About this mod
After much time spent on testing, changing values and descriptions - Sword Stats Rebalance, which tweaks the stats of almost every sword and reworks the meteorite and runic swords, which were the most unbalanced and inconsistent, as in the stats, as in the price of them.
- Permissions and credits
- Changelogs
Unique weapons, namely G'valchir(Sihill), Aerondight, Moonblade - are priceless, I looked at Aerondight's vanilla value of 500 orens, and it was wrong.
Swords that haven't been changed: Rusty Sword, (common)Sword of the Order, Ard'aenye.
All swords that I've changed, are compatible with Scabbard Mod - backup .uti files of the changed swords from Scabbard mod, it's adviced in case you wanted to revert to the vanilla values/descriptions.
The descriptions are changed only for English, Hungarian (credit to Gergo900410) and Polish, there was a lot to change. The stats work in every game though. And as with every .uti file, in order to see the changed descriptions, one needs to get a new copy of an item - generally, a new game is suggested with such kind of an overhaul.
Witcher swords:
+10% dmg, +10% Bleeding.
Witcher silver sword: Same thing as with the steel one - it deserves to be much better than just a common silver.
+10% dmg, +10% Incineration
Common swords:
-15% dmg
Illegal sword: not a work of a talented blacksmith, but forged by Salamandra members to intimidate people. Low damage, but nasty effects.
-15% dmg, +15% Bleeding, Pain, Poisoning
Order swords:
+20% dmg, +10% Stun, +10% Incineration
Elven swords: generally lower damage, but they're lightweight and quick, which is rewarded with better precision and effects.
-10% dmg, +5% Attack, +10% Disarm, Pain, Precise Hit
Ceremonial sword of Deithwen:
0% dmg, +10% Arrack, +20% Disarm, Pain, Precise Hit
Rune sword from Dol Blathanna:
+10% dmg, +15% Attack, +30% Disarm, Pain, Precise Hit
Dwarven swords: changed the sihill's name to G'valchir, that is mentioned in one of the game's dialogues.
+100% dmg, +25% Bleeding, Pain, Precise Hit, ignores opponent's armour
Other swords:
+30% dmg, +20% Bleeding, Pain, Precise Hit
Gwalhir: The weapon doesn't look that powerful, but let's say it's a remarkable and unique example of craftsmanship, possibly of an elven origin.
+40% dmg, +10% Attack, +40% Pain, Disarm, Precise Hit
D'yaebl: A weapon from far-away lands, gathering dust in the royal armoury until now.
+30% dmg, +10% Attack, +50% Pain, +25% Incineration, Poisoning
Aerondight: Less damage than Moonblade, but a better attack bonus, effects and high sensitivity to silver
+60% dmg, +20% Attack, +50%Blinding, Burning, Pain, Precise Hit, +30% sensitivity to silver
Moonblade: More damage than Aerondight, but no effects and lower sensitivity to silver bonus. Also added the armor penetration bonus.
+100% dmg, +10% Attack, ignores opponent's armour, +15% sensitivity to silver
Meteorite swords: each colour embodies a distinctive fighting style.
Yellow meteorite (Fast Style): +10% dmg, +10% Pain
Blue meteorite (Group Style): +10% dmg, +10% Precise Hit
I won't go through every combination - a few examples will suffice.
Three identical meteorite pieces give extra bonuses to any colour: +10% dmg, +10% Attack, +15% Stun.
3x Red + 40% dmg (+10% bonus), +10% Attack (bonus) +30% Bleeding +15% Stun (bonus)
3x Yellow +40% dmg, +10% Attack, +30% Pain, +15% Stun
3x Blue +40% dmg, +10% Attack, +30% Precise Hit, +15% Stun
Two identical pieces and one other: +5% dmg
An example: 2x Red + 1 Blue +25% dmg (+5%bonus), +20% Bleeding, +10% Precise Hit
Each piece different: it actually lowers their quality and encourages to look for more pieces of same kind:
1x Red, 1x Yellow, 1x Blue +15% dmg, +10% Bleeding, +10% Pain, +10% Precise Hit
Runic swords:
Sun rune: +10% dmg, +10% Incineration
Moon rune: +10% dmg, +15% sensitivity to silver
Three identical runestones also give extra bonuses to any rune combination: +10% dmg, +10% Attack, +15% sensitivity to silver
3x Earth +40% dmg, +10% Attack, +30% Knockdown, +15% sensitivity to silver
3x Sun +40% dmg, +10% Attack, +30% Incineration, +15% sensitivity to silver
3x Moon +40% dmg, +10% Attack, +45% sensitivity to silver
Two and one runes: +5%dmg
An example: 2x Earth + 1x Sun +25% dmg, +20% Knockdown, + 10% Incineration
Each runestone different: same as with meteorites, it's better to look for more runes of same kind:
1x Earth, 1x Sun, 1x Moon +15% dmg, +10% Knockdown, +10% Incineration, +15% sensitivity to silver
Installation:
Put the folder into Data or Data/Override, make sure there's no duplicate files (the mod is compatible with Scabbard Mod, explained above)
Uninstallation:
Remove the folder from Data/Override, restore Scabbard Mod .uti files if you use it