About this image
some times happens i dont know why , is the only mod that i activate, i mind the problem is not for conflict with another mod of course,, and before i will kitchen this i chose this option activate "use local depot (r4data)", and bbody_02_wa__triss_d01 and bbody_02_wa__triss_n01 is a custom text that i wanna use for this mod, but others are vanilla, look my xml file, and sorry for my english i know that is no much good. and look the images , some mesh shows grey............any body know where is the problem????
win 10 x64
blender 2.76 with all publings downloaded in nexus.
edited with notepad++
here the xml:
<?xml version="1.0" encoding="UTF-16"?>
<mesh>
<mesh_data autohideDistance="100.00" isTwoSided="false" useExtraStreams="false" mergeInGlobalShadowMesh="true" entityProxy="false">
<LODs>
<LOD_info distance="0.00" />
</LODs>
</mesh_data>
<materials>
<material name="Material8" local="true" base="engine\materials\graphs\pbr_std_tint_mask_2det.w2mg">
<param name="Normal" type="handle:ITexture" value="dlc\ep1\data\characters\models\secondary_npc\eveline_gallo\i_02_wa__eveline_gallo_n01.xbm" />
<param name="Diffuse" type="handle:ITexture" value="dlc\ep1\data\characters\models\secondary_npc\eveline_gallo\i_02_wa__eveline_gallo_d01.xbm" />
<param name="Translucency" type="Float" value="0.01" />
<param name="DetailPower" type="Float" value="1" />
<param name="SpecularColor" type="Color" value="113; 113; 113; 255" />
<param name="RSpecScale" type="Float" value="0.5" />
<param name="RSpecBase" type="Float" value="0.1" />
<param name="DetailRange" type="Float" value="5" />
<param name="TintMask" type="handle:ITexture" value="dlc\ep1\data\characters\models\secondary_npc\eveline_gallo\i_02_wa__eveline_gallo_a01.xbm" />
<param name="ColorShift_ BlendColors" type="Float" value="0" />
<param name="ColorShift_ KeepGray" type="Float" value="1" />
<param name="DetailTile1" type="Vector" value="5; 5; 1; 1" />
<param name="DetailRotation1" type="Float" value="0" />
<param name="DetailNormal1" type="handle:ITexture" value="characters\models\common\textures\detailmaps_pbr\detailmap_cloth_02.xbm" />
<param name="DetailTile2" type="Vector" value="5; 5; 1; 1" />
<param name="DetailRotation2" type="Float" value="0" />
<param name="DetailNormal2" type="handle:ITexture" value="characters\models\common\textures\detailmaps_pbr\detailmap_leather_01.xbm" />
<param name="AmbientPower" type="Float" value="0.5" />
<param name="Roughness_min" type="Float" value="0.4" />
<param name="Roughness_max" type="Float" value="0.8" />
</material>
<material name="Material6" local="true" base="characters\models\common\materials\skin_body\skin_body__wa_01.w2mi" />
<param name="Diffuse" type="handle:ITexture" value="characters\models\main_npc\triss\model\body_02_wa__triss_d01.xbm" />
<param name="Normal" type="handle:ITexture" value="characters\models\main_npc\triss\model\body_02_wa__triss_n01.xbm" />
<param name="SpecularTexture" type="handle:ITexture" value="characters\models\main_npc\triss\model\body_02_wa__triss_s01.xbm" />
<param name="DetailNormal" type="handle:ITexture" value="characters\models\common\textures\detailmaps_pbr\detailmap_ropemate_01.xbm" />
<param name="TintMask" type="handle:ITexture" value="characters\models\main_npc\triss\model\body_02_wa__triss_a01.xbm" />
<param name="Detail2Normal" type="handle:ITexture" value="characters\models\common\textures\detailmaps_pbr\detailmap_cloth_02.xbm" />
<param name="DetailPower" type="Float" value="1.5" />
<param name="DetailTile" type="Vector" value="12; 12; 12; 1" />
<param name="AOPower" type="Float" value="0.5" />
<param name="Detail2Tile" type="Vector" value="8; 8; 1; 1" />
</material>
<material name="Material3" local="true" base="engine\materials\graphs\pbr_std_tint_mask_2det.w2mg">
<param name="Normal" type="handle:ITexture" value="characters\models\main_npc\triss\model\body_01_wa__triss_n01.xbm" />
<param name="Diffuse" type="handle:ITexture" value="characters\models\main_npc\triss\model\body_01_wa__triss_d01.xbm" />
<param name="Translucency" type="Float" value="0" />
<param name="DetailPower" type="Float" value="1" />
<param name="SpecularColor" type="Color" value="255; 238; 218; 255" />
<param name="RSpecScale" type="Float" value="0.3" />
