Installed the second file Clock Only. With direction on the clock and distance meter. I get everything except the rotating pins on the clock (like the first screenshot) am I missing something? I used script merger, and I'm using version 1.32.
Nevermind, apparently if the goal is 67 meters or closer the rotating pin on the clock will disappear. Is this configurable?
Not working on my v 1.31 gog game version. The map doesn't disappear or become transparent and the current quest objective text moves up behind the minimap. No conflict in script merger.
edit: i removed all other Mods i had (100+) and tested this mod again and it is fully working.
This mod https://www.nexusmods.com/witcher3/mods/1266 switches the hud medallion depending on if you play as ciri or geralt automatically. Tried looking at the code, but couldn't really find a way to do something like this with redswf files. Probably not possible than.
Anyway, thanks for the quick answer and welcome back to the w3 modding :)
I got this to work by setting the clock only mod above 60fps GUI W3EE patch.. I added another 0 to the mod name just to be sure.. So now its mod00clockonly..
47 comments
Installed the second file Clock Only. With direction on the clock and distance meter. I get everything except the rotating pins on the clock (like the first screenshot) am I missing something? I used script merger, and I'm using version 1.32.
Nevermind, apparently if the goal is 67 meters or closer the rotating pin on the clock will disappear. Is this configurable?
Merry Christmas! Happy Holidays!
Not working on my v 1.31 gog game version. The map doesn't disappear or become transparent and the current quest objective text moves up behind the minimap. No conflict in script merger.
edit:i removed all other Mods i had (100+) and tested this mod again and it is fully working.
Anyway, thanks for the quick answer and welcome back to the w3 modding :)
Got a Request: Can you add the 'North' indicator to the project?