About this mod
// This comprehensive merge gives you a revamped WATCH_DOGS experience, featuring Living_City, Police and Faction Overhaul, and much more.
- Permissions and credits
- Changelogs
- Donations
// An enhanced watch_dogs experience \\
Living_City by TheSilverOne
UNLOCKED INTERIORS - OFFLINE RACES - CUSTOM OUTFITS - CUSTOM MISSIONS and more
// Features:
\\ Core Gameplay Mods:
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- Living City | by TheSilverOne
- Addons for Living City | by hardVatsuki
- Police and Faction Overhaul | by Yorpie | Tweaked by MAVERICK
- (Optional) 2013 Vehicle Handling | by hardVatsuki
Police and Faction Overhaul by Yorpie
- The FBI will now show up at a maximum heat level.
- Plainclothes cops in unmarked vehicles spawn at higher heat levels.
- Convoy armored trucks have been added to the spawn pool at heat 5.
- Police and SWAT have received new models and liveries.
- The police Vessel has now been included in the spawn pool.
- Police Gunmen and Elite Marksmen unit types have been enabled to spawn.
- The police sniper no longer hits every friggin shot.
- Police will attempt to bust you post story unlike the original game where they always shot on sight at heat 1.
- Police manhunts are a lot more intense, with larger search zones, more patrols, roadblocks and longer search times. 6th sense has been reduced.
- Enemy AI has been tweaked. Expect regular cops to be a lot more carefull when engaging you while SWAT teams will be a lot more aggresive than before.
- Heat levels now raise slower but each individual heat level does gradually become harder as the spawns ramp up in difficulty as you progress through it.
- News broadcasts are now more menacing to a player with negative rep, as people will recognize you faster and more people will call 911.
- 911 calls will always summon the police now similar to Watch_Dogs 2, ctOS scans are no more since it didn't make sense for the cops not to come when you commited crimes.
\\ Core Graphics Mods:
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- The Fall of Windy City | by Parallellines0451
- Source Textures Collection | by Parallellines0451
- Particle System Overhaul (Version 1.0.3) | by Telecastic
- Reflective Dogs | by hardVatsuki
The Fall of Windy City by Parallellines0451
- City lights are now visible at morning and sunset, making the environment much more interesting to look at
- New indirect lighting method that better illuminates and applies colors to buildings and objects
- Over 20 new sky textures for an unprecedented level of cloud variety across four presets
- Darker and more realistic nights which also feature moon shadows for the first time in a Watch_Dogs mod
- Revamped twilight with dedicated sky textures and custom ambient colors
- Improved water with colors that fit better with the rest of the environment, better reflections and larger waves
- Reworked vegetation with better colors, shading and a new look for maple trees
- Enhanced vehicle lights including subtler lens flares that look better from a distance and smoother cast headlights
- All new color grading that provides significant contrast between bright, colorful days and dark, de-saturated nights
- Real life accurate time scale with sunrise, sunset, daylight and twilight timings based on real data from fall in Chicago
- Improved rendering with better draw distances, rain and texture filtering
- Various fixes to visual oversights in the vanilla game, such as glowing glass, mismatched lamp on/off states, broken lighting presets and more
\\ Sound FX Mods:
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- Beta Freeroam Music | by mlleemiles
- Chicago_Ambience | by Retroboy1
- Music for Criminal Convoy Missions | by hardVatsuki
- Realistic Chicago PD Siren | by MaksimMJ
- Relaunch Profiler Update Sound | by BubsyWubbus
- 2012 Profiler Activation Sound | by BubsyWubbus
- 2013 Hacking Sounds | by Fabx
// New Controls from LIVING_CITY
Tap CRAFT with a weapon highlighted in the wheel to drop it
Hold RELOAD to manually toggle mask on/off
Tap SPRINT to manually allow or prevent hands-in-pockets
Hold SMARTPHONE to display the clock
Tap INTERACT while aiming not in cover to swap shoulder
Hold INTERACT while aiming not in cover to zoom in
\\ Miscellaneous:
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- Classic UI (Partial) | by Parallellines0451
- No Online and Hotspots in Progression Tree | by Commenter25
- Lethal Takedowns | by mlleemiles
- Hybrid Vehicle Cams | by Parallellines0451
- Better/Smoother Hair for Aiden | by mlleemiles
- 2012/Relaunch Font | by BubsyWubbus
- 2012/13 Phone Screen | by Soaring
- 2013 Aiden Materials | by mlleemiles
- 2013 Sprint | by ThatGuyOverThere, Puredorian, and ModAIC
- E3 Accurate Stims | by Telecastic
- Sleek 1920s Mobster Outfit | by SadGamers
- Enhanced Traffic Diversity | by Deebz__
- Car Crash Physics Tweak | by Telecastic
- Ghost Vehicles Begone | by TomAnyone
- Bubsy's Bearded Pearce | by BubsyWubbus
- Clean Profiler Activation | by TomAnyone
- Modified Start Screen | by hiiro
- Modified Contact PFP | by hiiro
- Modified Audio Log Icons | by hiiro
- Alternate Loading Screen | by HeySlickThatsMe
- Beta Trains | by HeySlickThatsMe
- Custom VehicleFX | by Parallellines0451
// Installation
Step 1: Make backups of the following files located inside data_win64 folder -
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- patch.dat
- patch.fat
- patch1.dat
- patch1.fat
Step 2: Delete patch1.dat and patch1.fat files.
Step 3: Extract archive's content to the game's folder (where data_win64 folder is) and replace all.
// Post Script
> Mods without direct links are from Watch_Dogs Modding Discord Server. Credits go to the modders who made these mods.
> This merge is carefully made without breaking things and ensuring minimal conflicts. There are some exclusive edits done by me.
> Bad Blood support is limited.
Thanks to all the modders who are keeping WATCH_DOGS alive since 2014.