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Seamato

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Xenofell

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About this mod

Reduces loading times in Rogue Trader by up to 50%, depending on your specific hardware. Especially noticeable for saves in later acts. Let me know how much of an improvement you see!

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Reduces loading times in Rogue Trader by up to 50%, depending on your specific hardware. Especially noticeable for saves in later acts! On my machine (120Hz monitor with gsync FPS cap at 116, 7680x2160 resolution), this mod reduces the load times of my late-game save by approximately 50%. Your results will vary depending primarily based on how many FPS you get on the loading screen, where the more FPS you currently get, the less of a boost you'll get. See below for more details.

Installation: Extract FasterLoadingTimes.zip to the Owlcat Mods directory, such that:  %userprofile%/AppData/LocalLow/Owlcat Games/Warhammer 40000 Rogue Trader/UnityModManager/FasterLoadingTimes/FasterLoadingTimes.dll

How does it work?

  • BEFORE: In order to keep the load screen responsive, the game only loads so much for each frame that is rendered. This is normally a good thing, but the implementation in Rogue Trader is flawed: it loads only one entity per frame, and late-game saves are comprised of many thousands of these entities. The two biggest contributing factors to your load times in late-game are therefore: screen resolution (as this determines how expensive it is to render a frame on the loading screen; lower resolutions render quicker, so can load more entities) and vsync, especially on low refresh rate monitors (as vsync caps your frame rate to your refresh rate; if you're capped at 60fps then you're only loading 60 entities per second).
  • AFTER: The mod eliminates the 1:1 link between entities and frame rate, and instead operates using a fixed time slice. It will maintain a minimum of 30 FPS on the loading screen and will load as many entities as it possibly can within each of those frames.

Source code: https://github.com/cstamford/FasterLoadingTimes