About this video
More progress on my mod... Old UI had a goofy looking open eye that would light up in green, when active. I changed it so that the eye is shut when inactive, and open when active, oh and I also made it like a Witcher's eye ;) Additionally I've tried making the "Sort" button more communicative.
Old UI:
7 comments
One thing though: The map screen uses the same back menu texture as the inventory screen. How does it look there? I would assume that the dividing border between items and equipment will be visible there as well and looking quite out of place.
Edit: Well, scratch that, I've done it. Here's the proof:
Don't get confused, I've modified my GUI as well. The inventory panel only really includes that black stripe where the current money is shown. I've changed the script file so that a new, pretty much empty texture is now used instead (as you can see, there is no stripe in the map menu).
Now if only I could add more slots to the damn inventory...
Data\scripts and System\scripts.
I've just changed the reference to the texture used in one script that deals with the map menu. Can't believe I didn't think of that a year back when I modded the backgrounds and had to stick with the least detailed option because of the duplicates!