About this mod
Add Mortis Trial Indulgences/Buffs to try out in the psykhanium (meat grinder), exit and re-enter to clear (for now).
- Permissions and credits
- Changelogs
v0.55 added better Tabs in GUI, See Change Log for more.
v0.5 added Tabs in cleaned up GUI, See Change Log for more.
For GUI, use /horde_buffs or hotkey keybind in Mod Options.
This is an early release just to mess around with, more to come as time permits.
Open the GUI with /horde_buffs command in chat window or bound hotkey, click on a buff and it will add it.
The names are kind of self-explanatory but I added the title and description to commands (I should/will remove this and group them under a single command with a parameter), use the GUI.
Add your own GUI tabs if you like in buff_grid_view_base_definitions.lua, look for tabs_content table {} and add an entry e.g.
{
display_name = "Heal",
filter = "heal",
},
The last Tabs' filtering is text based rather than on internal families like the first ones, it will look for "heal" in the buff name and add it to the displayed listed, excluding non-matches.If there are any side effects with GUI view being registered, just disable mod when not in use, I haven't noticed any issues.
Use the /ogryn_box_of_surprises chat command (hit enter, then type or paste the command)
Full list of buffs to add using the /CommandName for the other buffs, you're better of using GUI:
Type/Paste one of the commands listed below in the chat window after a slash /
Note: you can use the /hordes_mode_add_all command to add all buffs, but it will crash on the tactical overlay screen (Tab screen)
hordes_buff_aoe_shock_closest_enemy_on_interval
Power Leak - Every 10 s, trigger an AOE shock on a random enemy within 10 m of the player.
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Coulda Swore That Was Empty - While using a melee weapon your ranged weapon's magazine refills itself with +5% per second.
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Lucky Shot - The first 25% ammo after a reload has +30% ranged critical hit chance.
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Burn! Burn! Burn! - Burning damage increases according to the amount of burning targets, up to 90% .
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Burn Heretic - Applies 1 fire stacks to enemies who you hit in melee.
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Burning Retribution - Applies 5 fire stacks to enemies who hit you in melee.
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Rain of Fire - Ranged attacks apply 2 stack of burn.
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Stoke the Flames - Fire stacks remain 40% longer on target while you are in coherency.
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Soothing Blessing - Heal 3 corruption from your current wound for you and allies in coherency.
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Nullifying Spark - Your team takes 25% less damage from enemies if at least one enemy is still electrified.
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Consuming Flames - Allies have 20% improved damage against burning targets.
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Shrug It Off - +20% of damage taken is converted to ability cooldown reduction.
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Bloodlust - Killing enemies in melee reduces your ability cooldown by 1%
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Gene-hanced - Deal +20% increased damage.
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Cornered - When your Toughness is Broken, deal 60% increased damage for 10s.
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Incombustible - 70% reduced damage from Flamers and Bombers.
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Shocking Resilience - Take 25% less damage from enemies if at least one target is still electrified.
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Pyroklast - Deals +70% damage against burning targets.
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Voltaic Conductor - Deals +50% damage to electrified targets.
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Explosive Impact - Enemies killed with ranged attacks have a 10% chance to explode.
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Empowered - Increases your ability's max stacks by 2 .
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Lucky Me - 90% chance to throw 2 grenades at once.
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Fueled Resilience - For each burning or shocked enemy within close range, you gain +5 extra toughness.
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Faith Burns Away Heresy - A pulse emanates from the player every 20 seconds. It applies 5 fire stacks to all targets touched by the wave.
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Geminating Grenades - 50% chance for a duplicate grenade to explode when one of your grenades explodes.
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Enfeebling Blast - Grenade explosions weaken enemies that are hit, making them +100% more vulnerable to shock, bleed and fire for 10 s.
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Shattering Explosion - Grenade explosion applies +75% brittleness to targets hit.
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Scavenger - +10% chance of replenishing 3 grenades when killing an enemy with a grenade explosion.
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Explosive Pick-Me-Up - Grenade explosion also heals 30% health to you or your allies within the blast radius.
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Look What I Found - Replenish 1 Grenade every 20 seconds.
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Speedy Metabolism - Regenerate 1% HP every 5 seconds. This does not heal corruption.
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Catch Me If You Can - Dodge is 20% faster and has 15% more range.
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Practiced Operator - +7% reload speed on melee kill. Stacks 5 times.
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Lock and Unload - +80% increased ranged damage for 5 s after reload.
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Voltaic Vengeance - 5% chance of instantly killing an electrified enemy when hit in melee.
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No Time To Reload - For each spent ammo in clip, gain 1% melee damage.
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That One's Free - No ammo consumption on critical hits.
