1. Hair and beard colour should be a bit lighter. 2. The colour of the iris should have more orange hue. 3. The pupils should be wider, about a third of total iris width. 4. The face model should be tweaked a bit since CDPR used a completely different model for the Launch Trailer. Cheeks should be more gaunt and the lips more curvy.
My reference for these suggestions is Geralt's model and texture used by CDPR in the launch trailer, rendered in Digic: https://flic.kr/p/AJNwAP
Btw, the face texture you're using, is it my texture from my White Wolf mod?
No worries, mate. I'm also a big fan of Geralt's look in the launch trailer and still striving to get the same look ingame. Let me know if I can help in any way. Oh, btw, since you've managed to make the hair and beard colour gray-ish, would you mind making it a bit lighter and uploading it first? I'd really like to use it ASAP. Thanks in advance.
5 comments
Some advice, though:
1. Hair and beard colour should be a bit lighter.
2. The colour of the iris should have more orange hue.
3. The pupils should be wider, about a third of total iris width.
4. The face model should be tweaked a bit since CDPR used a completely different model for the Launch Trailer. Cheeks should be more gaunt and the lips more curvy.
My reference for these suggestions is Geralt's model and texture used by CDPR in the launch trailer, rendered in Digic: https://flic.kr/p/AJNwAP
Btw, the face texture you're using, is it my texture from my White Wolf mod?
I'm also a big fan of Geralt's look in the launch trailer and still striving to get the same look ingame.
Let me know if I can help in any way.
Oh, btw, since you've managed to make the hair and beard colour gray-ish, would you mind making it a bit lighter and uploading it first?
I'd really like to use it ASAP.
Thanks in advance.