only just got around to fixing it :p)
Version 2.3.0
Updated medcrate markers to have better scaling - more inline with the other markers.
Updated tagging so that markers will always show if they have been tagged (means that markers, even outside your distance setting will still show if they have been tagged)
Added markers and new settings for luggable entities (e.g. batteries, containers, control rods)
First pass of colours added to the text within the options menu. Now, your chosen RGB values will be displayed on the text for a slight QoL upgrade. Still recommend going in game to change them tho :) Also, the border colours now have colour (wahoo!)
Unfortunately, wasn't able to update RGB colours in sync - as I couldnt find a way to update the widgets/manually refresh the localization contents properly :(
Added option to change the marker background colour. Only added the default "Terminal" green, and my default "Black" (Actually abbadon black from citadel ;p) Let me know if you would like any other colours added! (To both the borders or the backgrounds...) On that, let me know any other features you would like, I'm pretty happy with where Markers AIO is right now :)
Version 2.2.4
Hotfix for "markers_aio_type" concatenation crash.
Version 2.2.3
Fixed occasional crash when tagging
Fixed totem markers sometimes not despawning
Version 2.2.2
Added ability to ping any marker you can see. (Lets you ping pickups for other players)
Added marker to the Skull Totems from the latest event. Same markers as the pickup skulls, but with a diamond border. Should make it much easier to find all the totems on the map with ease.
Version 2.2.1
Fix for tainted skulls collectables
Version 2.2.0
Added support for new collectible "Tainted Skull" releasing in the next update.
Fixed tainted comms devices pop in
Version 2.1.4
Updated zh-tw Localization (Thanks SyuanTsai!)
Version 2.1.3
Quick fix for material marker toggles not working.
Version 2.1.2
Fix for markers not showing if you have "Fade out icons out of line of sight" disabled and "Require line of sight" disabled.
Version 2.1.1
Hotfix for a crash that could occur with heretical idols, if the markers had not loaded in fully before destroying an idol. "[Script Error]: [string "./../mods/markers_aio/scripts/mods/markers_ai..."]:147: bad argument #1 to 'pairs' (table expected, got nil)"
Version 2.1.0
Adjusted chest markers to adhere to distance/scaling settings.
Heretical idol markers now dissapear instantly once the idol is destroyed.
Added a new "!" marker to luggable batteries - helpful for when you need to recharge a medicae station.
Added multiple choices to alternative chest icons. (Let me know if you would like to see other markers have alternative icons?)
Version 2.0.2
Hotfix for crash related to "Cannot access property "chest_unit" on destroyed object of type InteracteeExtension"
Version 2.0.1
Updated S Chinese localization to include new v2.0 features
Version 2.0.0
Large rework, focusing on optimisation, adding new features and fixing jank. (Detailed change notes below)
Reworked how markers are calculated, now runs at the same time as the original game marker calculations - removing the need for a second pass. (Should improve efficiency)
Added new line-of-sight calculations to determine if a marker is behind an object, and now allow adjusting opacity for markers that are behind objects seperately.
Reworked size adjustments of markers, now uses a "scale" which is a percentage value. e.g. 150% scale is 50% larger than the original marker size.
Many more reworks, mostly on the back-end regarding calculations. End result should be snappier and resolve "Phantom" or ghosting issues.
Version 1.2.2
Updated Simplified Chinese Localisation to include Tainted Communication Markers translations (Thanks Rin Anarchy!)
Version 1.2.1
Fix for missing large ammo icon after 1.2.0 update.
Version 1.2.0
Updated to include my latest markers mod "Tainted Communication Device Markers"
Version 1.1.9.1
Hotfix for erroneous extra entry into the settings page.
Version 1.1.9
Adjusted the "Display ammo/med charges" and "Change colour with charges left" options to be seperate - allowing numbers without colour changes or colour without numbers. (Before you could only change the colour if you had the charges displayed too)
Version 1.1.8
Added Simplified Chinese Localisation (Thanks Rin Anarchy!)
Version 1.1.7
Added Traditional Chinese Localization (Thanks SyuanTsai!)
Version 1.1.6
Added Russian Localization (Thanks xssplater!)
Version 1.1.5
Updated for Nightmares & Visions patch!
Fixed medcrate errors due to the structure changing in the latest update.
Version 1.1.4
AMMO AND MEDICAL MARKERS 1.1.3 - Fix for health station icon staying visible at all times.
Version 1.1.3
AMMO AND MEDICAL MARKERS 1.1.2 - Small change to ensure med station markers are appearing properly.
Version 1.1.2
Added options to adjust border colour of each item. (Currently just Gold, Silver and Steel)
Added French Localisation (Thanks Ebo!)
Version 1.1.1
AMMO AND MEDICAL MARKERS 1.1.1 - Quick fix for rehook husk_init and local_unit_spawned messages some users may have experienced.
Version 1.1.0
AMMO AND MEDICAL MARKERS 1.1.0 - Added health station marker and charge counter.
