Changes the zealot dash/charge targeting visual effect to a magenta glowing head (e.g. taunt target, havoc green headed buff).
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Changes the zealot dash/charge targeting visual effect to a magenta glowing head (e.g. taunt target, havoc green headed buff). The default effect is very faint and heavily obscured on larger target, making it it quasi-useless.
Notes:
Some targets have a small head that may be obscured from the back, these may be a bit harder to track e.g mutant. A few targets like crusher have the effect position raised a tiny bit to make them stand out more.
If you want to tweak the color values, change the RGB components in the color_vector variable in LessAnnoyingIndicators.lua