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Smalldjo

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smalldjo

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  1. smalldjo
    smalldjo
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    Sticky
    29/12/2022 : 

    Mod is now working with latest next gen update !  download the new files and go slay some next gen monsters 

    update (18-03-2017)
    i just updated the mod to work with 1.31, i tested it with gog goty.
    Toussaint is now supported
    fixed some typos in the dialog scene and added a few new things.
    --------------------------------------------------------------------------
    the mod is now compatible with both v1.22(latest) and v1.21.
    this is just and update ,nothing added (no hunts in Toussaint yet)
    1. 23585780
      23585780
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      The end of the game saves got an empty notice on the board

      could you fix it
    2. smalldjo
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      could you make sure the dlc is installed properly ? in the "main menu/downloadable content/options/" is there the option : ##option_dlcmonster_loc .
    3. Marth77
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      Hey there, thanks for the mod! you said no hunts in Toussaint yet, so it is possible to add this mod there, yes? Endorsed btw ! also, how do I know which notice board this has been posted to?
    4. smalldjo
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      yes it is possible.
      you can't know where the notice is, the idea was to stumble upon one when exploring.
      for testing however you can use the 'MHCcurnot' command.
    5. Marth77
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      Ok, thanks a lot!
    6. Zinnnnnn
      Zinnnnnn
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      Great! I like this mod very much. Does version 2.3 works in the new game plus?
    7. red23rd
      red23rd
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      Finally the update, oh yeah,

      I have a request, could you make the person that put a challenges is other than Gaunter Odim?? I hate him and beat him in the game, so it's kind of weird if after that I play a bet with him..

      May be you could put Rosa var Attre, Vimme Vivaldi or other Rich character as a replacement so it feel more immersive. You could put it in optional file..

      Thank You..
    8. BinoriSkyrim
      BinoriSkyrim
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      +1 thanks for that proposal and KUDOS to mod author to give us the version without bets with devil
    9. Farhal
      Farhal
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      nvm
    10. mktobi14
      mktobi14
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      can you please help me merge this mod with multi companion enhanced https://www.nexusmods.com/witcher3/mods/3287 both mods are mendatory for end game saves and i cant give one up would appreciate it if u could help me merge it or merge it for me and upload it here appreciate it
    11. sendohg
      sendohg
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      plz updated it to merge with W3EE plz
    12. nfsravens
      nfsravens
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      I "MHCcurnot" and it showed velen: fat_catch_inn. But where is this Fat Catch Inn? 
  2. Costyiii
    Costyiii
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    works on 4.04?????????????????????????????????????????????????????????????
  3. Nithereen
    Nithereen
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    Hey man. thanks for a great mod! its a "must have" - any chance you will update it for 4.04? 
    1. smalldjo
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      Hey there Nithereen, thanks for the compliment
      I do intend to check what changed and update but honestly haven't found the time to yet. 
    2. KimEngels666
      KimEngels666
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      :>
    3. satityr
      satityr
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      +1
    4. LunarKnightz
      LunarKnightz
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      ❤ +1
  4. Kubui
    Kubui
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    this is probably one of the most perfect mods, the idea is amazing! im freaking trying this
  5. leeyui
    leeyui
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    od去
  6. namawdrg
    namawdrg
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    update for 4.04 please
  7. NOB112
    NOB112
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    So, Im trying to play W3ee with this mod . after fiddling with the load order, I had one error, proceeded to locate it in the file. I assume I'm in the right spot but have no idea how to fix the code myself. can someone help me with this. Thx
                           
                            Mods and their load orders:

    ( modDailyMonsterHuntChallenge
    mod0000_MergedFiles
    modReduxW3EE
    modW3EE
    modHQFacesV3
    modkieraSkimpy
    modHdtexture1
    modNextGenStoneAndMisc
    modShaniSkimpy
    modCerysskimpy
    modVariableWeather
    modVesSuperSkimpy
    modVivienneSkimpy
    modlW2Gear 
    modTW2Gear_lcons
    modGwentByNasnow
    mod4kClouds
    modW3EELocalization1
    modW3EELocalization2
    modW3EELocalization3
    modW3EELocalization4 )

                                   Current error: 

    ( Error [moddailymonsterhuntchalenge]game \pc \pc.ws(1975): Funcbon KT takes 3 parameter (s) which is inconsistent wth base function (4). ) 
                           
                                   File + location:

    ( File name ..."npc",

    file location... "C:\Program Files
    (x86)\Steam\steamapps\common\The Witcher 3\Mods\modDailyMonsterHuntChallenge\con tent\scripts\game\npc File folder" ) 

                             
                                   Line number + Code:

    ( Line number..."1975" ,

    Code/function ... 
    // code begins-

         function Kill( source : name, optional ignoreImmortalityMode : bool, optional attacker : cGameplayEntity   ) 

    //code ends- 



    I'm sure this is the proper location and information. Can I get some coding knowledge to fix this problem thank you.  

    Update I've maybe solved the first error. But now have multiple others saying getMonsteraHunt function can't be found. 
  8. zxc880
    zxc880
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    你好!我需要中文,谢谢
    1. smalldjo
      smalldjo
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      https://www.nexusmods.com/witcher3/mods/6982
  9. YrdenNM
    YrdenNM
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    nvm
  10. feeshb0ne
    feeshb0ne
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    how do i edit the files so that every notice board has the challenge?
  11. feeshb0ne
    feeshb0ne
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    Hi I have a question, can you make this mod work in conjunction with Random encounters reworked? i cant get it to work, theres always a script problem, im very greedy, i want all the extra content mods in the game to keep me occupied and this one i found just after random encounters rework and I would really love it if it adds to the many things i can do in the game. thank you

    edit: i got it to work with RER but either way I choose, i.e in the kdiff app, B or C, the one i chose is the only one that will display the target marker on the map, i.e if i prioritize B(RER) from the kdiff compiler thing and accepted a contract from RER, the pin location where the monster is located will show on the map but not this mod's target location and if I choose C(this mod) from the kdiff compiler thing, it will show the pin location of the monster on the map but not the one from RER. it doesnt work at the same time, even if i only chose 1 contract from the notice board and not pick them both at the same time, the one i prioritized from the kdiff thing will be the only one to show the marked target on the map.

    also, am not a programmer, far from it so i honestly cant do the manual s#*! unless i get some sort of detailed instruction, so if its too much of a hassle i guess ill just drop this one for now.