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Made beard texture on the face, which triggers to hide most of the clipping with all default beards, lighter eyebrows and a bit washed colour of eyes from the new trailer with new scars on face and body. A bit more wide eyes without breaking animations and eyeballs popping out.
Left to fix: Light on the back part of the head matches body, front part still doesn't match and it is 100% not a texture issue. I also copied all vertex color groups of the default Geralt head, so really don't know how to fix it without remaking fully. I'll explore more, hope to solve it without remaking 3d mesh.
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