Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
When playing with the controller you can't choose what to loot from the containers. It's autoloot by default. Even though you can do it when playing with KB/M.
Ported this window to controller UI.
Up/Down movement.
X button to take all.
B button to exit.
A button to take the item.
# Installation
Copy CookedPC into the Witcher 2 install directory, overwriting existing files.
Since base_scripts.dzip is modified you need to merge script files if you use other mods that change this dzip. Use Gibbed RED Tools With UI to unpack/pack base_scripts.dzip and programs like WinMerge to merge files. To see what was changed in which files visit GitHub repo.
The mod modifies the global/gui/ui_loot.swf file, so any other mod that also modifies this file will not be compatible.