<param name="RSpecBase" type="Float" value="-0.1" />
<param name="DetailRange" type="Float" value="5" />
<param name="ColorShift_ BlendColors" type="Float" value="0" />
<param name="ColorShift_ KeepGray" type="Float" value="1" />
<param name="TintMask" type="handle:ITexture" value="characters\models\main_npc\triss\model\body_01_wa__triss_a01.xbm" />
<param name="AmbientPower" type="Float" value="2" />
<param name="DetailNormal1" type="handle:ITexture" value="characters\models\common\textures\detailmaps_pbr\detailmap_leather_04.xbm" />
<param name="DetailTile1" type="Vector" value="25; 25; 1; 1" />
<param name="DetailRotation1" type="Float" value="0" />
<param name="DetailNormal2" type="handle:ITexture" value="characters\models\common\textures\detailmaps_pbr\detailmap_leather_02.xbm" />
<param name="DetailTile2" type="Vector" value="30; 30; 1; 1" />
<param name="DetailRotation2" type="Float" value="0" />
</material>
<material name="Material4" local="true" base="engine\materials\graphs\pbr_std_tint_mask_det_fresnel.w2mg">
<param name="Normal" type="handle:ITexture" value="characters\models\main_npc\triss\model\body_01_wa__triss_n01.xbm" />
<param name="Diffuse" type="handle:ITexture" value="characters\models\main_npc\triss\model\body_01_wa__triss_d01.xbm" />
<param name="Translucency" type="Float" value="0" />
<param name="DetailPower" type="Float" value="0.6" />
<param name="SpecularColor" type="Color" value="145; 145; 145; 255" />
<param name="RSpecScale" type="Float" value="0.3" />
<param name="RSpecBase" type="Float" value="0" />
<param name="DetailRange" type="Float" value="5" />
<param name="ColorShift_ BlendColors" type="Float" value="0" />
<param name="ColorShift_ KeepGray" type="Float" value="1" />
<param name="TintMask" type="handle:ITexture" value="characters\models\main_npc\triss\model\body_01_wa__triss_a01.xbm" />
<param name="DetailNormal" type="handle:ITexture" value="characters\models\common\textures\detailmaps_pbr\detailmap_cloth_04.xbm" />
<param name="DetailTile" type="Vector" value="16; 16; 1; 1" />
<param name="FresnelStrenght" type="Float" value="0.25" />
<param name="AOPower" type="Float" value="0.4" />
<param name="FresnelPower" type="Float" value="1.7" />
</material>
<material name="Material5" local="true" base="engine\materials\graphs\pbr_std_tint_mask_det.w2mg">
<param name="Normal" type="handle:ITexture" value="characters\models\main_npc\triss\model\body_01_wa__triss_n01.xbm" />
<param name="Diffuse" type="handle:ITexture" value="characters\models\main_npc\triss\model\body_01_wa__triss_d01.xbm" />
<param name="Translucency" type="Float" value="1" />
<param name="DetailPower" type="Float" value="1" />
<param name="SpecularColor" type="Color" value="226; 226; 225; 255" />
<param name="RSpecScale" type="Float" value="0.95" />
<param name="RSpecBase" type="Float" value="-0.2" />
<param name="DetailRange" type="Float" value="5" />
<param name="ColorShift_ BlendColors" type="Float" value="0" />
<param name="ColorShift_ KeepGray" type="Float" value="1" />
<param name="TintMask" type="handle:ITexture" value="characters\models\main_npc\triss\model\body_01_wa__triss_a01.xbm" />
<param name="DetailNormal" type="handle:ITexture" value="characters\models\common\textures\detailmaps_pbr\detailmap_metal_03.xbm" />
<param name="DetailTile" type="Vector" value="50; 50; 50; 1" />
</material>
<material name="Material1" local="true" base="engine\materials\graphs\pbr_std_tint_mask_2det.w2mg">
<param name="Normal" type="handle:ITexture" value="characters\models\main_npc\triss\model\body_01_wa__triss_n01.xbm" />
<param name="Diffuse" type="handle:ITexture" value="characters\models\main_npc\triss\model\body_01_wa__triss_d01.xbm" />
<param name="TintMask" type="handle:ITexture" value="characters\models\main_npc\triss\model\body_01_wa__triss_a01.xbm" />
<param name="DetailNormal1" type="handle:ITexture" value="characters\models\common\textures\detailmaps_pbr\detailmap_cloth_02.xbm" />
<param name="Translucency" type="Float" value="0" />
<param name="DetailPower" type="Float" value="0.7" />
<param name="SpecularColor" type="Color" value="71; 71; 71; 255" />
<param name="RSpecScale" type="Float" value="0.2" />
<param name="RSpecBase" type="Float" value="0" />
<param name="DetailRange" type="Float" value="5" />
