426 comments
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Sticky29/12/2022 :
Mod is now working with latest next gen update ! download the new files and go slay some next gen monsters
update (18-03-2017)
i just updated the mod to work with 1.31, i tested it with gog goty.
Toussaint is now supported
fixed some typos in the dialog scene and added a few new things.
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the mod is now compatible with both v1.22(latest) and v1.21.
this is just and update ,nothing added (no hunts in Toussaint yet)-
The end of the game saves got an empty notice on the board
could you fix it -
Hey there, thanks for the mod! you said no hunts in Toussaint yet, so it is possible to add this mod there, yes? Endorsed btw ! also, how do I know which notice board this has been posted to?
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Ok, thanks a lot!
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Great! I like this mod very much. Does version 2.3 works in the new game plus?
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Finally the update, oh yeah,
I have a request, could you make the person that put a challenges is other than Gaunter Odim?? I hate him and beat him in the game, so it's kind of weird if after that I play a bet with him..
May be you could put Rosa var Attre, Vimme Vivaldi or other Rich character as a replacement so it feel more immersive. You could put it in optional file..
Thank You.. -
+1 thanks for that proposal and KUDOS to mod author to give us the version without bets with devil
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nvm
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can you please help me merge this mod with multi companion enhanced https://www.nexusmods.com/witcher3/mods/3287 both mods are mendatory for end game saves and i cant give one up would appreciate it if u could help me merge it or merge it for me and upload it here appreciate it
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plz updated it to merge with W3EE plz
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I "MHCcurnot" and it showed velen: fat_catch_inn. But where is this Fat Catch Inn?
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works on 4.04?????????????????????????????????????????????????????????????
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Hey man. thanks for a great mod! its a "must have" - any chance you will update it for 4.04?
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this is probably one of the most perfect mods, the idea is amazing! im freaking trying this
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od去
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update for 4.04 please
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So, Im trying to play W3ee with this mod . after fiddling with the load order, I had one error, proceeded to locate it in the file. I assume I'm in the right spot but have no idea how to fix the code myself. can someone help me with this. Thx
Mods and their load orders:
( modDailyMonsterHuntChallenge
mod0000_MergedFiles
modReduxW3EE
modW3EE
modHQFacesV3
modkieraSkimpy
modHdtexture1
modNextGenStoneAndMisc
modShaniSkimpy
modCerysskimpy
modVariableWeather
modVesSuperSkimpy
modVivienneSkimpy
modlW2Gear
modTW2Gear_lcons
modGwentByNasnow
mod4kClouds
modW3EELocalization1
modW3EELocalization2
modW3EELocalization3
modW3EELocalization4 )
Current error:
( Error [moddailymonsterhuntchalenge]game \pc \pc.ws(1975): Funcbon KT takes 3 parameter (s) which is inconsistent wth base function (4). )
File + location:
( File name ..."npc",
file location... "C:\Program Files
(x86)\Steam\steamapps\common\The Witcher 3\Mods\modDailyMonsterHuntChallenge\con tent\scripts\game\npc File folder" )
Line number + Code:
( Line number..."1975" ,
Code/function ...
// code begins-
function Kill( source : name, optional ignoreImmortalityMode : bool, optional attacker : cGameplayEntity )
//code ends-
)
I'm sure this is the proper location and information. Can I get some coding knowledge to fix this problem thank you.
Update I've maybe solved the first error. But now have multiple others saying getMonsteraHunt function can't be found. -
你好!我需要中文,谢谢
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nvm
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how do i edit the files so that every notice board has the challenge?
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Hi I have a question, can you make this mod work in conjunction with Random encounters reworked? i cant get it to work, theres always a script problem, im very greedy, i want all the extra content mods in the game to keep me occupied and this one i found just after random encounters rework and I would really love it if it adds to the many things i can do in the game. thank you
edit: i got it to work with RER but either way I choose, i.e in the kdiff app, B or C, the one i chose is the only one that will display the target marker on the map, i.e if i prioritize B(RER) from the kdiff compiler thing and accepted a contract from RER, the pin location where the monster is located will show on the map but not this mod's target location and if I choose C(this mod) from the kdiff compiler thing, it will show the pin location of the monster on the map but not the one from RER. it doesnt work at the same time, even if i only chose 1 contract from the notice board and not pick them both at the same time, the one i prioritized from the kdiff thing will be the only one to show the marked target on the map.
also, am not a programmer, far from it so i honestly cant do the manual s#*! unless i get some sort of detailed instruction, so if its too much of a hassle i guess ill just drop this one for now.