Upper Mill

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SandmanEnters

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4 comments

  1. BigBoiBlu2099
    BigBoiBlu2099
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    How did you make your game look like that? It looks so beautiful!
    1. SandmanEnters
      SandmanEnters
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      • 26 kudos
      I appreciate that, thank you kindly :)

      I use these:
      https://www.nexusmods.com/witcher3/mods/1021
      https://www.nexusmods.com/witcher3/mods/5072 (Optional Lighting file + Toussaint Lighting)
      https://www.nexusmods.com/witcher3/mods/7426
      https://www.nexusmods.com/witcher3/mods/4757
      https://www.nexusmods.com/witcher3/mods/2658
      https://www.nexusmods.com/witcher3/mods/9291

      I also added this to my user.settings file:

      Under [Rendering]
      HiResEntityCustomShadowmapSize=1
      HiResEntityShadowsForceFullRes=1
      MaxTextureSize=4096
      MaxAtlasTextureSize=4096
      SSREnabled=true
      UberSampling=1
      TextureMipBias=-0.5
      MeshRenderingDistanceScale=1.000000
      MeshLODDistanceScale=1.000000
      EnableHighPrecision=true
      EnableLightChannels=true
      EnableDeferredLightsStencil=true

      Under [PostProcess]
      SSAOEnabled=true
      SSAOSolution=2
      AllowUnderwater=true
      AllowFog=true
      FogUseDistInColorLerp=1

      Under [Rendering/SpeedTree]
      GrassDensityLods=3
      GrassDensityLodScale=1.000000
      SpeedTreeEnableMotionVectors=true
      FoliageDistanceScale=2.400000
      GrassDistanceScale=1.900000
      FoliageShadowDistanceScale=16.000000
      GrassGenerationEfficiency=0.075000
      GrassRingSize=16777216
      WindScale=0.7
      SpeedTreeDrawStaticTrees=true
      SpeedTreeDrawDynamicTrees=true
      SpeedTreeDrawStaticBillboards=true
      SpeedTreeDrawDynamicBillboards=true

      Under [LevelOfDetail]
      MeshLodGameplayDownscale=0
      CharacterLodGameplayDownscale=0
    2. BigBoiBlu2099
      BigBoiBlu2099
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      How detailed, thank you very much! :)
    3. SandmanEnters
      SandmanEnters
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      • 26 kudos
      Happy to help, hope it does :)