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Ooh, Burn! - Ogryn taunt applies 15 burning stacks to enemies.
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Overcooked - Ogryn Grenade gains +100% damage and doubles the blast radius.
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Biggest Box Of Hurt - Big Box of Hurt drops 2 frags, 1 krak, 1 smoke, 1 fire and 1 shock.
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Burning Charge - Using Indomitable leaves a trail of fire in its wake.
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Stand And Shoot - Ranged attacks gain +100% penetration on critical hits during Point-Blank Barrage.
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Well-Placed Rock - Ogryn rock has a +20% chance to instantly kill the target hit.
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Simmering Rage - Gain +25% damage every second while holding your friendly rock. Max 400% increase.
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Chase Me! - Indomitable taunts enemies touched. Moreover, you take less +40% damage from taunted enemies for 10s.
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Versatile Assassin - +25% melee damage on ranged kill or 25% ranged damage on melee kill. Lasts 5s.
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No Escape - Brain Burst applies 5 stacks of burning and bleeding on impact.
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Infectious Headache - Using Brain Burst head-pops 10 enemies around the target.
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Unleash Hel - Brain Burst spreads fire to nearby enemies when hitting burning enemies. Killing any enemy with Brain Burst always spreads fire.
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Burning Blades - Flying Shards applies burning on hit.
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Warp Shroud - While being under Scriers Gaze, the psyker takes 65% less damage from all sources.
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Spiteful Reload - Recover one Flying Shard per enemy killed by flying shard hits.
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Warp Storm - Telekine Dome shocks enemies passing through it.
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Venting Roar - Venting Shriek staggers any enemy type.
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Envigorating Cry - Venting Shreik boosts allies damage and toughness resistance by +0.50 for 5 seconds if the ability touches them.
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Voltaic Mastery - Smite does not need to charge to do max damage.
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Manstopper Ammo - 100% increase of max hit mass penetration for ranged attacks.
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Standing Proud - 20% damage reduction for each knocked down or incapacitated ally within 20 m.
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Quick Draw - Reduce weapon swap time by +25% .
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Grounding Discharge - Shock the closest enemy every 2 seconds.
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Voltaic Barrier - Successful melee block shocks the target for 2 seconds.
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Haywire Upgrade - All grenades apply AOE shock on hit.
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Lightning Reflexes - If hit within 2 s of a successful dodge, shock the assailant.
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Voltaic Violence - 20% chance to shock enemy on melee hit for 2 s.
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Voltaic Transmission - 5% to shock enemy on ranged hit.
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Circuit Breaker - On Toughness Break, shock all enemies within 5 m area.
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Void-Touched Grenades - When your grenade explodes, it also creates a warp shield around the area of the explosion.
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Stay Back! - Every 10 seconds, trigger a staggering pulse around you.
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A Picture Of Health - Increase Toughness Damage Reduction by +50% while above 75% Toughness.
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Burning Resolve - Gain 2% toughness back from dealt fire damage.
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True Grit - Replenish 5% toughness on ranged kill.
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In The Thick Of It - Replenish 2.5% toughness per second while within 5 meters of at least 3 enemies.
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Indefatigable - Gain 2 additional wounds.
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Deafening Bellow - Shout now applies infinite bleed to enemies hit.
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Ambusher - Give stealth to nearby allies upon entering stealth. While in stealth become invulnerable and able to attack without canceling stealth.
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Strike First, Think Later - 70% increased damage for 10 s after leaving stealth.
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Full Auto - Veteran stance grants your magazine infinite ammo capacity.
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Storm Clouds - Smoke Grenade's cloud is electrified, shocking any enemies passing through it.
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Graviton Upgrade - Pull all enemies towards the grenade impact within a 5 m radius.
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Knockback - Each shot applies minor stagger to the target hit.
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Pinpoint Volley - Landing 3 Headshots in a row with a ranged weapon gives 6s of infinite ammo. Has a 10s cooldown.
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Purifying Prayers - Zealot chorus of spiritual fortitude removes corruption up to 25% of Max HP.
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Light In The Darkness - Fury of the Faithful creates a ring of fire around the player until you charge forward.
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Light The Way - Using Fury of the Faithful leaves a trail of fire in your wake.
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Draining Bite - Throwing knives apply bleeding. If the target dies while bleeding, recover 10% of the remaining bleeding stacks.
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Born Leader - Fury of the Faithful triggers Voice of Command on impact.
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Thrive in Fire - Recover 100% toughness every 3 seconds, while standing in the fire of a flame grenade.
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Enervating Shock - Stun grenades add 150% damage to the next attack received by the target.
P.S. This list is also dumped to dev debug console (will add option later, feel free to comment out print statements if it bugs you), I just wanted to get something usable out fast.