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AGRIPNUS

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Agripnus

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About this mod

This mod makes small but precise adjustments to item stats—ammo capacity, damage, armor values, and anything else with a number that can be tweaked. No overhauls, no fluff—just fine-tuned changes to make things feel better and more balanced. Got your own ideas? I want input from hardcore Wasteland 3 players. Join our server.

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This mod makes small but precise adjustments to item stats—ammo capacity, damage, armor values, and anything else with a number that can be tweaked. No overhauls, no fluff—just fine-tuned changes to make things feel better and more balanced.

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Active Changes

---------- Backgrounds ----------
Desert Cat: Perception +1 -> +4
Grease Monkey: Damage to Robots +10% -> +25% | Damage to Vehicles +10% -> +25%
Mannerite: Kiss Ass +1 -> +3
Moneybags: Barter +1 -> +3
Mopey Poet: Evasion +5% -> +10%
Paladin: Crit resistance +15% -> +20%
Sex machine: Combat Speed +0.2 -> +0.8
Stoner: Status effect resistance +15% -> +25%
The Boss: Hard Ass +1 -> +3
Vicious Avenger: Armor penetration +2 -> +10

------------ Quirks ------------
Blunderer: Melee damage +15% -> +25% | Critical chance -50% -> -10%
Death Wish: AP (max) +3 -> +6 | AP +3 -> +6
Doomsday Prepper: Constitution +15 -> +50
Two-Pump Chump: AP for the next X turns after the first 2 turns 6 -> 3
Pyromaniac: Fire damage +25% -> +15% | Explosive damage +25% -> +15%

------------ Skills ------------
Survival : Per level Damage to Animals +3% -> +8% | Per level Damage to Mutants +3% -> +8%

------------- Perks -------------
Big Game Hunter: Skill Level 6 -> 3
Structural Weakness: Skill Level 3 -> 6
Pursuit: Critical chance +25% -> +50%
Overclock: Hacked robots AP +2 -> +6
Big Game Hunter: Bonus damage to Animals and Mutants +20% -> +40%
Expert Disassembler: Scrap +30% -> +80%

------------ Weapons ------------
Spike driver: Ammo Capacity 8 -> 1
Nerve Driver: Ammo Capacity 4 -> 1

---------- Weapon Mods ----------
Shortened Barrel: Hit chance -5% -> -0%
Ragged choke: Range -3 -> -0
Extended choke: Cone angle -20-> -0
Oversized mag: Action Points to reload +1 -> +0
DeadEye experimental scope: Range -5 -> -0
FarSight computer assisted scope: Critical chance -5% -> -0%
Wide spectrum light: Critical damage -5% -> -0%
Computer assisted laser sight: Hit chance -5% -> -0%

------------- Items -------------
Medic pack [Player]: Constitution +35% -> +40%
Med dart [Player]: Constitution +25% -> +29%
Med hypo [Player]: Constitution +50% -> +58%




Backup your sharedassets1.assets file. That's where all the changes will be.

Got your own ideas? I want input from hardcore Wasteland 3 players. Join the discussion and help shape the tweaks!

https://discord.gg/TNyrWHY5tx