<param name="ColorShift_ BlendColors" type="Float" value="0" />
<param name="ColorShift_ KeepGray" type="Float" value="1" />
<param name="AmbientPower" type="Float" value="0.5" />
<param name="DetailTile1" type="Vector" value="15; 15; 15; 1" />
<param name="DetailRotation1" type="Float" value="0" />
<param name="DetailNormal2" type="handle:ITexture" value="characters\models\common\textures\detailmaps_pbr\detailmap_cloth_01.xbm" />
<param name="DetailTile2" type="Vector" value="20; 20; 25; 1" />
<param name="DetailRotation2" type="Float" value="0" />
</material>
<material name="Material7" local="true" base="engine\materials\graphs\pbr_std_tint_mask_2det.w2mg">
<param name="Normal" type="handle:ITexture" value="characters\models\main_npc\triss\model\bbody_02_wa__triss_n01.xbm" />
<param name="Diffuse" type="handle:ITexture" value="characters\models\main_npc\triss\model\bbody_02_wa__triss_d01.xbm" />
<param name="Translucency" type="Float" value="0" />
<param name="DetailPower" type="Float" value="0.8" />
<param name="SpecularColor" type="Color" value="109; 178; 193; 255" />
<param name="RSpecScale" type="Float" value="0.4" />
<param name="RSpecBase" type="Float" value="0" />
<param name="DetailRange" type="Float" value="5" />
<param name="ColorShift_ BlendColors" type="Float" value="0" />
<param name="ColorShift_ KeepGray" type="Float" value="1" />
<param name="TintMask" type="handle:ITexture" value="characters\models\main_npc\triss\model\body_01_wa__triss_a01.xbm" />
<param name="AmbientPower" type="Float" value="0.5" />
<param name="DetailNormal1" type="handle:ITexture" value="characters\models\common\textures\detailmaps_pbr\detailmap_cloth_02.xbm" />
<param name="DetailTile1" type="Vector" value="20; 20; 15; 1" />
<param name="DetailRotation1" type="Float" value="0" />
<param name="DetailNormal2" type="handle:ITexture" value="characters\models\common\textures\detailmaps_pbr\detailmap_cloth_01.xbm" />
<param name="DetailTile2" type="Vector" value="15; 15; 25; 1" />
<param name="DetailRotation2" type="Float" value="0" />
</material>
<material name="Material0" local="true" base="engine\materials\graphs\pbr_std_tint_mask_2det.w2mg">
<param name="Normal" type="handle:ITexture" value="characters\models\main_npc\triss\model\body_01_wa__triss_n01.xbm" />
<param name="Diffuse" type="handle:ITexture" value="characters\models\main_npc\triss\model\body_01_wa__triss_d01.xbm" />
<param name="Translucency" type="Float" value="0" />
<param name="DetailPower" type="Float" value="0.8" />
<param name="SpecularColor" type="Color" value="142; 189; 232; 255" />
<param name="RSpecScale" type="Float" value="0.13" />
<param name="RSpecBase" type="Float" value="0" />
<param name="DetailRange" type="Float" value="5" />
<param name="ColorShift_ BlendColors" type="Float" value="0" />
<param name="ColorShift_ KeepGray" type="Float" value="1" />
<param name="TintMask" type="handle:ITexture" value="characters\models\main_npc\triss\model\body_01_wa__triss_a01.xbm" />
<param name="DetailNormal1" type="handle:ITexture" value="characters\models\common\textures\detailmaps_pbr\detailmap_leather_01.xbm" />
<param name="AmbientPower" type="Float" value="0.4" />
<param name="DetailTile1" type="Vector" value="25; 25; 1; 1" />
<param name="DetailRotation1" type="Float" value="0" />
<param name="DetailNormal2" type="handle:ITexture" value="characters\models\common\textures\detailmaps_pbr\detailmap_leather_02.xbm" />
<param name="DetailTile2" type="Vector" value="30; 30; 1; 1" />
<param name="DetailRotation2" type="Float" value="0" />
<param name="DetailAlbedoPower" type="Float" value="2" />
<param name="ColorShift_Enabled" type="Float" value="1" />
</material>
</materials>
</mesh>
5 comments
The solutions are as follows:
1. Change the material order and material names in the XML to match your mesh.
or my preference
2. Just change the order inside WolvenKit. Take the cooked .w2mesh and w2mesh.1.buffer from the cooked folder and place them inside a WolvenKit modproject folder. You can open the .w2mesh and manually change the data there.
As an aside, switch to W3Oven because Modkitchen will break all the gloss/normal maps.
Join the modding Discord server, you'll get much better help than the Nexus forums.
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