ALL MARKERS MODS: - Adjusted settings to minimise "pop in" on lower distance settings
Version 1.0.12
AMMO AND MEDICAL MARKERS 1.0.11 - Quick update to also load large ammo icon (fixes white box with alternate large icon active)
Version 1.0.11
AMMO AND MEDICAL MARKERS 1.0.10 - I'm a dingus, forgot to load the proximity radius package. Should fix crashing.
Version 1.0.10
Adjusted how hooks are formed to stop rehook warning.
AMMO AND MEDICAL MARKERS 1.0.9 - Added more variable checks to prevent crash some people were experiencing when placing medkits.
Version 1.0.9
Fix file structure in 1.0.8 (apologies, been a long day c:)
Version 1.0.8
AMMO AND MEDICAL MARKERS 1.0.8 - Fixed "Keep on screen" option not working properly. - Fixed distance scaling on crate markers. (now fully working with the options too) - Adjusted font size of ammo crate counter to be larger
ALL OTHER MARKERS MODS: - Fixed "Keep on screen" option not working properly.
Version 1.0.7
AMMO AND MEDICAL MARKERS 1.0.6 - Fix for medcrates not displaying proximity radius or marker in live server games. Unfortunately, the percentage still only works in offline games, as the data seems obfuscated.
Version 1.0.6
AMMO AND MEDICAL MARKERS 1.0.5 - Fix for "[WARNING] (hook_safe): Attempting to rehook active hook [pre_unit_destroyed]"
Version 1.0.5
STIMM MARKERS 1.0.2 - Added weapon and player panel icon colours
Version 1.0.4
AMMO AND MEDICAL MARKERS 1.0.4 - Added colours to indicate ammo crate charge
Version 1.0.3
Updated to latest marker mods: AMMO AND MEDICAL MARKERS 1.0.3 - Added proximity circle around medkits to display range (also adjusts to Field Improv talent) - Added new optional "Armoury" icon, and changed rim colour to red on crates IF an alive veteran with the talent "Field Improvisation" is active. (You can get grenades from ammo crates, and restore corruption from med crates)
Version 1.0.2
Updated to latest marker mods: CHEST MARKERS: - 1.0.2 Added option to use an alternate chest icon AMMO AND MEDICAL MARKERS - 1.0.2 Adjusted default large ammo icon to have a gold trim and use the default symbol (As some were getting a blank white square issue) Added option to allow alternate icon STIMM MARKERS - 1.0.1 Changed default corruption/health stimm to green, and ability cooldown stimm to yellow
Version 1.0.1
Updated to latest Ammo & Med Markers v1.0.1 - Fix for healthbars at feet in Psykhanium (And some other marker issues relating to same thing)
I always like being able to customise icons, which is why I have made all of my "Markers" series of mods.
This mod combines all of these "Markers" mods into one, easy to use, track and configure mod. Plus, due to having all the marker's logic in one place - Markers AIO is much better optimised when compared to using all the individual modules together.
It's important to note that there are a lot of configurable options in the DMF settings page for this mod!
Do check them out if you would like to adjust anything, and let me know if there are more options you would like.
Also, please take the time to read at least this description page fully, thanks, and enjoy!
Configurable options include: Adjusting view distance, adjusting line of sight requirement, opacity, colour, size... plus many more!
A quick rundown of the mods (and main features) included: (More features may be present in the current release, check the changelogs for details)
Adds icons above chests to display their contents. (Only works in solo lobbies)
Removes the chest interaction icon if the chest is empty. (Only works in solo lobbies)
Adds a (optional) unique icon to each chest instead of the default interact icon.
Full customisation of the max distance, scale, alpha and RGB.
(Unfortunately, the preview icons only work in solo lobbies due to the chest contents in live games being - understandably - stored and locked on the Fatshark servers.)
A customised version of all my smaller, live event focused markers mods.
Includes icons for Tainted Devices, Tainted Skulls, Nurgle Totems and more as live events are made!
Luggable Entity Markers
Adds and updates markers for all the luggable entities used in missions, e.g. Batteries, Containers, Fuel rods
Includes alternative icons to pick from
Martyr's Skull Markers
Adds markers with full customisation to Martyr's Skulls, to help locating them.
Martyr's Skull Guide; Provides a full in-game guide on every map on how to get the Martyr's Skulls. Including custom in-mission markers and a full written walkthrough using Darktide's objective system. It will only appear if you are nearby to the skull puzzle area. (Needs to be enabled from the settings menu first).
All modules can be toggled on/off in the in-game DML mod settings page, along with options to customise max distance, colour, alpha and more. For more info, check out the modules individual pages.
Compatibility note This All-in-One replaces each of my individual "Marker" mods. Please uninstall all individual marker mods before installing.
Ration Pack by Wobin, which has a similar functionality for crates. Stimms Pickup Iconby deluxghost: which has similar functionality for recolouring stimms.
My mod accomplishes a similar end result, although each mod has their additional features and drawbacks from each other.
This mod was developed so that my "Marker" series has complete coverage, and using only my own assets & creations (unless stated otherwise) not in spite of other mods/mod authors. Thanks :)
If you would like more QoL improvements, check out some of my other mods: