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About this mod
Updated Mod to v1.0.29435 Steam Version
120+ new items with custom icons in 1.8
Witcher Class and Druid Class!
Magic System,
New items and crafting recipes
Animals can wear armors, ,
Craft yourself camp anvil and apothecary table,
Over 20 new class specializations !
- Permissions and credits
-
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
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-
Translations
- Italian
-
Translations available on the Nexus
Language Name Italian Author:Thauros Traduzione in italiano di Wartales - Changelogs
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-
Version 1.9
- Added Aeldari class, heavy mage with 2 subclasses Crusader and Wraith
- Added spell sword weapon type
- Added 8 spell swords with custom icons and various custom skills
- Added 8 new armors with custom icons
- Added 8 new helmets with custom icons
- Added 25+ skills for new class (atleast 6 are weapons skills) (custom icons)
- Added "Freezing" and "Shocked" status effects
- Reduced Spear Wall ap cost to 1 and Collosal Spear Wall ap cost to 2
- Nerfed Meditation to give 2 ap after upgrade
- Changed Swallow and DragonDream descriptions
- Tripled Witcher Alchemy items droprate and quantity, so even if u are super unlucky,, you will get 10-15 of them what should be enough for single accesory upgrade
- Added crafting recipes for almost all base game accesories
- Doubled range od druid mud spells
- Changed Flesh Sacrifice recipe, now you use 100 Druid Tokens instead of Corpses, You can convert 1 corpse into 1 token on alchemy table
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Version 1.8.2
- Added Custom icons for Chains of Terror and Bag of Holding
- Fixed Chains, you can equip them again thx FrankTheTank0007 for report
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Version 1.8.1
- Changed Tent T3 valour point bonus from 3 to 8
- Changed Snow Alpha Wolf daily food from 8 to 4
- Changed Dominant Sow daily food from 8 to 3
- Changed Mosquito daily food from 3 to 2
- Changed Bear daily food from 12 to 8
- Changed White Bear daily food from 12 to 8
- Changed Tracker Bear daily food from 12 to 6
- Changed Plague Rat daily food from 2 to 1
- Changed Molerat daily food from 2 to 1
- Changed Horses daily food from 6 to 3
- Changed ThickSkin Damage Reduce percent from 20 to 25
- Fixed Incorrect display of highlight color
- Fixed Swamp Guardian Tooltip
- Fixed Witcher's Piruette tooltip
- Couldn't fix New Ashtel Emissary
- Updated Mod to v1.0.29435 Steam Version
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Version 1.8
- I expanded and modified the horse skill tree based on Jackasstephen advice
- I added skill trees to the bosses based on the Tindalrose advice.
- I drew about 120 icons in Photoshop and added them to the game, T.T
- Added new Job "Witcher"
- Added Witcher's Worshop
- Added 47 new artifacts all with custom icons
- Totally rebuilded Druid Skilltree, actually he is almost completely different class now
- Added 32 new items (which are not accesories so 79 new items in this update)
- Fixed some bugs, I dont even remember which ones, sorry this update was way too big
- Added about 12 new spells
- Added custom icons to all Witcher Armors
- Added custom icons to all Witcher Swords
- Added custom icons to all Druid Staffs
- Added custom icons to all Druid Robes
- Added custom icons to Witcher and Druid weapon type (this small one next to his name)
- Added custom icons to all Druid Spells (yes I like BG3)
- Added custom icons to all Witcher Skills
- Added custom icons to Anvil and Apothecary because devs didnt for some reason
- Added custom icons to all new added items (yes I made a lot of icons)
- To craft new items you have to craft Witcher's Workshop, assign companion to Witcher job and then you need new resources
- Albedo can be found on world map when gathering Snow Iris (10% chance)
- Alspice Root can be found on world map when gathering SnowWillow (10% chance)
- Alcohest can be found on world map when gathering Comfrey (10% chance)
- Alchemists Powder can be found on world map when gathering Iron Ore (10% chance)
- Aether can be found on world map when gathering Wood (10% chance)
- AlchemyPaste can be found on world map when gathering Muschrooms (10% chance)
- There are hell lot many more changes to submit but I have to go to work tomorrow so goodnight
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Version 1.7.2
- It's better you didn't know
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Version 1.7.1
- Fixed Staff Type name
- Added 4 craftable Druid Armors
- Limited Druid to wear only Drruid Armors
- Added Druid Helmet
- Several fixes to Witchers Armors and Swords stats
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Version 1.7
- Added 3 legendary beasts: Vuko-Dlak, Erymanthius, Bödvar Bjarki
- Added 3 lvl 7 Druid Spells: Spirit Wolf, Spirit Boar, Spirit Bear
- Added innate Druid spell Tame Spirit
- Added item Flesh Sacrifice
- Changed name of Young Farmers to Forgotten Legends
- Added Druid to Forgotten Legends start instead of Spearman (I know it was supposed to be Brute instead, but for some reason the game freezes constantly when Brute is not in the starting squad xD)
- Added Stun status
- Added Invasive Treatment skill to Druid class
- Fixed typoo in Legends start (thanks tertamvan97)
- Added 10 new skills: Erymanthius Blow, Erymanthius Impalement, Ancient Guardian, Erymanthius Charge, Tough, Unwavering, Unforgiving, Gourmet, Spirit Charge, Merciless
- Added 12 new skills: Spirit Bite, Steelcoat, Vuko-Dlaks Bite, Immateriality, Ancient One's Protection, Tribute to the Dead, Reperation, Vuko-Dlaks Guard, Nocturnal Hunt, Sense of the Primes, Vuko-Dlaks Howling, No Escape
- Added 10 new skills: Bödvar Bjarkis Slash, Madada, Meal Time, Royal Majesty, The Lord's Roar, Ruler of the Forest, The King's Feast, The Strongest, Royal Wrath, Unparalleled Strength
- Added 4 new status effects: Summoner Curse, Immateriality, Fear of Death, Homecoming,
- 37 New Skills and 5 Status Effects in Total
- Fixed Druid "Discharge" skill to actually deal 20% max hp damage
- Changed (skilltreeversion)Energising Shot ap cost to 1
- Changed (skilltreeversion)Poisoning ap cost to 1
- Changed Powder Spin ap cost to 1
- Nerfed All Witchers base movement from 20 to 12 but Wyvern School Witcher base movement from 20 to 15
- Changed Witcher Signs: Axii ap cost to 1
- Changed Witcher Signs: Aard Shatter ap cost to 1
- Changed Witcher Signs: Quen ap cost to 1
- Changed Witcher Signs: Yrden ap cost to 1
- Changed Witcher Signs: Igni Sparkle ap cost to 1
- Changed Witcher Signs: Igni Sparkle ap cost to 1
- Changed Witcher Signs: Axii Charm ap cost to 2
- Changed (skilltreeversion) Viciousness ap cost to 1
- Removed Lucilla's Judgement from Brute skill tree (useless)
- Changed (skilltreeversion) Lucilla's Revenge ap cost to 2
- Maybe fixed "Ui Confirm" Bug, could't reproduce after last changes, let me know if it work now
- Changed (skilltreeversion) Shoot Order cost to 1
- Changed Fatal Shoot to Kill Shot ap cost 1
- Changed Taming Arrow to Training Arrow ap cost 1
- Changed Narses's Shot to Huruns' Shot ap cost 2
- Changed Destabilizing Push ap cost to 1
- Changed (skilltreeversion) Volley of Arrows ap cost to 1
- Changed Marathon ap cost to 1
- Changed (skilltreeversion)SkillfulBackandForth ap cost to 1
- Changed Axe Boomerang ap cost to 1
- Changed (skilltreeversion)Uncontollable Back Hand ap cost to 1
- Changed (skilltreeversion) Valiant Assault ap cost to 1
- Changed (skilltreeversion) Eternal Glory Strike ap cost to 2 and generates 5
- Changed (skilltreeversion) Functional Duo ap cost to 1
- Changed (skilltreeversion) Tendon Rupture ap cost to 1
- Changed (skilltreeversion) Stunning Assault ap cost to 1
- After all I decided to remove Tame Spirit skill from Druid skilltree and add item Scroll of Spirits which gives you this skill, you can learn recipe from Librarian Bundle
- Added Druid level 8 skill Rat immunity
- Added Druid level 8 skill Wolf's Appetite
- Added Druid level 8 skill Hawkeyes
- Added Druid level 8 skill Bear Madness
- Added Druid level 8 skill Grace of the Snake
- Changed MudShot ap cost to 0 because its stupid Druids base attack costs ap x)
- Please note that if your characters had a given skill before the AP cost change, it may not change. If you want the skill to cost ap, you have to respecialize and unlock the skill again :(
- Changed Corpse weight to 5
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Version 1.6
- DRUID CLASS PLAYABLE
- I finally learned how to add engaged animations to new weapon classes, so
- Fixed a bug that caused lag when Witcher/Druid were engaged
- Druid Subclasses "Forester" "Geomancer" "ThunderWhisperer"
- Geomancer skill - Mud Shower
- Forester skill - Spirits of the Forest
- ThunderWhisperer skill - Discharge
- Level 2 skills : Spicy Poultice - Protection of the Forest - Group Spicy Poultice
- Level 3 -Subclass Selection-
- Level 4 skills : Stimulating Gas - Mud Sling - Anesthetic Gas
- Level 5 skills : Spicier Poultice - Mass Protection of the Forest
- Level 6 skills : Lightning Bolt - Euphoric Addiction - Poison Explosion
- Level 8 skills: The Spiciest Poultice - Total Softening - Group Spicier Poultice
- Level 12 skills: Rock Tomb - Call of Thunder Storm
- Added "Staff" Weapon Type and following craftable Staffs "Yn'Zamthe", " Amargair Staff", "Urlicthrad Staff", ""Ruby Dream", "Wraith"
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Version 1.5
- Fixed Infinite loading screen at banditstart
- Added Druid Class [WIP]
- Added Staff weapon type
- Added Forester subclass for Druid
- Added Druid skill Mud Shower
- Added Druid skill Thunder Call
- Added Druid skill Mirror Reflections
- Added Druid skill Protection of the Forest
- Added Druid skill Rock Tomb
- Added Druid skill Spicy Poultice
- Added Geomancer subclass for Druid
- Added Thunder Whisperer subclass for Druid
- Added Discharge skill for Druid
- Added Total Softening skill for Druid
- Added Druid skill Spicier Poultice
- Added Druid skill The Spiciest Poultice
- Added Druid skill Group Spicy Poultice
- Added Druid skill Group Spicier Poultice
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Version 1.4
- Added new craftable accesory "Journeyman Cooking Set"
- Added new craftable accesory "Fisherman Set"
- Added new craftable accesory "Angler Tackle Bag"
- Added new craftable accesory "Encyclopedy"
- Added new craftable accesory "Dante's Encyclopedy"
- Added new craftable accesory "Master Chef Set"
- Added new craftable accesory "Gem Hunter Set"
- Added new craftable accesory "Ore Extractor"
- Added new craftable accesory "Gold Detector"
- Added new craftable accesory "Master Miner Set"
- Added new craftable accesory "Bone Lockpick"
- Added new craftable accesory "Cap of invisibility"
- Added new craftable accesory "Bone Invisibility"
- Added new craftable accesory "Silver Hammer"
- Added new craftable accesory "Mjølner"
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Version 1.3.1
- Fixed RingLeader skill and changed it to Powder Spin which now causes fire explosion when hitting more than 1 target
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Version 1.3
- Added Easy Start for Casual players with doubled xp gained and Magical "Bag of Holding"
- Added 3 new animal accesories (Traveling Equipment, Real Friend Equipment, Cerberus Sachet) which are the result of combining several other accessories
- Fixed bug causing "Axii Status "multiplied endlessly (leading to freeze)
- Added Fancy Icon to Camp Anvil
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Version 1.2
- Created new bundle "Apprentice Librarian Set - Books" and packed inside "SkillMastery,SkillManuals(all). EmptyBook, Papyrus, Notes of Scholar" Bundle Costs 3 Knowledge Points and Requires Scholar lvl 5 (If you think thats expensive, remember that this bundle actually lets you craft infinite Knowledge Points)
- Fixed skill DevilsPuffball adding incorrect value of poison (freezing)
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Version 1.1
- Nerfed Igni min damage to 5
- Nerfed IgniIntensity min damage to 10
- Nerfed IgniBullet min damage to 15
- Fixed Igni description
- Added new skill Witcher Signs: Igni Sparkle and assigned to Witcher from School of Bear instead of Aard
- Added 4 new Silver Swords Gven'nel, Rusty Gven'nel, Jagged Gven'nel, Shiny Gven'nel
- Added new enemy "Mutated Witcher" because someone need to drop these swords for you
- Added recipe to craft starting Witcher armor "Kaer Morhen Armor " just in case someone created a witcher character before the WitcherUpdate and didn't get it
- Removed Wrath, FirstAid, Taunt and Dash from lvl 3 skill selection :c
- Added Temerian Armor, Toussaint Armor, Feline School Gear Set, Grandmaster Wolven Armor for Witcher Class
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Version 1.0
- Fixed a bug that caused Ringleader not to end his turn.
- Fixed an issue that resulted in players being unable to enter certain rat nests.
- Changed the scaling of rogue skills to dexterity
- Added 5 Witcher Professions!
- Added Custom Icon for SilverSword Weapon
- Added 9 Silver Swords as Loot and craftable 5 Silver Swords (plus secret EasterEgg Silver Sword for Terraria Enjoyers)
- Added 18 custom skills for Witcher skill tree
- IMPLEMENTED MAGIC SYSTEM
- Added Craftable Runes which allow other classes cast Witcher Signs! Igni Rune, Axii Rune, Aard Rune, Yrden Rune, , Igni Bullet Rune, Axii Stop Order Rune, Aard Sweep Rune, Yrden Pressence Rune
- Added Silver material for Silver Swords Crafting
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Version 0.9.1
- Fixed a graphic bug when leveling rogues
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Version 0.9
- Added new skill "FatalBlow" and assigned to Raider
- Added new skill "Destabilizing Push" and assigned to Renegade
- Added new skill "Collosal Sper Wall" and assigned to Spearman lvl 9 (you can upgrade this skill to attack up to 5 times)
- Added new skill Tactical Retreat and assigned to Hothead
- Added new skill BattleCry and assigned to WrongDoer
- Added new skill Marathon and assigned to Runner
- Changed Corporal specialization skill to ShieldSlam
- Changed Hired Goon specialization skill to ThunderousBlow
- Moved SwapMaceWeapon from lvl 10 to lvl 6 skill tree
- Moved Hired Goon specialization skill Attack Strategy to lvl 9 mace skill tree
- Moved Corporal specialization skill SurvivalStrategy to lvl 4 mace skill tree
- Moved Renegade specialization skill Tactical Inteligence to lvl 10 spearman skill tree
- Moved Renegade specialization skill MilitaryChoreography to lvl 4 mace skill tree
- Moved WrongDoer specialization skill RaidExperience to lvl 7 mace skill tree
- Changed "Poisoning""VolleyOfArrows""FatalShot""Viciousness" ap cost back to 0 but they are no base attacks no more
- Energisingshot changed to cost 0 ap
- SkillfulBackAndForth changed cost to 1 ap
- Removed useless Runner specialization skill
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Version 0.8
- Changed "Poisoning" skill cost to 1 ap, so now you can use it after base attack ToxicBlade
- Changed "AttackOrder" skill cost to 1 ap, so now you can use it after base attack
- Changed "ToxicBlade" skill cost to 1 ap, so now you can use it after base attack
- Changed "FlamingArrow" skill cost to 1 ap, so now you can use it after base attack
- Changed "VolleyOfArrows" skill cost to 1 ap, so now you can use it after base attack
- Changed "ShootOrder" skill cost to 1 ap, so now you can use it after base attack
- Changed "FatalShot" skill cost to 1 ap, so now you can use it after base attack
- Changed "Viciousness" skill cost to 1 ap, so now you can use it after base attack
- Changed Peacekeeper specialization skill UnwaveringWill to Combat Grip
- Changed Swordsman lvl 8 Combat Grip to UnwaveringWill
- Defender specialization passive skill is cool, am not going to change it
- Added new skill and assingned to RingLeader "RingAttack"
- Added new skill and assingned to Looter "Throwing the Needle"
- Added new skill and assigned to "The Witcher" lvl 10 Whirl
- Added new skill and assigned to Worshipper "Fanatic Strike"
- Added new skill and assigned to Savage "Savage Attack"
- Moved "FeralSouls" from Savage specialization to Dagger lvl 4 skill
- Added requirement to "FeralSoul", you habe to be Savage
- Moved "CarefullStance" from looter specialization to Mace lvl 4 skill
- Removed Useless Worshipper specialization skill
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Version 0.7
- Added 3 new craftable items Papyrus, Empty Book and "Notes of a Scholar"
- "Notes of a Scholar" is special book which after reading grants you 1 knowledge point to learn all these new recipes
- Changed Skill Manual crafting recipes (now they cost Empty Books)
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Version 0.6
- Changed Chains of Terror description to be less offensive
- Added new craftable animal accesory "Combat equipment" , allows animal wear armor
- The bonus that allows you to wear armor has been removed from most animal skill, but it seems that if the animal is already wearing armor, it won't take it off on its own, I don't know..., wait a while in the game, maybe the armed bears will despawn
- [ALPHA] added SilverSword weapon type and SilverBlade Class with "The Witcher" specialization, with custom skills (at this moment only two "Witcher Signs: Igni" and "Witcher Signs: Aard" still requires a lot of work and testing
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Version 0.5
- Fixed stupid pumpkin ID
- Added Craftable Alchemy Table
- messed something with highlighting...
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Version 0.4
- Fixed blackscreen caused by meeting Bandit-Sentry class
- Removed Captain class, added his ability to archer lvl 10 skill
- Removed Sentry class, added his ability to swordsman lvl 7 skill
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Version 0.3
- Added Camp Anvil!
- New recipes for GreyMass, AlazarPowder and RimeSteel to help you a little bit with crafting Anvil
- Added SkillMastery crafting recipe learning requires Scholar Master
- I fcked up something with profession cap, try not to reach the sixth level of the profession until I get the hang of it
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Version 0.1
- Increased Saddlebag carry bonus from 10 to 30
- You can craft skillbooks (copy them), You need Scholar Journeyman and skillbok to learn recipe one skill book + 5 coal + 2 cloth = 2 skillbooks
- You can use 10 human corpses to learn how to extract Carvass from them You can craft 5 Carcass from 1 human corpse You can use 10 Carcasses to learn how to extract meat from them You can turn 4 Carcasses into one unit of Sheep, Wolf, Pork or GameMeat
- Changed Pony, Wolf, Boar, Bear, Plague Rat, Molerat, Dominant Sow skill trees to allow them obtain all 12 skill ( a little bit broken but why do we have to separate work ponies from war ponies) Also Ponies cant become war horses untill level 6 Added Survival of Species skill to Boars so they can reproduce and you can buther them for food C:
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Version 0.001
- Expanded Sword and Bow skill trees
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Version 0.0009
- Expanded Axe skill tree
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Version 0.0008
- Added 3 lvl 11 skills to mace
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Version 0.0007
- Expanded Mace Skill Tree
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Version 0.0006
- limited goofy camera zoom
- added 9lvl skill "swiftness" for dagger
- added free general skill selection (run, aim, taunt0 at 3lvl to all classes
- added lvl 5 skill "iron will" to sword (to make paladin more immersive)
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Version 0.0005
- allowed for free camera movement
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Version 0.0004
- Reversed back, I need help with making all items upgradeable, tried to add tem flag 128
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Version 0.0003
- Game crash when trying to upgrade pitchfork
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Version 0.0002
- All weapons are upgradeable
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Version 0.0001
- Tried to make all weapons upgradeable
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First of all, a huge thank you to Th3SmoGG who taught me how to mod in one post and he still helps me every time I don't understand something, I recommend his Guide to everyone, also check out his Lazy Overhaul :)
Also great thanks to Streetyson who taught how to make spoilers in mod descriptions, now my mod description is fancy <3
Well not gonna lie, this mod is probably highly unstable, this is actually my first mod ever, Make a backup of your save and res file because there is a high chance that something will break
Also great thanks to Streetyson who taught how to make spoilers in mod descriptions, now my mod description is fancy <3
Well not gonna lie, this mod is probably highly unstable, this is actually my first mod ever, Make a backup of your save and res file because there is a high chance that something will break
CHECK CHANGELOG
some information on this page is no longer up-to-date and I don't want to edit it yet because I plan to make further changes
some information on this page is no longer up-to-date and I don't want to edit it yet because I plan to make further changes
[INSTALATION]
[Put all files to your Wartales main folder(where Wartales.exe is located).]
LEVEL 4
LEVEL 5
LEVEL 6
LEVEL 7
LEVEL 8
LEVEL 10
LEVEL 11
LEVEL 12
[Put all files to your Wartales main folder(where Wartales.exe is located).]
1.8 CHANGES
DRUID CLASS
LEVEL 3
Spoiler:
DRUID CLASS REDONE
WITCHER CLASS EXPANDED
MORE NEW ACCESORIES
Show
DRUID CLASS REDONE
Spoiler:
Show

WITCHER CLASS EXPANDED
Spoiler:
Show

MORE NEW ACCESORIES
Spoiler:
Show

DRUID CLASS
Spoiler:
MYTHICAL BEASTS
Show

MYTHICAL BEASTS
Spoiler:
Vuko-Dlak
Bodvar Bjarki
Erymanthius
Show
Vuko-Dlak
Spoiler:
Show

Bodvar Bjarki
Spoiler:
Show

Erymanthius
Spoiler:
Show

THE WITCHER CLASS
Spoiler:
LEVEL 2
LEVEL 3
Show




LEVEL 2
Spoiler:
Show


LEVEL 3
Spoiler:
Show








LEVEL 3
Spoiler:
Show







LEVEL 4
Spoiler:
Show



LEVEL 5
Spoiler:
Show






LEVEL 6
Spoiler:
Show

LEVEL 7
Spoiler:
Show


LEVEL 8
Spoiler:
Show






LEVEL 10
Spoiler:
Show


LEVEL 11
Spoiler:
Show


LEVEL 12
Spoiler:
Show




CAFTABLE MAGIC RUNES
Spoiler:
Show




NEW ACCESORIES
Spoiler:
Show

CRAFTABLE ANVIL
Spoiler:
Show

CRAFTABLE APOTHECARY TABLE
Spoiler:
Show

NEW ANIMAL ACCESORIES
EASY MODE START FOR CASUAL PLAYERS
NEW CRAFTING RECIPES
Spoiler:
Show








EASY MODE START FOR CASUAL PLAYERS
Spoiler:
Show
(and ppl tired by grinding for hours every time they restart game)




