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Created by

Norkkom

Uploaded by

SanctionedPsyker

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About this mod

Hides player equipment while in first person.

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Features:
  • Hides player equipment and weaponry
  • Hides weapon effects while weapons are hidden
  • Options to select which weapon categories are hidden

Settings:
Invisibility: Enables/disables invisibility

Apply Invisibility to: This is a dropdown setting, giving options "Melee", "Ranged", or "All". The default is "All".
When Invisibility is enabled, this will determine what equipment/weaponry is hidden from view.
"Melee" will hide your equipment and weapon when the melee weapon slot is equipped, when combat abilities are in use, or when the player is holding an item (power cells, vacuum capsules, stimms, medipacks, etc.).
"Ranged" will hide your equipment and weapon when the ranged weapon slot is equipped, or when grenades are equipped.
"All" will hide your equipment and weapon at all times.
Regardless of selection, visibility will return if the camera switches to third person (e.g. when downed/disabled, or when assisting allies), as well as when the auspex is equipped (to prevent making scanning and hacking minigames impossible).

ADS Only: When enabled, the mod will only hide ranged weaponry when aiming. The mod will still hide ranged weapons at all times if Apply Invisibility to is set to "All", and this setting does not impact melee weapons.

Toggle Keybind: Pressing this button will toggle the current invisibility state. It will also display a message alerting you of the current state and target (Melee/Ranged/All), which can be disabled with the "Display Message on Toggle" setting.

Note:
Ranged weapon effects and projectiles are not removed when the weapon is hidden. This is intentional and done to prevent some crashes due to how the game handles projectiles and ranged weapon effects.

Known Issues:
Force Greatswords will still have their particle effects visible during their special activation; unlike other activated weapons removing these particles crashes the game. If I can determine a way to safely remove them then I will do so in a future update.