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MagpieScholar

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thegildedmagpie

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About this mod

Play a campaign with a distinct King Arthur-ish flavor when you use this easy-to-add replacer for the namegen files.

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Frankish, Byzantine, Welsh and Gaelic name elements are mashed together to hint that Camelot lies somewhere in Wildermyth's past alongside the Kyoren and Elnish civilizations.  Surname prefixes ("ap,", "du", "of") are about twice as likely to generate.  On Steam.

  • Characteristic Human Names:   Bors Du Morcay, Guendrette the Good, Marctoile Tyrian
  • Characteristic Place Names:  Applegorre Coppice, Cairnborders, Loch Whitherleek
  • Characteristic Weapon Names:   Bleaksever, Dustsplitter of Pleurelands, Tithe of the Tyrant



About My Namegen Mods

These generator files are lovingly populated by hand.  Nothing particularly "lore unfriendly" is ever included -- they should feel like a culturally distinct space in the Yondering, not a different world! 

Most of them have a couple of things in common -- I preferentially use weapon-name formulas that are a bit less of a mouthful than the default ones, and I have non-blank last names generating more often than the vanilla game does -- but otherwise, they're individually constructed to create an overall internally consistent "feel."



How To Install Name Generator Variations

Option One: Replacer.  Go into your Wildermyth folder and navigate to assets/data/generation.  You should see JSON files called "group.names" and "human.names."  Yoink these out of your game folder and save them somewhere safe.  Then, unzip this file into Wildermyth/mods.  Make sure you check the ticky box to use this mod in your new campaign (if you get characters named Unknown Unknown after first randomizing their name, something's wrong with your file paths.)  I personally like this method better, as it tends to result in more plausible/mellifluous sounds and allows my wider range of name formulas to take over.  It also minimizes the chance of Very Unfortunate combinations.

Option Two: Addition.  Unzip this file into Wildermyth/mods.  Make sure you check the ticky box to add this mod to your campaign.  If you want to use this with Drauven PCs, you'll need to use this simpler method.

Option Three: Generational Shift. 
 A neat little trick!  During a game, go into "settings" and toggle namegen mods on and off.  The same function that makes it possible for nearby tiles to repeat name elements from each other will preserve remnants of previously-enabled mods and mix them with whatever's turned on after reloading the world.


Troubleshooting

In general, if names are generating as "Unknown Unknown," you've got another mod enabled that also affects the human.names.json and/or group.names.json files.  It's totally possible to fix this manually, just rather tedious.


When to Contact Me

Your game has generated a really unfortunate combination that I need to add to the generator's "forbidden words" list.  (I do screen for these, but it's always possible I missed something.)

You have an idea for a new generator theme.  I enjoy Wildermyth's default style but I love making random generators; I find it soothing.

You want to tell me how wonderful and amazing I am.  I like positive attention.