The Witcher 3
TookLightingMod - Update

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TookaFace

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21 comments

  1. HellFrost666
    HellFrost666
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    Salut Took ! L'image provient du dernier mod disponible en lien pour les utilisateurs ou c'est encore en projet ?
    1. TookaFace
      TookaFace
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      Salut, oui ça fait partie du dernier mod disponible en lien
    2. HellFrost666
      HellFrost666
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      Merci à toi ! J'ai testé le mod en Dx11 et 12 mais je n'ai pas vu le multifog dans les marais quelle que soit l'heure, il y a t'il une option à voir ? Pour info je joue sans le ray-tracing. Merci d'avance pour ta réponse ;)

      Edit: Au final c'est bon j'avais oublié de modifier le fog dans dx12 settings et user settings ;)
  2. renandantasID
    renandantasID
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    A question more because of curiosity than anything else, why you develop that mod without RT in mind?

    I mean, is awesome mod, one of my favorites now, but why without RT support? Is something hard to do or RT in W3 don't do a lot of impact? (I read that somewhere) and I would love to hear the technical explanation for that
    1. TookaFace
      TookaFace
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      Because i didnt had RT card, it have impact on shadow areas mostly lighting wise
  3. GroveJr
    GroveJr
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    Do you still recommend to use VGX Burning Village Cutscene in conjunction with your lighting mod? And do you recommend to use it with No Artificial Player Light?
    1. TookaFace
      TookaFace
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      Of course for VGX Burning, not especially for No Artificial, but I guess it's a matter of taste
    2. ThancredLux
      ThancredLux
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      which version regular or brighter? also which should i give priority?
    3. Zemperini
      Zemperini
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      The mod is very cool. The immersion is unreal. The original lighting is worse at times. But I came across an interesting bug. Sometimes, during the Dialogues, the weather changes dramatically from clear to heavy rain, and so on. Is there anything we can do about it?
    4. TookaFace
      TookaFace
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      Could be some incompatible mods like a mod who load an env by script like darker night for example
  4. Dyvalas
    Dyvalas
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    I have to report a problem, that seems to arise when using "Took Lightning" together with "Darker Nights Enhanced".

    Fires during the night have a very strong and annoying halo and seem to produce more light than expected

    This happens when running DX11 with bloom activated.

    According to my tests, this problem is there only when using these two mods together, so there is probably something that could maybe be patched.

    
  5. TigerTrek
    TigerTrek
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    The is a bug that is caused by this mod. In the beginning of the game at Kaer Morhen courtyard, the cutscene of Wild Hunt arriving is not working. it just loads to white orchard instead. It is caused by this mod after testing with vanilla and only this mod installed.

    Here is a video to demonstrate this: https://www.youtube.com/watch?v=V7tvrwcKZIY&feature=youtu.be
  6. XTronicals
    XTronicals
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    Awesome! will it work on the non-next gen version as well?
    1. TookaFace
      TookaFace
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      I dont know, i didnt try
    2. XTronicals
      XTronicals
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      Lighting mod works but There's No Multicolor Fog. Any chance it could be enabled on the old-gen version? I tried adding the line in the user.settings in the docs folder but it didn't work. 
    3. TookaFace
      TookaFace
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      No chance
    4. XTronicals
      XTronicals
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      That's sad. My PC cannot run the next-gen version but the game looks gorgeous with your mod on the old-gen. If only it gets the multicolor fog love like next-gen, it would be awesome for old players too. Please dear tookaface sir, as a request. Thank you.
    5. TookaFace
      TookaFace
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      U have to request it to CDRP not to me, the option simply dont work in old version
  7. Alpha5497
    Alpha5497
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    THX
  8. Squolto
    Squolto
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    Hooooraaaay!!!!!
  9. kasandbabs
    kasandbabs
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    can't wait to try it. One of the best LM