NEW CRAFTING RECIPES
Spoiler:
(Read Changelog, Outdated Informations)
[FirstAidManualWrathManualDashManualAimManualTauntManual
You need Scholar Journeyman and skillbok to learn recipe
emptybook + 5 coal + 2 cloth
Skill Mastery requires Scholar Master
HumanCorpse > 5 Carcass - recipe requires 10 Corpses to unlock
4 Carcass > 1 Wolf / 4 Carcass > 1 Mutton / 4 Carcass > 1 Pork / 4 Carcass > 1 Venison - every recipe requires 10 Carcass to unlock
Show
(Read Changelog, Outdated Informations)
[FirstAidManualWrathManualDashManualAimManualTauntManual


You need Scholar Journeyman and skillbok to learn recipe
emptybook + 5 coal + 2 cloth
Skill Mastery requires Scholar Master

HumanCorpse > 5 Carcass - recipe requires 10 Corpses to unlock
4 Carcass > 1 Wolf / 4 Carcass > 1 Mutton / 4 Carcass > 1 Pork / 4 Carcass > 1 Venison - every recipe requires 10 Carcass to unlock
ANIMALS REDONE
Makes wolves, mole rats, rats, boars, bears, swamoars, mosquitoes wear horse armor
Added new craftable animal accesory "Combat Equipment" which allows animals wear armor
-Also Ponies cant become war horses untill level 6
-Added Survival of Species skill to Boars so they can reproduce and you can buther them for food C:
Spoiler:
Changed Pony, Wolf, Boar, Bear, Plague Rat, Molerat, Dominant Sow skill trees to allow them obtain all 12 skills
Show
Changed Pony, Wolf, Boar, Bear, Plague Rat, Molerat, Dominant Sow skill trees to allow them obtain all 12 skills





Makes wolves, mole rats, rats, boars, bears, swamoars, mosquitoes wear horse armor
Added new craftable animal accesory "Combat Equipment" which allows animals wear armor

-Also Ponies cant become war horses untill level 6
-Added Survival of Species skill to Boars so they can reproduce and you can buther them for food C:
OTHER CHANGES
Spoiler:
-Allows Free camera movement,
Chains are now craftable and get the "chains of terror" skill, they can be used to catch literally any creature in the game
-Minimized Animals food consumption (rats are actually free)
-Increased value of antiques and gems
-Volunteer works for free nów
-Increased Saddlebag carry bonus from 10 to 30
Show
-Allows Free camera movement,
Chains are now craftable and get the "chains of terror" skill, they can be used to catch literally any creature in the game

-Minimized Animals food consumption (rats are actually free)
-Increased value of antiques and gems
-Volunteer works for free nów
-Increased Saddlebag carry bonus from 10 to 30
NEW CLASS SPECIALIZATIONS
Spoiler:
Show
Expanded skill trees! your mercenaries are going to be broken, you can get new skill every level
The best and worst at once! unlocks npc specializations! Yes! all those useless specializations that no one ever wanted or needed! I mean almost all of them, some of the NPC specializations after being unlocked for the player made the game crash (yes paladin is unlocked)
Classes:
Sword:
Dagger:
Bow:
Mace:
Polearm:
Axe:
27 specializations in total, At the beginning, I unlocked almost all of them, but many of them caused graphic errors and crashed the game, hese here are "safe"
Since I'm too lazy to describe them, I'll just post screenshots
The best and worst at once! unlocks npc specializations! Yes! all those useless specializations that no one ever wanted or needed! I mean almost all of them, some of the NPC specializations after being unlocked for the player made the game crash (yes paladin is unlocked)
Classes:
Sword:



Dagger:




Bow:



Mace:



Polearm:



Axe:



27 specializations in total, At the beginning, I unlocked almost all of them, but many of them caused graphic errors and crashed the game, hese here are "safe"
Since I'm too lazy to describe them, I'll just post screenshots